Tellerian Hawke wrote: ↑
Tue Apr 10, 2018 9:37 pm
Tim will nod, and begin walking toward the tower.
Master Hassenforth wrote:"...Now, can someone please lead the way to this tower? But you should stay outside while I examine the arcana."
He unslings his shield from the harness on his back, and draws his sword, carrying both loosely, albeit still "at-the-ready"; "This way, my lord,"
"Lead and I will follow, young ogran*," Hassenforth replies. He lets Tim, Terger, and the towermaster lead the way back to the doorway leading into the tower. Rhodes follows, reluctantly, with Elkgrar next to him. Sentinel Abbate stays in the chapel to tend his patients and he makes Custodio stay, much to the young soldier's chagrin.
* A local term for a person with both human and ogre blood. It is considered more respectful that calling someone a half-ogre. This is the first time Tim has heard the term, but he immediately senses the word is well-meaning.
willpell wrote: ↑
Wed Apr 11, 2018 11:21 pm
Fascinated by the shifting reality of the "construct", Relgar muses we will speak of this later, thank you
(barely managing to think of the latter, and not at all sure if he needed to bother...do interpersonal skills apply when speaking to something that isn't, by most definitions, a person?), and then he shifts his attention outward. "I was reconsidering the evidence of my senses. The inscriptions on the tower are mentally corrosive, from what I saw of them; they are founded in paradoxes that shred sanity rather as bending the knee backwards damages the tendons and ligaments. It may be possible to defend against their effects by fortifying the intellect, to better withstand the effects of such exposure. Combined with the resilience already displayed by myself and a few others, this may be enough to safely operate in the area, at least long enough to cover or destroy the runes so that others can safely enter."
"You are free to come in with me, young Relgar," Hassenforth notes. "Since you were already in there and came out unscathed, I'm sure your mental strength is more than up to the danger of the inscriptions. Others could come in as long as they fortify themselves magically. I'm not sure if a Fox's Cunning spell would be sufficent enough, but I did come prepared."
The cleric of the Great Teacher produces a medium-sized bag from deep within an inner pocket of his robe. He pulls out several flasks and hand one each to Big Tim, Elkgrar, Terger, Towermaster Monderand, and Relgar -- even Rhodes takes one, reluctantly.
"Tim here seems to be immune to their effects," the towermaster says. "It's probably safe for him to go back inside. It seems Mirella herself is protecting him, for now." He hands the vial back to Master Hassenforth. "I don't think I'll be going back in there until I'm sure it is safe to do so."
"Hmm, interesting," Hassenforth notes. "If Mirella has taken note of this foulness, even I should be wary. It likely goes beyond just good and evil. The effect of these potions will only last 6 minutes and it may or may not protect you. The choice is yours. If you wish to stay outside, keep them for the future." He hands the vial back to the towermaster. "Or just to be safe."
"Aye," Elkgrar says just as they reach the doorway. Two older guards stand at attention on either side of it. "I will accompany you." He opens and drinks down the vial.
"I think I'll stay out here," Rhodes says.
"Understandable considering your family's history," Hassenforth notes. "Yes, I know who you are Lord Rhodes."
"My father was Lord Rhodes," Rhodes insists. "You can just call me Rhodes or Rhody."
"As you wish Rhodes," Hassenforth replies.
"Yes, Rhody and I can swap some stories, eh?" The towermaster slaps Rhodes on the back and grins at the ex-con.
Master Hassenforth nods before leading the way into the tower and down the stairs to the bottom floor. He does not drink one of the vials. Once at the lowest tier, he spends two minutes studying every aspect of the planar map etected onto the wall.
"This is fascinating and quite troubling," he says. "We should not tarry here beyond the limits of the potions." He shakes his head in disgust. "These markings are both old and new. It is strange. It's almost like the wall is from another time and place. It's as if they shifted here from another reality." He turns and looks at Relgar with concern. "You do understand, don't you. This place is frought with peril. If this renegade opens it to that place, Bluffside will be lost, perhaps all of Kulan."
While Hassenforth paces back and forth for two more minutes, Elkgrar does his best to not look at the markings on the wall. Finally, the cleric stops and turns to Terger. "The renegade won't be back here until he's ready to enact his final plan. This wall is a map and keyhole without a key. And the portal is elsewhere. It doesn't open from here. The portal is likely nearby, cleverly hidden."
"Time to go," Elkgrar says while rubbing his temples. "One more minute in here will be one too many."
"Yes, yes," Hassenforth agrees. "We should regroup outside."
Elkgrar leads the way out with the cleric of Great Teacher ushering everyone else out from the rear.
"Well, what did you learn?" The towermaster asks.
"Bluffside is in peril," Elkgrar answers. His mind reduces and he gasps for air. "I don't think I should go back in there without more protection."
"The wards are subtle. They seek out the weakest minds to attack first, but doubt those without magical skill would be targeted first," Hassenforth notes. "The wards are well beyond my ability to dispel. I'm a librarian first and cleric second. We're going to need the Wizard Council. Guildmaster Baldercon is the strongest amongst them." He muses for a moment. "Mother Superior, she might be able to handle the wards too," he adds. "But a powerful wizard would be more advantageous."
"Have you heard of an ice wizard from New City?" the towermaster asks Hassenforth.
"Hmm, oh yes, his name is Ivar Thorn, I believe." The cleric nods. "He's quite the recluse, however. I'm sure once the situation is explained to him, he'll gladly help. He might prefer New City over Old city but all of Bluffside is his home. As one of the only true elementalists in Bluffside, he is unique amongst the membership of the House of Evocation."
"So what's out next step?" Elkgrar asks. He'd had to empty his stomach over the edge of the stone wall into the Gardens.
"I say go speak to Ivar in New City or Guildmaster Baldercon at the House of Enchantment in the Wizard District," Hassenforth suggests. "Or try to find out where the portal is located. It is definitely nearby, but it might be hard to pinpoint without more research. You are welcome to visit the Teacher's Library. You'll need to discover the specific key to the demiplane where the renegade is hiding. It maybe connected to the ethereal or extend completely into the Shadowstar Sea.** But I don't think so. This planar enclave is probably tied to out material plane. There should be some records on the city's magical history at the museum here in Old City."
** There isn't a true plane of shadow for this world's cosmology. Instead, the Shadowstar Sea is a combination of the plane of shadow and the astral sea concept from 4E. Any beings that would be found on the plane of shadow, the traditional astral plane, and the 4E astral sea are found on the Shadowstar Sea.