High Tech in Mystara

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High Tech in Mystara

Postby Hunter_Maddox » Thu Jun 01, 2017 7:54 pm

Outside Blackmoor (since it is set in the far past of the Known World) - is there are region or culture in which Aliens or Robots/Androids and high-tech or even mage-tech is present? I am looking for Canon if possible locals I can place such a local that ties into the canon lore. I could add an island where a spacecraft crashed or landed as a way to incorporate the idea I am working on. I am trying to decide if I should use Mystara, Blackmoor or Golarion settings to base my 2nd half of my campaign in since I am scrapping my current campaign setting.

The basic concept is that the players wake up in a lab with wires connected to them inside fluid filled contraptions and a android is monitoring them as they are awaken and discovered they were being experimented on and had their memories manipulated - there previous adventures were memories created in a VR scenarios & they need to figure out what was fact and implanted memory; plus find out why they were being experimented on in the first place.
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Re: High Tech in Mystara

Postby Ashtagon » Thu Jun 01, 2017 8:36 pm

Module CM6 Where Chaos Reigns showcased the oard race.

Physically, these guys look like borg, albeit with slightly different artwork. They don't have the hive mind thing going, but they are very into the aesthetic of merging man and machine in the manner of Star Trek's borg. Their main schtick is that they are a time-travelling race, albeit with very limited ability (essentially, all their time travel is one-way). Their long-term plan is to send agents back in time from their future-empire to the "present" to disrupt the timeline so that their future-empire is the timeline that will eventually come to be.

Having a secret oard base be the ones who kidnap the PCs seems like the best way to have this happen to the PCs.
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Re: High Tech in Mystara

Postby Khedrac » Thu Jun 01, 2017 9:30 pm

There's also a a reasonable analogue of modern earth in an outer plane visiting in IM1: the Immortal Storm. Iirc it's a plane where magic doesn't work though.

Less advanced robots - well there's the gnomish Earthshaker (from CM4), but AC11 (The Book of Wondrous Inventions) extends this to to a realm with lots of them (even if I cannot rememebr what they battle).
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Re: High Tech in Mystara

Postby Hunter_Maddox » Thu Jun 01, 2017 11:51 pm

Thank you both, I'll go through my stuff & see if I have those. I appreciate the advice too.
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Re: High Tech in Mystara

Postby ripvanwormer » Fri Jun 02, 2017 12:00 am

See also the Blacklore elves of the Hollow World, possibly.

Or they could be from outer space.
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Re: High Tech in Mystara

Postby Hunter_Maddox » Fri Jun 02, 2017 5:23 am

I'll look that up Ripvanwormer as I do research in preparation for the second stage of the campaign. Thanks for the heads up.
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Re: High Tech in Mystara

Postby Lord Sheriff Takari » Fri Jun 02, 2017 11:42 pm

another idea to look into for blending High Tech and AD&D is the Module
Tales of the Comet
where a crippled Starship crash lands bringing a Borg like Race of Machines that take over the minds of those it comes across

as this Module is more Generic in Nature and not Realm specific it can be used anywhere the DM desires to bring all manner of High Tech devices and such
or
if the DM desires
the ship is not entirely crippled and surviving Crew can take off again taking the PC's with on an adventure they will never forget!
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Re: High Tech in Mystara

Postby Hunter_Maddox » Sat Jun 03, 2017 7:45 am

Thanks for the advice, I'll look into my stash of D&D stuff & see if I have that one Lord Sheriff Takari.
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Re: High Tech in Mystara

Postby oleck » Mon Jun 05, 2017 4:32 pm

From the Treshold magazine # 3

An island at the sea of dread:

Green Reapers’ Island (Teki-nura-ria)
This small, jungle-covered island ages ago
hosted some sort of ancient and advanced
civilization, as ruins and archeological
remains testify. Nothing is left of the ancient
dwellers of this place, as since a long time
the island is the home of the kara-kara, whose
presence here is greater than in nearby
islands. The kara-kara call this island “Tekinura-ria”,
which means “mountain of death”
in their tongue. Besides the aggressive karakara,
the island is made dangerous by the
stormy waters around it, and by the ever
present “ship-bane” mist. Source: X8 Drums
of Fire Mountain.
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Re: High Tech in Mystara

Postby Yaztromo » Sun Jun 18, 2017 10:14 pm

Strictly speaking, neither the Nucleous of the Spheres (relict of an spaceship crashed in the past where Glantri is now), neither the relics in the Falun Caves (see Northern Reaches gaz) are in Blackmoor.
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Re: High Tech in Mystara

Postby hanwen drago » Fri Jul 07, 2017 12:17 am

As Ashtagon pointed out - Oards (they remind me of the Borg out of Star Trek).

I can't think of anywhere in Mystara that would have 'tech', the nearest I can think of is the contraptions that gnomes and the Dwarves of Rockhome try to invent (with varying degrees of success). I don't know how closely you follow all the fan-supported material, but you could always set such a place outside the Known Realms. For inspiration, you could also have a look at S3 Expedition to the Barrier Peaks.

I try to keep tech, especially high tech, under a tight rein in my campaign. The party has been to 20th Century Earth (via Castle Amber and a Potion of Time Travel) where the wizard had a look at some books about the Second World War, and even learn't about nukes. Thankfully, he didn't have chance to absorb too much information, but enjoyed looking at the pictures of mushroom clouds in a book.

Now, back in their own world, the wizard is researching making a mechanical armoured war machine, equivalent to a late 20th century tank, but powered by magic instead of technology (elementals or golems pushing it from inside, fires fireballs, magic missiles, or at the very least ballista bolts if he can't get the magic to work). I'm running with the idea, largely because they will need Permanence spells to make it work (and are nowhere near that kind of level yet), and even if they did get one built, they'll soon discover that something along those lines already exists, namely the juggernaut constructs, first introduced in X4 Master of the Desert Nomads. It is quite likely that we will be playing the Desert Nomad series soon as well.
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Re: High Tech in Mystara

Postby Chimpman » Fri Jul 07, 2017 10:10 pm

I'll copy my response from a similar thread here:

High Tech in The Hollow World?
Visit the Exiles Campaign Setting (a Mystara / Spelljammer crossover)
Visit Mystara 2300 BC

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Re: High Tech in Mystara

Postby Chimpman » Fri Jul 07, 2017 10:20 pm

Coming back to address your original post in a bit more detail.
Hunter_Maddox wrote:The basic concept is that the players wake up in a lab with wires connected to them inside fluid filled contraptions and a android is monitoring them as they are awaken and discovered they were being experimented on and had their memories manipulated - there previous adventures were memories created in a VR scenarios & they need to figure out what was fact and implanted memory; plus find out why they were being experimented on in the first place.

I'm not sure you are going to find any canon Mystara sources with technology levels of the kind you describe above (outside of maybe BC 3000 Blackmoor - just before it destroys the world in the GRoF). For something along those lines check out some of RobJN's campaigns over at the Comeback Inn (where he is running players through that time period).

If you wanted to do some tweaking I'm sure you could make that kind of setting fit somewhere within Mystara. If I were going to do something along those lines I might try and modify Glantri to give it more of a "Thundarr the Barbarian" type of feeling. Give them access to plenty of Magic and whatever ancient Blackmoorian technology they can scrounge up.
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Visit Mystara 2300 BC

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Re: High Tech in Mystara

Postby RobJN » Sat Jul 08, 2017 2:11 pm

Chimpman wrote:Coming back to address your original post in a bit more detail.
Hunter_Maddox wrote:The basic concept is that the players wake up in a lab with wires connected to them inside fluid filled contraptions and a android is monitoring them as they are awaken and discovered they were being experimented on and had their memories manipulated - there previous adventures were memories created in a VR scenarios & they need to figure out what was fact and implanted memory; plus find out why they were being experimented on in the first place.

I'm not sure you are going to find any canon Mystara sources with technology levels of the kind you describe above (outside of maybe BC 3000 Blackmoor - just before it destroys the world in the GRoF). For something along those lines check out some of RobJN's campaigns over at the Comeback Inn (where he is running players through that time period).

Ooh, a shout out! :oops:
For some of the magitech being used in said campaign (which is still awaiting the return of a certain aetheric-lifeform research student), you can check my blog's posts titled "Magitech of Blackmoor"
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