The Dark Six: Myths and The Fury

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Big Mac
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The Dark Six: Myths and The Fury

Post by Big Mac » Sun Jan 20, 2019 4:09 pm

Keith Baker has a blog entry up called The Dark Six: Myths and The Fury.

Here is the start of the article, so you can get an idea of what it is about:
Keith Baker on keith-baker.com wrote:The Dark Six: Myths and The Fury
Posted on January 16, 2019

There are many myths of the Sovereigns and Six. Dol Arrah battling Death itself. The Mockery’s betrayal of his siblings Dol Arrah and Dol Dorn, only to be stripped of name and skin by his brother. The Keeper bargaining with Death to gain the power to steal souls. The birth of the Fury, Aureon unleashing the Shadow. We’ve only mentioned a few of these myths in canon sources, but there are hundreds within the world. Often these explain natural phenomena; the massive volcano in the Mror Holds is called the Fist of Onatar, because it’s said that Onatar smashed the mountain to create his first forge.

How can this be? Deities don’t physically manifest in Eberron. The Devourer is the storm and the raging sea, not an angry giant who’s going to personally knock your house down. The answer is that the myths are tales of their deeds before they became the Sovereigns. Reality was created by the struggle between the Progenitors. Khyber’s children rose from the darkness and seized control of the world. A band of heroes rose in this time to battle the fiends and establish the foundation for civilization. The myths are the stories of these champions… heroic deeds, vile betrayals, and more. Ultimately these champions defeated the Overlords. This left the world in need of guiding hands: and so these first heroes and villains ascended to become the Sovereigns and Six, merging with reality and rising to a higher form of existence. So there are many tales of Dol Arrah’s heroism, but no one expects her to physically manifest today; vassals know that she is ALWAYS with them, guiding the hand of every virtuous warrior.

There’s no canon list of these myths, in part because there are many different interpretations across different cultures. The common vassal traditions of the Five Nations are based on the Pyrinean Creed, developed in Sarlona before Lhazaar’s journey. But the Talentans say Bally-Nur was a clever halfling hunter, and if you go to Khazaak Draal you’ll hear stories about the Shadow never told in a human temple. The Church of the Wyrm Ascendant is a sect in the Five Nations that claims that the Sovereigns were dragons, and that the myths are based on the actual deeds of draconic champions and villains in the Age of Demons. However, this isn’t a universally accepted belief. Most myths are vague about the nature of the Sovereigns, and it’s common for them to be depicted as members of the dominant culture sharing the story. Pyrinean temples occasionally depict the Sovereigns as dragons, but this is considered to be metaphor, not literal portraits.
Have a read of the full article on his blog.

What do you think of how Keith Baker uses The Fury in his own games? Does it match how you have been using The Fury or have you been doing things differently?

Are any of Keith's ideas things that you are going to implement in your own campaign?
David "Big Mac" Shepheard
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