Why play in Aysle?

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Zackzenobi
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Why play in Aysle?

Post by Zackzenobi »

I thought it would be fun to talk about what we like about Aysle in Torg Eternity. Me, I'm a big fan of the new Elven Monk Backer Archetype!

Istrian
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Re: Why play in Aysle?

Post by Istrian »

I like the opportunity for heavy politics and intrigue (at least compare to LL & NE which are more straightforward). Between the elves, dwarves, the various Aylish noble houses, viking clans, British nobles and royalists there's the possibility for so much fun and mystery. And then sprinkle with some Nile Ninjas and Tharkoldu thralls and you get a sure recipe for disaster :twisted:

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Rabbitball
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Re: Why play in Aysle?

Post by Rabbitball »

Also, in Aysle, every roll of 60+ makes an item magical. I have to force my players to play in other places because of this.
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Kuildeous
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Re: Why play in Aysle?

Post by Kuildeous »

Rabbitball wrote:
Sat Feb 15, 2020 10:42 pm
Also, in Aysle, every roll of 60+ makes an item magical. I have to force my players to play in other places because of this.
With that many 60+ rolls, that's just begging for extra ravagon attention. Mwahahaha!
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Havard
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Re: Why play in Aysle?

Post by Havard »

Great topic!

Our current TORG Eternity Campaign (just got started) takes place in Aysle, although who knows where future adventures will take us? We also did quite a bit of exploration of Aysle/Norway back in our 1990s oTORG campaign. I like how the GM managed to include a few nods to our old campaign even though the current one is set in the TORG Eternity timeline so the events of our old campaign did not occur.

Of course, we are all from Norway, so playing in a part of the world we are familiar adds a certain dimension to it.

Everyone loves fantasy gaming don't they? So I think that would be the main appeal of this cosm. Although I like how TORG has its own take on the fantasy genre so it doesn't feel quite generic.

I really like how TORG Eternity made magical treasures one of its main features. Very elegant way to emphasize the main feel of the setting.

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Count Thalim
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Re: Why play in Aysle?

Post by Count Thalim »

As with all the cosms the juxtaposition of new and old is great in Asyle. Made stronger in some ways as a lot of the Fantasy Tropes that Asyle steals from had part of their foundation in the myths of Britain and the Nordics. (Tolkien was a professor of Anglo-Saxon and Beowulf could be someone's solo game from a thousand years ago)

There are simply so many things to riff off with castles, Viking raids and also the clash between ancient, modern and futuristic technologies when you pull in Tharkhold & the Cyber-Papacy. I am from the UK so may be a bit biased, though personally I'm a Nile Empire fanboy.

((Just remember that bus drivers in London don't carry pistols... O_o )
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Re: Why play in Aysle?

Post by GeniusCodeMonkey »

Count Thalim wrote:
Sun Feb 16, 2020 10:57 am
((Just remember that bus drivers in London don't carry pistols... O_o )
Haha! Just remember in the UK we don't have guns.. full stop! Unless you're a criminal. Even the police don't have guns unless they are part of the armed response units.
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Wotan
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Re: Why play in Aysle?

Post by Wotan »

Oddly Sean's ownership of "Lucy" didn't grate with me so much as it has bothered other Brits I've seen commenting on it.

I'm speaking from the perspective of having grown up on a London estate & though I moved somewhere much nicer 30 years ago I imagine things haven't significantly changed since, at least not for the better.
While gun ownership isn't legal, there's still quite a few floating around under the radar, and "under the radar" is very much the key point there. If a gun owner's not doing anything to draw police attention it's quite conceivable that they could have a gun at home, or even carry one around discreetly, and get away with it.

With the Aysle Day 1 I told Sean's player that he didn't routinely carry Lucy to work but that he'd had a really strong "funny feeling" that morning and had packed Lucy in his work bag for "reassurance". That seemed to work for my group, in terms of stopping the disbelief suspenders from popping off. *shrug*
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Count Thalim
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Re: Why play in Aysle?

Post by Count Thalim »

Wotan wrote:
Sun Feb 16, 2020 12:46 pm
With the Aysle Day 1 I told Sean's player that he didn't routinely carry Lucy to work but that he'd had a really strong "funny feeling" that morning and had packed Lucy in his work bag for "reassurance". That seemed to work for my group, in terms of stopping the disbelief suspenders from popping off. *shrug*
We swapped it out for a taser when we did Asyle Day 1.
Having a 'funny feeling' would have worked too. There are guns stashed away around the country but they aren't something that you would carry to work on a regular basis.

Initially I had a similar feeling of something being off when the Asyle book came out and the royal family were the 'Buckinghams' as opposed to the Windsors. I got why they couldn't use Windsors for legal reasons and after they explained on the old forums why they chose Buckingham (The original family name was Saxe-Coburg, they switched to using the name of the Windsor estate during WW1 and could easily have chosen Buckingham palace) it all fell into place for me.

The joy of having a direct line to the Devs who can give the reasoning behind some of their choices! Never had an RPG quite like it for communication. :D
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Re: Why play in Aysle?

Post by Padre »

I had no issue with Sean having Lucy. I chalked it up to the difference between Earth and Core Earth. I mean, the fact that the former military bus driver is carrying his old service pistol when needed is a classic action movie trope, so why wouldn't it be the case in a world where Die Hard is a documentary?

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Wotan
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Re: Why play in Aysle?

Post by Wotan »

Count Thalim wrote:
Sun Feb 16, 2020 2:56 pm
Initially I had a similar feeling of something being off when the Asyle book came out and the royal family were the 'Buckinghams' as opposed to the Windsors. I got why they couldn't use Windsors for legal reasons and after they explained on the old forums why they chose Buckingham (The original family name was Saxe-Coburg, they switched to using the name of the Windsor estate during WW1 and could easily have chosen Buckingham palace) it all fell into place for me.
The canon, per the Aysle SB, is actually that the Buckinghams have been the ruling dynasty for ~400yrs or so. The notion of the Saxe-Coburgs becoming Buckinghams instead of Windors during WW1 is headcanon which I posted back on the old boards (I'm not claiming the idea, others may have posted it too, just saying that I definitely recall posting about it. *shrug*)

It just seemed simpler for my poor little brain to get around than trying to figure into my Core Earth how 400yrs of a different (single) dynasty ruling in Britain might have changed British Imperial (& therefore world) history*.
IMHO if you're going to say you end up with more or less the same end state in terms of how Core Earth's turned out you might as well just keep the historical stuff the same up until as recently as possible and use it as a potential source of plot ideas and interesting adventure locations.

*That's not meant to sound arrogant, I'm by no means a flag waving nationalist, but there are so many "what ifs", in terms of the UK's willingness to engage in foreign adventures during the colonial era, which could have turned out differently with a stable & influential British monarchy, and which, in turn, could have lead to massive forks in history from where modern political boundaries (& more arguably other stuff) have turned out. *shrug*
Last edited by Wotan on Mon Feb 17, 2020 10:42 am, edited 2 times in total.
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Sir Alain Fisk
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Re: Why play in Aysle?

Post by Sir Alain Fisk »

I am loving this discussion. As an American with a tiny grasp on British history, this conversation is raising SO MANY what-if's within me. As for Sean having Lucy, it's not something I even considered potentially being offensive in Great Britain. I'll have to be more careful how I approach various adventures, then. :)
When I was running Torg Eternity for my family in 2018, my youngest Son (18, then) had a Nile Empire Weird Scientist with a robot nicknamed Stompy. At the end of the last adventure we played before my Wife and I moved to Texas, he asked,

“Hey Dad, can Stompy have Stealth?” This is a 450-pound robot being made into a Weird Science helper, made almost of solid steel, and he wanted to add Stealth… we died the table-round at the prospect.

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