And for my next trick. Everyone's favorite race of frog men. Kuo-Toa (I guess if you want to be OGL for your campaign, you could call them Frog Folk or Toadkind)
Kuo-Toa (Toadkind) - Medium Monstrous Humanoid (Aquatic)
Number Encountered: Patrol (2-4 plus 1 3rd-level cleric), squad (6-11, plus 1 or 2 3rd-level clerics, 1 or 2 4th-level wizards, and 1 8th-level fighter), band (20-50 plus 100% noncombatants plus 2 3rd-level clerics, 2 8th-level fighters, and 1 10th-level fighter), or tribe (40-400 plus 1 3rd-level cleric per 20 adults, 1 4th-level wizard, 4 8th-level fighters, 1 10th-level cleric, and 2 10th-level fighters)
HD: 2 (d8)
Move: 20 ft.; swim 50 ft.
Attacks: bite (1d4+1) weapon (weapon)
Special: Lightning bolt, adhesive, amphibious, immunity to poison and paralysis, keen sight, light blindness, resistance to electricity (half, save for quarter), slippery.
Saves: P (Physical)
Alignment: Neutral Evil
Lightning Bolt: Two or more kuo-toa clerics operating together can generate a stroke of lightning every 1d4 rounds. The clerics must joint hands to launch the bolt but need merely be within 30 feet of each other while it builds. The lightning bolt deals 1d6 points of electricity damage per cleric. Save for half is Dexterity with the Challenge level equaling the number of clerics involved.
Amphibious: Although kuo-toas breath by means of gills, they can survive indefinitely on land.
Keen Sight: Kuo-toas have such keen eyesight they can possibly spot anything moving. Even on the ethereal plane or invisible. Only by remaining absolutely still can one avoid being detected.
Light Blindness: Abrupt exposure to bright light blinds kuo-toas for 1 round. On subsequent rounds they are dazzled while under the bright light.
Slippery: Kuo-toas are immune to webbing both mundane or magical and receive a +4 bonus to AC against being grappled and +4 to wiggle from any snaring trap.
Adhesive: Kuo-toas use their own body oil and other materials to give their shields and almost flypaper finish, holding fast any item or creature touching them. Anyone would makes an unsuccessful melee attack must succeed on Dexterity check (CL +2) Or the attackers weapon is yanked from their hands and stuck to the Kuo-toa's shield. A character using a natural attack is subject to a grapple check. The kuo-toa require 1 hour and special materials costing 20 gp to coat a shield with the adhesive. The adhesive remains for up to three days or until something gets stuck. Pulling a limb or weapon requires a Strength (CL +2)
Last edited by BoddynockStotch
on Thu Dec 03, 2009 3:55 pm, edited 1 time in total.