Tim Baker wrote: ↑
Sun Aug 04, 2019 11:25 pm
talsine wrote: ↑
Sun Aug 04, 2019 12:10 am
If i wanted a game that focused on story, neither PF or really any iteration of D&D would be on there. If i was gonna pick story driven fantasy, i would look at 13th Age, Dungeon World, maybe Forbidden lands? 5E still has a lot of crunch that gets in the way, and the limited options force you to define your character in very specific ways that I personally find to be very limiting from an RP perspective.
It sounds like you're familiar with both PF2 and 13th Age. If you have a moment, I have a few questions to help me better understand if this would be of interest to me.
Both games are based on the d20 OGL, deep down, but appear to have different design philosophies. How differently do they play? How much of their differences are in character generation vs. during the gaming session? How much of that difference is in combat vs. the other pillars of play?
PF2 appears to have elements of 4e design in it, too. How much do you think that influenced PF2?
Thanks in advance for any insight you can provide.
so, broad strokes, they are both fusions of 3E and 4E, but 13th age has more obvious ties to 4E and is much more story driven. PF2 is some 3E, some 4E and some 5E.
I have played 13th age, and backed the first 2 kickstarters, but gave up on it after a year because it was both too much 3E/4E and not enough. I honestly wish it had gone further into either being more tied to its inspirations or going further from them. It's not a bad game, its just not for me personally.
PF2 draws on 3/4/5, but is also very much its own game. it takes those old mechanics, and steps them up a notch. They take the encounter / short rest powers from 4/5E and turn them into Focus abilities, i uses a 10 minute short rest instead of a 1 hour one. There is a lot more parity between casters and martials because of those focus abilities, as well as class feats which, instead of just giving more power, instead give you more options. It restricts certain things that everyone used to get (AoO is the one most people notice) and restrict it mostly to the martials, allow them to really shine in those places. They took Ritual casting from 4E/5E, they took 4E's HP progression (though also allowing for you to roll if you prefer). You get the attribute increases on the level of 5E, while still showing level over level progression is skill and attack rolls (i hate the bounded math in 5E)
Just reading it, I feel that PF2 has gone out of its way to take as much good as it could from the past, while also improving on it as much as it could. We will have to wait and see if they are successful, but right now, its going to be my go to FRPG, at least for now.