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Legacies 5E

Posted: Tue Mar 26, 2019 4:47 pm
by Argentmantle
I'm writing up my conversion materials for Legacies in 5E. My initial thought is pretty simple, all characters (except Aranea, Wallara, Ee'aar, and Enduk) get one at first level. No need for spending a feat or giving up racial abilities.

Moving on to multiple Legacies, I run into a bit of conundrum. This is especially with Inheritors, my initial thought is to make them a Faction. This faction would include Renown Ranks including the recipe for Crimson Essence and the like.

However, most of the Legacies are similar in to feats. In some cases, they are a little more powerful than an Aberrant Dragon Mark feat (a cantrip and a first level spell and a +1 Constitution) with spell effects in the range of 1st through 3rd level. The Legacy can be used 3 times before needing to be recharged with a long rest, whereas the Dragonmark is usable once per long rest.

Would allowing Legacies to be taken as feats be on par? Should the Legacies be Renown Faction rewards for the Inheritors?

Thoughts? Opinions?

Re: Legacies 5E

Posted: Tue Mar 26, 2019 6:52 pm
by RobJN
I'd have the potential Inheritor have to undergo a quest for the organization, and burn their next available feat, which would grant potential for additional Legacies. The granting of those would be tied to their renown in the organization (you want Crimson Essence? Fine, but you gotta work for it), but the feat may also grant level-based mastery over the Legacies (for example, activating multiple Legacies at once at X level?)

Re: Legacies 5E

Posted: Thu Jun 20, 2019 1:54 am
by Korro Zal
I don’t think it’s a problem to grant legacies as rewards for Renown—in fact, that’s exactly how I’d do it since feats are optional and I don’t use them. Remember, Renown is only earned through gaining status in the organization—if you make the required tasks challenging enough, and through in obligations they have to meet as Inheritors (likely causing them to miss out on Downtime Activities and other personal goals), it shouldn’t be unbalancing. Also remember rival Inheritors will trouble the character as well. That’s a far better and more interesting way to handle it in my opinion.

And with regards to non-Inheritors (who will be getting a free Legacy at first level), remember that Legacies have drawbacks as well. If the players have trouble getting what they need to stave off the Red Curse on occasion, then you may find some players voluntarily forgoing the Legacy to avoid it (one of the pre-rolled characters in the Savage Baronies boxed set actually did that).

Re: Legacies 5E

Posted: Thu Jun 20, 2019 1:56 am
by Korro Zal
Also, in the case of powerful Legacies, there’s no need to directly convert over the usage per day rules in 2e. A powerful Legacy may only work once per long rest, or possibly even require Inspiration to activate.

Re: Legacies 5E

Posted: Thu Nov 21, 2019 11:22 pm
by Havard
I am wondering if it might be easiest to have Legacies be dormant for starting characters. Basically, if they are from the Savage Coast, they will have the curse. As long as they get cinnabryl, they can avoid becoming afflicted. However, they need tp spend a Feat to actually get any benefits. This means most characters won't have access to legacy abilities untill they reach 4th level. I do allow variant humans, so those can be an exception. Otherwise I really dont have a problem with that part. I will retain the limit of one legacy per character except for Inheritors.

-Havard

Re: Legacies 5E

Posted: Fri Nov 22, 2019 4:56 am
by pawsplay
I would probably start by cribbing Dragonmarks for inspiration, and homebrewing subraces that can access a legacies at 1st level if desired.

Re: Legacies 5E

Posted: Tue Jan 07, 2020 8:36 am
by Mirra0fEchoes
Inheritor as a Background to buy in to the faction, with the Red Curse as subraces of multiple species. Renown from the Inheritor faction can be spent to develop additional Legacies. Seems to fit rather well except for the whole, "curse gets worse, mutation power gets stronger".

Might need to be beefier than a 1st level spell, given that it should inflict an Ability Penalty.

Edit: Ok, turns out someone took a crack at it earlier.
See Mr. Welch's good work here.