For the record, Menzoberranzan is a drow city that summons demons on the regular to begin with, uses them in its 'justice' system, and is a city in which the noble houses literally wipe each other out to a one in order to advance in the city's heirarchy. The only rule in that political game is 'don't leave survivors'. Summoning all
the demon lords into Menzoberranzan probably wouldn't have that much effect on the city over all. It's a chaotic evil city of drow where the only law is 'don't get caught' so causing a social collapse would basically require it to have a stable society in the first place, which it really doesn't.
That said, consistency (especially across different editions) *is* a bit of an issue. I'm not denying that at all (look how many different ways the game products in 2nd Edition handled psionics, ugh).
Big Mac wrote: ↑
Fri May 24, 2019 9:58 am
I guess that the "Actions Which Earn SCPs" and "Partial Milestones" would need to be customised to specific cities.
I bet this could be adapted for destroying organisations too (like a thieves guild or an evil cult), if the PCs wanted to clean up a city, rather than destroy the civilisation.
I would honestly say that this should be the case. Social collapse really depends on the specific social order. I'm just going to spoiler the entire next part to discuss this particular usage of SCPs in Night Below:
The City of the Glass Pool is a kua-toa city partially run by the mindflayers who represent the aboleth who dominate the kua-toa. This sets up 3 things of import to this social order. First, kua-toa have issues with madness courtesy of their deity Blibdoolpoolp (sp?). So they have specific requirements as individuals and a society to stave off the madness (including rules about using wading pools) and an entire military order dedicated to hunting down and removing those kua-toa who undergo madness. Second, their goddess is already mad and fickle, which makes reliance on her favor a tricky prospect. Third, most of the kua-toa are being pushed and bullied around by their hated enemies the illithids; this is especially galling for a race that already dislikes cooperation even among its own people. Add in a prince who believes his father has held the throne too long and you've got a solid and rigid social order that has obvious, exploitable weaknesses:
-Killing monitors means more mad kua-toa wrecking havoc
-Killing mindflayers and other outsiders isn't going to draw the ire of the kua-toa themsleves
-There are plenty of ways to hurt the priesthood, but desecrating their main temple literally causes their goddess to cut all the priests off from her power
-The prince is more than willing to side with a group of adventurers who plan to storm the castle to kill the king
-Attacking and making useless the places needed for the normal kua-toa to prevent madness drastically increases the chances of madness developing in the entire city
These make up many of the major ways to obtain SCPs because they explit these flaws and weaknesses in the social order of the City that are in many ways unique to that city. Desecrating the temple of Lloth in Menzoberranzan would certainly earn you the ire of the priestesses, who would subsequently whip the rest of the city to do unspeakable things to the perpetrators, but even if Lloth decided to cut off her power to her priestesses, that's probably only going to end with a lot of the really nasty ones getting backstabbed by family members or anyone else who happens to be armed and within arms length. Most of the non-nobles in the city wouldn't even notice the difference.
As an alternative example, if I were going to design a system like this for, say, Waterdeep, I'd probably but a lot of emphasis on the following:
-Disrupting the sea trade, especially sinking trade ships and destroying dock facilities
-Disrupting the land trade, probably by destroying caravans nearby the city
-Killing the one known and any of the better-known 'almost certainly one of' the Lords of Waterdeep (unless later products have changed up the dynamics a lot, Lord...Peregrin?...was the only confirmed Lord of the city, but some lords are strongly suspected by the general public (Khelben Blackstaff, Mirt the Moneylender, etc).
-Anything that creates a means for crap in Undermountain to escape into the city
Those would be the four biggest things that immediately come to mind that would unsettle and disrupt the public. Killing the Lords especially would likely cause order to break down in the city pretty fast.
Incidentally, the SCPs system here has given me an idea about how to model the political situation in the Council of Worms setting that I've very loosely outlined.