The scout works very well, I didn't think of that. Perhaps, for a bit of flavor added, you could take the scout class and make some alterations. Perhaps call it Ameriki Hunter, Anchorome Hunter or even just Hunter.vikking_1 wrote:The scout is found on page 10 of the Complete Adventurer.
Druids would be a main class as well and I didnt mean eliminate the barbarian altogether. The barbarian class would be the outer tribes.
That makes a great primary human culture but I wouldn't sell yourself short with just one big tribe. Anchorome, like the United States, is a massive landmass that could have many many different tribes. In the US, most had completely unique myths and legends that we could raid. Louisbowwow's post on the Maztica Alive Yahoo Group gave us this beautiful map from HandsomeRob so there is plenty of room for dozens of peoples.vikking_1 wrote: Basically what Im thinking is that the main culture would be based off of the Mississippian type culture.
Not to mention the inhumans! In FMQ1 City of Gold, there is a Land of Mantis Men spoken of somewhere out there.
Speaking of City of Gold, there is already one great culture there with a number of kits that can be easily converted to PrCs for 3e. The native people have a heavily Anasazi influenced culture (in fact, if I recall correctly, the name is something ridiculously close).
For more research into a fantasy (or in this case Horror) look at your mounds, look at how they were portayed in the movie The New Daughter. I'm sure you could get some great ideas there, including a new breed of monster and a fantasy explanation for the mounds.
Unfortunately, the whole True World continent has been flown off into parts unknown in the 4e era post-Spellplague. I have tried to avoid the Spellplague altogether by staying in the 3e "range of years" in Dale Reckoning, but it's certainly your fantasy so it's up to you. My only question is how do you reconcile the contradiction with others that might want to adapt your homebrew (if your intention is sharing), and are sticklers to canon.vikking_1 wrote: They had taken in refugees from the spellplague and over time, the natives way of life was interbred with those of the refugees creating a "New Cultural Awakening" within the tribes that welcomed them in.
The new culture became a mix of the old native with Faerunian. There was no fighting between the 2 peoples, just peaceful commingling (sp).
Please don't quote me on this because I am not sure and I don't have my books with me, but I think there is part of Maztican history where the original peoples called Mazticans came from the north and eventually took over Nexal (its in the original 2e Maztica Boxed set). So you've really got a nice tie in to your lore there.vikking_1 wrote: My thought on the natives that welcomed the Faerunians were already a mix of Native American Type and Maztican peoples. So basically they were already on an even keel with the people of Maztica. They welcomed and excepted the ways of the refugees and the 2 cultures merged into one.
Oooh now I'm really curious as to what this "force" is.vikking_1 wrote: There still will be tribes outside of the proposed culture who will reject the changing of their old ways and they would be the barbarian tribes, but my idea is that the "Ameriki" culture is expanding by drawing in other tribes due to their prosperity and some by force due to the usual empire expansion.
I think this is going to be great! Could I help with starting a bit of an outline?vikking_1 wrote: What do you think?