Is a D&D/Star Wars crossover game possible?

'A long time ago in a galaxy far far away..." Discuss the Star Wars campaign setting, as it relates to pen & paper RPGs, here.
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Krimson
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Re: Is a D&D/Star Wars crossover game possible?

Post by Krimson » Mon Apr 04, 2016 4:27 am

Otto Harkaman wrote:The TSR Buck Rogers XXVC game does a good job putting D&D into a Space Opera setting.
I love that game. I used it quite a bit in the 90s, and yes it crossed over into D&D (mostly Planescape) hard. Actually, the best part of that game was combining ship combat with Battlesystem and having big fleet battles.

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Big Mac
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Re: Is a D&D/Star Wars crossover game possible?

Post by Big Mac » Sun Apr 10, 2016 7:16 pm

Krimson wrote:
Otto Harkaman wrote:The TSR Buck Rogers XXVC game does a good job putting D&D into a Space Opera setting.
I love that game. I used it quite a bit in the 90s, and yes it crossed over into D&D (mostly Planescape) hard. Actually, the best part of that game was combining ship combat with Battlesystem and having big fleet battles.
Do you think that Buck Rogers mixes with D&D better than Star Wars does?

When I see a topic about mixing Star Wars with D&D (or Buck Rogers with D&D) I mostly wonder how the science fiction game can be rebooted as an alternative Spelljammer setting. :)
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Krimson
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Re: Is a D&D/Star Wars crossover game possible?

Post by Krimson » Sun Apr 10, 2016 7:28 pm

XXVc probably works better at least for 1e/2e because it was based on 2e mechanics. There was also the advantage that XXVc was a game before the novels came out. I'm still working on my convoluted Convergence setting though I suspect that when looking for players that I'll have to search somewhere where such a crossover isn't considered impossible.

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Otto Harkaman
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Re: Is a D&D/Star Wars crossover game possible?

Post by Otto Harkaman » Mon Apr 11, 2016 3:42 am

I can imagine a D&D/Buck Rogers XXVc campaign modeled on the Isaac Asimov Lucky Starr novels.

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