[Fantasy AGE] Bestiary

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shesheyan
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[Fantasy AGE] Bestiary

Post by shesheyan » Fri Jul 27, 2018 12:36 pm

Monsters! Monsters! Monsters! The Fantasy AGE Bestiary gives Game Masters a plethora of new foes to challenge their players, from classics like the basilisk and minotaur to new monsters like the eldritch crown and shard lord. Each creature is fully detailed, with background information, adventure hooks, game stats, and variants.


Kythkyn wrote:
Fri Jul 27, 2018 3:58 am
Overall I think it's a really solid book!
Thanks for taking the time write about the book. Are there steampunk-clockwork foes in the Bestiary?


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Re: [AGE System ] Fantasy AGE Companion

Post by Kythkyn » Fri Jul 27, 2018 9:04 pm

shesheyan wrote:
Fri Jul 27, 2018 12:36 pm
Kythkyn wrote:
Fri Jul 27, 2018 3:58 am
Overall I think it's a really solid book!
Thanks for taking the time write about the book. Are there steampunk-clockwork foes in the Bestiary?
Yes! There are quite a few foes, and above and beyond that, there are lay-overs and a template that are specifically steam- and mechanical related!
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Re: [AGE System ] Fantasy AGE Companion

Post by shesheyan » Fri Jul 27, 2018 9:44 pm

Kythkyn wrote:
Fri Jul 27, 2018 9:04 pm
shesheyan wrote:
Fri Jul 27, 2018 12:36 pm
Kythkyn wrote:
Fri Jul 27, 2018 3:58 am
Overall I think it's a really solid book!
Thanks for taking the time write about the book. Are there steampunk-clockwork foes in the Bestiary?
Yes! There are quite a few foes, and above and beyond that, there are lay-overs and a template that are specifically steam- and mechanical related!
Sweet! lay-overs and templates are very useful in my book. Its fun to scramble player expectations by changing the routine. All of a sudden what looks like a know foe is different. Brings back the sense of mystery and challenge.

Are the foes in the Bestiary compatible with Modern AGE? Could be useful if someone wants to make an Urban Arcana/Buffy style campaign.

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Re: [AGE System] Bestiary

Post by Kythkyn » Sat Jul 28, 2018 9:21 pm

There has been some discussion on the GR message board, but from what I have played with them, they're pretty much completely compatible. Because the monsters aren't made to be balanced 100% against player characters so much as they are balanced against themselves. So it's not like 3e D&D, where there are essentially "monster levels" that are going to dictate things like hit dice and so on. It's more "this is what's needed to make this kind of challenge", so the monsters are compatible. And there are plenty of cryptids anyway, so those all fit modern as well as fantasy
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Re: [AGE System] Bestiary

Post by shesheyan » Sat Jul 28, 2018 10:10 pm

Kythkyn wrote:
Sat Jul 28, 2018 9:21 pm
There has been some discussion on the GR message board, but from what I have played with them, they're pretty much completely compatible. Because the monsters aren't made to be balanced 100% against player characters so much as they are balanced against themselves. So it's not like 3e D&D, where there are essentially "monster levels" that are going to dictate things like hit dice and so on. It's more "this is what's needed to make this kind of challenge", so the monsters are compatible. And there are plenty of cryptids anyway, so those all fit modern as well as fantasy
Excellent news!
This will allow me to reuse my old D20 Modern campaign with my new group. ;)

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Re: [AGE System] Bestiary

Post by Kythkyn » Sun Jul 29, 2018 7:04 pm

shesheyan wrote:
Sat Jul 28, 2018 10:10 pm
Excellent news!
This will allow me to reuse my old D20 Modern campaign with my new group. ;)
There aren't too many templates, but they explain how to make them. Which is super valuable, I think.

Also, I have been considering how to redo a modern campaign I'd worked on years ago (Anno Arcani) with M-AGE. I should probably share notes as I go ^_^
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Re: [AGE System] Bestiary

Post by shesheyan » Sun Jul 29, 2018 8:22 pm

Kythkyn wrote:
Sun Jul 29, 2018 7:04 pm
shesheyan wrote:
Sat Jul 28, 2018 10:10 pm
Excellent news!
This will allow me to reuse my old D20 Modern campaign with my new group. ;)
There aren't too many templates, but they explain how to make them. Which is super valuable, I think.

Also, I have been considering how to redo a modern campaign I'd worked on years ago (Anno Arcani) with M-AGE. I should probably share notes as I go ^_^
I'll be looking forward to your notes. Always fun to read what other GMs do in the modern era. There are so many possibilities. ;)

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Re: [AGE System] Bestiary

Post by shesheyan » Thu Mar 07, 2019 4:45 pm

Looking at the book. The adventure hooks suggested for each creature are awesome. They are like kernels for side trecks or event the start of a full blown adventures. They are excellent for my one-shot approach.
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Re: [AGE System] Bestiary

Post by Tim Baker » Thu Mar 07, 2019 7:44 pm

shesheyan wrote:
Thu Mar 07, 2019 4:45 pm
Looking at the book. The adventure hooks suggested for each creature are awesome. They are like kernels for side trecks or event full blown adventurers. They are excellent for me one-shot approach.
Is there enough fluff here that you'd recommend the book for non-AGE GMs?

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Re: [AGE System] Bestiary

Post by shesheyan » Thu Mar 07, 2019 8:43 pm

Tim Baker wrote:
Thu Mar 07, 2019 7:44 pm
shesheyan wrote:
Thu Mar 07, 2019 4:45 pm
Looking at the book. The adventure hooks suggested for each creature are awesome. They are like kernels for side trecks or event full blown adventurers. They are excellent for me one-shot approach.
Is there enough fluff here that you'd recommend the book for non-AGE GMs?
Each creature has a 2 page spread containing an illustration, a monster ecology text, stat blocks (DD 4e style) with Special Qualities. Three adventure hooks. There is also a flavorful micro story of someone battling against the creature. But no fluff about a campaign setting. It would be usable for other games.

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Re: [AGE System] Bestiary

Post by Tim Baker » Thu Mar 07, 2019 10:31 pm

shesheyan wrote:
Thu Mar 07, 2019 8:43 pm
Each creature has a 2 page spread containing an illustration, a monster ecology text, stat blocks (DD 4e style) with Special Qualities. Three adventure hooks. There is also a flavorful micro story of someone battling against the creature. But no fluff about a campaign setting. It would be usable for other games.
Thanks for those details. Sounds like it would be worthwhile, especially given the potential hooks.

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Re: [AGE System] Bestiary

Post by timemrick » Fri Mar 08, 2019 1:49 pm

shesheyan wrote:
Thu Mar 07, 2019 8:43 pm
stat blocks (DD 4e style) with Special Qualities
Just call it AGE style. "DD 4e style" would be misleading to anyone who doesn't know AGE, because the systems are very different. (Format-wise, the stat block is closer to GR's SIFRPG than to any edition of D&D.)
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Re: [AGE System] Bestiary

Post by shesheyan » Fri Mar 08, 2019 2:00 pm

timemrick wrote:
Fri Mar 08, 2019 1:49 pm
shesheyan wrote:
Thu Mar 07, 2019 8:43 pm
stat blocks (DD 4e style) with Special Qualities
Just call it AGE style. "DD 4e style" would be misleading to anyone who doesn't know AGE, because the systems are very different. (Format-wise, the stat block is closer to GR's SIFRPG than to any edition of D&D.)
Obviously the systems are very different. Calling AGE style doesn't mean anything to people who don't know AGE. While saying they have a DD 4e style gives the reader an indication that the stat blocks are boxed with a clear formatting and special abilities description at the bottom. No misleading there in my mind. ;)

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Re: [AGE System] Bestiary

Post by Tim Baker » Fri Mar 08, 2019 7:31 pm

shesheyan wrote:
Fri Mar 08, 2019 2:00 pm
Obviously the systems are very different. Calling AGE style doesn't mean anything to people who don't know AGE. While saying they have a DD 4e style gives the reader an indication that the stat blocks are boxed with a clear formatting and special abilities description at the bottom. No misleading there in my mind. ;)
I can only speak for myself, but the description was clear to me. This is exactly how I envisioned it when you used that term.

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Re: [Fantasy AGE] Bestiary

Post by shesheyan » Sun Jun 02, 2019 9:03 pm

Great advice by Jack Norris AGE designer on how to create your own monsters :
https://greenronin.com/blog/2015/10/05/ ... er-design/

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