Raiding TSR Alternity mechanics?

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Angel Tarragon
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Raiding TSR Alternity mechanics?

Post by Angel Tarragon » Mon Jun 10, 2019 6:05 pm

I am curious as to if anyone has taken the game mechanics from TSR Alternity and injected them into other RPG rules systems. What can be plucked with ease and dropped elsewhere without too much difficulty?
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Angel Tarragon
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Re: Raiding TSR Alternity mechanics?

Post by Angel Tarragon » Thu Jun 13, 2019 8:59 am

Anyone? Bueller?
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RobJN
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Re: Raiding TSR Alternity mechanics?

Post by RobJN » Thu Jun 13, 2019 9:38 am

There is a lot to Alternity that could be ported over to D&D 3.x, with a bit or re-wiring: the durability system, situational modifiers, the complex skill check, armor as damage reduction. Most of these saw inclusion in the 3.x Unearthed Arcana.
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