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Anyone got Promised Sands?

Posted: Sat Aug 17, 2013 9:08 pm
by Big Mac
Promised Sands is a RPG campaign setting that was published in 2003. Amazon.com has this blurb:
Promised Sands at Amazon.com wrote:PROMISED SANDS, as a complete rethinking of the dark, desert fantasy setting, presents rich and detailed new artwork from many artists in the industry. The world of T'nah--the game world for Promised Sands--is a very detailed place. It boasts a rich, 3000+ years of historical development. It is a well-thought out, realistic, widely diverse place full of in-depth and fleshed-out cultures. While the overall feel of the world has a strong Renaissance Arabic influence, there is something for everyone in this world. Promised Sands is a dark, desert fantasy, set in a devastated world full of hopes for a future built upon the shifting sands of time. Lost are those who may hold the key to the past-- and the promises of the future. Culturally diverse and vibrantly rich, Promised Sands delivers: Only one book is necessary to play the game.
I discovered this because there is currently a Kickstarter campaign to bring Promised Sands back.

Has anyone got this? Is there anything in there that could be raided to help add to an Al-Qadim campaign?

EDIT: I've just found a review on RPG.Now that suggests this setting includes a rape-monster (a type of Ogre called an Uzmek). I don't like that sort of stuff, so that is something that is going to make the setting a lot less attractive to me. :evil:

Re: Anyone got Promised Sands?

Posted: Sun Aug 18, 2013 9:24 pm
by ripvanwormer
Based on the links you've provided (I've never read or heard of this setting before) it sounds closer to Dark Sun than to Al-Qadim. It's an alien setting rather than one based on One Thousand and One Nights.

That review is very well done.

Re: Anyone got Promised Sands?

Posted: Mon Aug 19, 2013 3:18 pm
by Big Mac
Big Mac wrote:EDIT: I've just found a review on RPG.Now that suggests this setting includes a rape-monster (a type of Ogre called an Uzmek). I don't like that sort of stuff, so that is something that is going to make the setting a lot less attractive to me. :evil:
I just got a response about this monster, via the Kickstarter mail system:
Harsh Realities via Kickstarter wrote:The Uzmek will *not* be included. We are debating whether to put it on the website as online content - but with the explanation of the reasoning for it and why it was created / developed, along with suggestions to make it more terrifying and less offensive.

What are your thoughts on it?
So it looks like the remake could be a bit more attractive than the original.

Re: Anyone got Promised Sands?

Posted: Fri Sep 06, 2013 3:39 pm
by Big Mac
I've had another response on the Uzmek. It looks like this rape-monster is definitely going to be pulled:
Harsh Realities via Kickstarter wrote:We had already decided that it would never grace the pages of anything we published. It's is downright offensive in every way.

The issue was that fans of the book from 10 years ago asked us not to obliterate it entirely and to put it online as downloadable content. I was very skeptical, but heard from enough old fans (can you believe six of them?) that I didn't want to go it alone and defy them on my own sensibilities. Having dozens of people sending me everything from "no, just no" to downright hatemail is solid ammunition to shoot this thing to a grave.

I definitely appreciate your feedback. Thank you. :)
That is great news. I won't want to buy the old Promised Sands, but I might like the new version. :)

Re: Anyone got Promised Sands?

Posted: Thu Sep 12, 2013 5:50 am
by Harsh Realities
Hello, I'm Ben Rogers, one of the developers of Promised Sands and the Product Manager for Harsh Realities.

I'm happy to answer any questions you might have about the world of Promised Sands (or the game system or any of our future settings).

Feel free to contact me directly: ben at harshrealities dot org

Or you can visit our Facebook page: www.FaceBook.com/HarshRealiites6S

And our website: www.harshrealities.org

And, of course, we would appreciate your support of our Promised Sands kickstarter

http://www.kickstarter.com/projects/129 ... xcess-core

Re: Anyone got Promised Sands?

Posted: Tue Sep 17, 2013 9:05 am
by Big Mac
Harsh Realities wrote:Hello, I'm Ben Rogers, one of the developers of Promised Sands and the Product Manager for Harsh Realities.

I'm happy to answer any questions you might have about the world of Promised Sands (or the game system or any of our future settings).

Feel free to contact me directly: ben at harshrealities dot org
Hi Ben. Welcome to The Piazza. :D

Thanks for pulling that offensive content out of Promised Sands, and for clarifying that was what Harsh Realities were doing. :cool:

Congratulations on making the base goal for Promised Sands and good luck making one or more of the stretch goals in the four days you have left.

There has been some comparison made between Promised Sands and Al-Qadim and Dark Sun. Obviously Promised Sands is its own thing, but with the three settings fitting into a similar sort of environment, there is more of a chance that material could be raided from one setting to add to another. You have seen the new setting. Which of those two old TSR worlds do you think are most similar to Promised Sands?

If someone were want to raid your new book for ideas for Al-Qadim or Dark Sun, how easy do you think it would be for them to get good ideas out of your book? What are the concepts in the book that are most "raidable"?

Your Kickstarter FAQ mentions "lost content":
Promised Sands Kickstarter page wrote:The new Promised Sands has new content. In addition to the content added via stretch goals and backer submission, there is more material that hit "the cutting room floor" when the original book was trimmed down to 400 pages. This "newly found content" (actually older content that was set aside) will be added.
Roughly how much "cutting room material" have you got hold of? Are we talking of about 5 percent of the original book or something more significant, like 20-30 percent? And what sort of content is this extra stuff?

Your Kickstarter has some goals:
Promised Sands Kickstarter page wrote:
  • 4500 New characters and fiction by Todd Liukart
  • 5000 Adventure by Joseph Wolf
  • 5300 New Djezinti tribes by Brian Engard
  • 5500 Adventure by Cynthia Celeste Miller
  • 6000 Scorchlands expanded by Eddy Webb
  • 6500 Additional color artwork
  • 7000 Zombies by John Goff
Some of those sound pretty interesting. Are all of those things that will expand the new Promised Sands book? Or are you planning to put out the two adventures as separate books?

Where do you see Promised Sands going after the Kickstarter book gets published? Are you hoping to turn it into a product line or keep it as a single book?
Harsh Realities wrote:Or you can visit our Facebook page: http://www.FaceBook.com/HarshRealiites6S

And our website: http://www.harshrealities.org
You might want to use the forum's User Control Panel to set one of those links as your website in your Profile. You might also want to set your forum Signature to include those links and maybe the link(s) of any Kickstarter(s) you have on the go or anything else that is current. As long as you keep it to a few lines, you can put whatever you want there and help anyone interested in your products to find more information from any post you make.

You might also want to grab a thumbnail picture from one of your products (or your company logo) and upload it as your forum Avatar as avatars help people recognise who they are talking to.
Harsh Realities wrote:And, of course, we would appreciate your support of our Promised Sands kickstarter

http://www.kickstarter.com/projects/129 ... xcess-core
Just so you know, if you have any news about this or other Kickstarters, The Piazza set up a special forum, called The Wishing Well, for industry news (including Kickstarter announcements), so if you want to let people know what Harsh Realities is up to (without it looking like you are spamming) you can start a thread over there when you have something to announce.