Raiding Dark Sun?

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Angel Tarragon
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Raiding Dark Sun?

Post by Angel Tarragon »

I am curious how many people have used information about the Dark Sun campaign setting for raiding ideas, elements, geography, npcs and other bits for homebrew games not located on Athas. I'd love to know how you used the information and adapted it to your own world.

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Re: Raiding Dark Sun?

Post by Seethyr »

Angel Tarragon wrote:
Fri May 24, 2019 12:01 pm
I am curious how many people have used information about the Dark Sun campaign setting for raiding ideas, elements, geography, npcs and other bits for homebrew games not located on Athas. I'd love to know how you used the information and adapted it to your own world.
Thri-kreen of Athas has been my ultimate source for everything kreen. I don’t think I’ve ever found a guidebook that has so thoroughly delved into a single creature/potential character race as that product.

Also, anytime my players end up in a desert or wasteland setting I always try to find an obscure creature or two from the old DS compendiums to throw at them. DS monsters seem to exist nowhere else and they are always a surprise to my players whom otherwise have some pretty extensive monster knowledge.
Last edited by Seethyr on Sat May 25, 2019 10:07 pm, edited 1 time in total.
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Re: Raiding Dark Sun?

Post by agathokles »

It would be possible to raid Road to Urik as a supplement to X4 / X10 in Mystara. Both deal with an invading army (Urik vs Tyr, Hule vs Darokin) in a desertic setting (the Great Waste in Mystara).

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Re: Raiding Dark Sun?

Post by Zeromaru X »

When I played a campaign in the former lands of Arkhosia (one of the regions of the Nentir Vale world), I raided all the desert environments and monsters from the 4e Dark Sun material.

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Re: Raiding Dark Sun?

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Angel Tarragon wrote:
Fri May 24, 2019 12:01 pm
I am curious how many people have used information about the Dark Sun campaign setting for raiding ideas, elements, geography, npcs and other bits for homebrew games not located on Athas. I'd love to know how you used the information and adapted it to your own world.
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Re: Raiding Dark Sun?

Post by Angel Tarragon »

Seethyr wrote:
Fri May 24, 2019 12:14 pm
Thri-kreen of Athas has been my ultimate source for everything kreen. I don’t think I’ve ever found a guidebook that has so thoroughly delved isn’t a single creature/potential character race as that product.

Also, anytime my players end up in a desert or wasteland setting I always try to find an obscure creature or two from the old DS compendiums to throw at them. DS monsters seem to exist nowhere else and they are always a surprise to my players whom otherwise have some pretty extensive monster knowledge.
Is the name of the creature product identity? How hard would it be to file-off the serial number and re-create it for Pathfinder 1E/2E? I have an obsession with insectfolk, to the point of wanting to create a new creature Type of creature for rangers to select as favored enemy; Insectoid.

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Re: Raiding Dark Sun?

Post by Seethyr »

Angel Tarragon wrote:
Fri May 24, 2019 11:08 pm
Seethyr wrote:
Fri May 24, 2019 12:14 pm
Thri-kreen of Athas has been my ultimate source for everything kreen. I don’t think I’ve ever found a guidebook that has so thoroughly delved isn’t a single creature/potential character race as that product.

Also, anytime my players end up in a desert or wasteland setting I always try to find an obscure creature or two from the old DS compendiums to throw at them. DS monsters seem to exist nowhere else and they are always a surprise to my players whom otherwise have some pretty extensive monster knowledge.
Is the name of the creature product identity? How hard would it be to file-off the serial number and re-create it for Pathfinder 1E/2E? I have an obsession with insectfolk, to the point of wanting to create a new creature Type of creature for rangers to select as favored enemy; Insectoid.
There is truly some lovely insight into their psychology, culture - they even have a pronunciation guide on how to speak the thri-kreen tongue (with glottal stops and all - yeah I had to google what one was).

I’m not sure on product identity, but “mantis-folk” could make a perfect substitute.

If you’re really interested in insects at the moment, I’ll send you something in a little bit. It might be of use to you.
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Re: Raiding Dark Sun?

Post by Angel Tarragon »

Seethyr wrote:
Sat May 25, 2019 1:02 am
If you’re really interested in insects at the moment, I’ll send you something in a little bit. It might be of use to you.
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Re: Raiding Dark Sun?

Post by Cromstar »

Thri-Kreen of Athas is definitely the greatest gold mine for other settings I've ever found in a 'focused' world-specific accessory. I've noted it to plunder for multiple locations on my world; basically anywhere I want more civilized thri-kreen than the more basic version from the normal MM.

I also steal anything psionics-related in the Dark Sun books for use almost everywhere else I let psionics exist (b/c I'm a big psionics fan and Dark Sun adds some very nice kits, proficiencies, game mechanics, and new devotions/sciences that aren't that strongly tied to Athas).

If you ever have a civilization that uses formalized arena combat, the Complete Gladiator's Book is a gold-mine. To the point that I honestly think you could use it to run a game set in the RL Roman Colosseum.

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Re: Raiding Dark Sun?

Post by Yaztromo »

I think that the most raid-able elements of Dark Sun are Psyonics and the mechanics for dual casting stiles opposite to each other.
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Re: Raiding Dark Sun?

Post by Coronoides »

A long long time ago I made a setting agnostic version of the Trader class for AD&D 2e. It was published in a university RPG club fanzine (dead tree only). I wonder if I can find my old files and if any of my current software will even read them.
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Re: Raiding Dark Sun?

Post by thorr-kan »

I've renamed the bard class from the revised boxed set at courtier, for use with Al-Qadim.

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Re: Raiding Dark Sun?

Post by KtA »

In my current campaign, I have incorporated a bunch of Athasian creatures and concepts (defiling magic, obsidian orbs). This is part of a cross-world invasion from Athas (instigated by Dregoth, who hopes to use the far more abundant life of a non-ruined world for his defiling magic to become a god).

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Re: Raiding Dark Sun?

Post by Angel Tarragon »

Coronoides wrote:
Mon May 27, 2019 7:56 am
A long long time ago I made a setting agnostic version of the Trader class for AD&D 2e. It was published in a university RPG club fanzine (dead tree only). I wonder if I can find my old files and if any of my current software will even read them.
Any luck with this, Coronoides?

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Re: Raiding Dark Sun?

Post by Coronoides »

Angel Tarragon wrote:
Fri Dec 13, 2019 6:50 am
Coronoides wrote:
Mon May 27, 2019 7:56 am
A long long time ago I made a setting agnostic version of the Trader class for AD&D 2e. It was published in a university RPG club fanzine (dead tree only). I wonder if I can find my old files and if any of my current software will even read them.
Any luck with this, Coronoides?
I got busy and totally forgot. It’s 5am here but I’ll look this afternoon Western Australia time
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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Re: Raiding Dark Sun?

Post by 1970 »

I always liked the idea of having magic users actually turn into dragons. I'd definitely steal that one for a high level campaign. Also the idea of some mass combats determined by single gladiatorial combat because people are such a valuable resource to waste on relatively minor conflicts is pretty cool and could allow an appropriately classed and positioned PC have a chance to shine.
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Re: Raiding Dark Sun?

Post by Doc Necrotic »

I've done it. For really weird creatures in the Outlands, I've sampled a few bits of Dark Sun MCs. Plus, I meshed Dark Sun stuff into Gamma World for a more fantasy-inspired game. It was good fun, Wizards by Ralph Bakshi had something to do with it.
Coronoides wrote:
Tue Dec 31, 2019 9:25 pm
Angel Tarragon wrote:
Fri Dec 13, 2019 6:50 am
Coronoides wrote:
Mon May 27, 2019 7:56 am
A long long time ago I made a setting agnostic version of the Trader class for AD&D 2e. It was published in a university RPG club fanzine (dead tree only). I wonder if I can find my old files and if any of my current software will even read them.
Any luck with this, Coronoides?
I got busy and totally forgot. It’s 5am here but I’ll look this afternoon Western Australia time
Consider me interested in this.
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Re: Raiding Dark Sun?

Post by Zeromaru X »

I'm doing it right now, as I need strange creatures for the "Tymanther Campaign Guide" I'm compiling for my next Realms campaign.

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Re: Raiding Dark Sun?

Post by Seethyr »

Zeromaru X wrote:
Wed Jan 29, 2020 11:27 pm
I'm doing it right now, as I need strange creatures for the "Tymanther Campaign Guide" I'm compiling for my next Realms campaign.
Two things. What specifically are you raiding for Tymanther from DS? And if you start a thread for this campaign guide I’d love to keep updated on your progress.
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Re: Raiding Dark Sun?

Post by Yaztromo »

I forgot to mention that you can also raid the Living Campaign set in Athas for some ready made adventure modules that can be adapted as you like: viewtopic.php?f=5&t=10633
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Re: Raiding Dark Sun?

Post by Zeromaru X »

Oh, that's an excellent idea. I have an idea about the PCs starting as guards in a caravan going from Djerad Thymar to Ruinspoke, and I remember the initial adventure of Ashes has a similar plot. Thanks, Yaz.
Seethyr wrote:
Wed Jan 29, 2020 11:53 pm
What specifically are you raiding for Tymanther from DS?
Besides the defiling mechanics, that I really love and try to include in all my campaigns whenever possible? Monsters. Rare, deadly monsters that I can explain as either plaguechanged creatures or immigrants from Abeir.

Also plant hazards. I don't know why, but I've been in love with the deadly flora of Athas ever since I saw some article about it in Dragon 364, and my players have been wary of strange plants in the desert ever since. I have to change then to Savannah variants, though.
Seethyr wrote:
Wed Jan 29, 2020 11:53 pm
And if you start a thread for this campaign guide I’d love to keep updated on your progress.<br>
I was planning on opening a topic at Candlekeep this weekend (as I'm still translating all the stuff from Spanish to English) to search for beta-readers. I can open one here as well, now that you mention it.

For now is only lore, though. I would love to share this on DM's Guild, but besides backgrounds (that are super easy to make or customize) I'm lost making 5e mechanics-related stuff...

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Re: Raiding Dark Sun?

Post by Coronoides »

Doc Necrotic wrote:
Wed Jan 29, 2020 9:01 pm
I've done it. For really weird creatures in the Outlands, I've sampled a few bits of Dark Sun MCs. Plus, I meshed Dark Sun stuff into Gamma World for a more fantasy-inspired game. It was good fun, Wizards by Ralph Bakshi had something to do with it.
Coronoides wrote:
Tue Dec 31, 2019 9:25 pm
Angel Tarragon wrote:
Fri Dec 13, 2019 6:50 am
Coronoides wrote:
Mon May 27, 2019 7:56 am
A long long time ago I made a setting agnostic version of the Trader class for AD&D 2e. It was published in a university RPG club fanzine (dead tree only). I wonder if I can find my old files and if any of my current software will even read them.
Any luck with this, Coronoides?
I got busy and totally forgot. It’s 5am here but I’ll look this afternoon Western Australia time
Consider me interested in this.
Sorry this took so long all. Lot happening in my world.
Here's a link
https://www.dropbox.com/s/zg7c186hi8bnq ... 2.doc?dl=0
Need to convert races to D&D 5e? mathematical analysis of canon races and design rules: http://www.dmsguild.com/product/232813/ ... rs-Toolkit

Conversion & Review of Council of Wryms with dragon PCs compatible with other 5e settings (at level 5+). DRAFT: Book 1 https://www.dropbox.com/s/fz4zql2yhlyut ... 8.pdf?dl=0 and Book 2 https://www.dropbox.com/s/0n3i5bki6svae ... 0.pdf?dl=0

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Re: Raiding Dark Sun?

Post by talsine »

1970 wrote:
Mon Jan 27, 2020 3:14 am
I always liked the idea of having magic users actually turn into dragons. I'd definitely steal that one for a high level campaign. Also the idea of some mass combats determined by single gladiatorial combat because people are such a valuable resource to waste on relatively minor conflicts is pretty cool and could allow an appropriately classed and positioned PC have a chance to shine.
I have def stole the idea of champions as proxy for military conquest in some PA games i have run. Dark Sun is one of my favorite settings i have never actually gotten to play.

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Re: Raiding Dark Sun?

Post by Doc Necrotic »

Coronoides wrote:
Wed Feb 05, 2020 6:52 pm
Doc Necrotic wrote:
Wed Jan 29, 2020 9:01 pm
I've done it. For really weird creatures in the Outlands, I've sampled a few bits of Dark Sun MCs. Plus, I meshed Dark Sun stuff into Gamma World for a more fantasy-inspired game. It was good fun, Wizards by Ralph Bakshi had something to do with it.
Coronoides wrote:
Tue Dec 31, 2019 9:25 pm
Angel Tarragon wrote:
Fri Dec 13, 2019 6:50 am
Coronoides wrote:
Mon May 27, 2019 7:56 am
A long long time ago I made a setting agnostic version of the Trader class for AD&D 2e. It was published in a university RPG club fanzine (dead tree only). I wonder if I can find my old files and if any of my current software will even read them.
Any luck with this, Coronoides?
I got busy and totally forgot. It’s 5am here but I’ll look this afternoon Western Australia time
Consider me interested in this.
Sorry this took so long all. Lot happening in my world.
Here's a link
https://www.dropbox.com/s/zg7c186hi8bnq ... 2.doc?dl=0
Many thanks.
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Angel Tarragon
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Re: Raiding Dark Sun?

Post by Angel Tarragon »

Thanks Coronoides!

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