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Star Wars used in non-Star Wars rules systems?

Posted: Fri May 03, 2019 1:02 pm
by Angel Tarragon
The have been may Star Wars rules systems over the years. I am curious if anyone has ever run a Star Wars one-shot or campaign in a system that wasn't one that was meant to be used specifically for the setting. An example would be Mutants & Masterminds, which would probably be one of the easiest third party systems to use for the setting.

Re: Star Wars used in non-Star Wars rules systems?

Posted: Fri May 03, 2019 1:19 pm
by Coronoides
Great Question.
A few SF rules sets feature Star Wars ideas with the ‘serial numbers’ filed off. Two very good products spring to mind.
Savage Worlds Science Fiction Companion: yeti (Wookiee), energy weapon sword (light sabre), repair bot (astromech).
Hyperlanes (D&D 5e rules. For space opera) Psionic Knight (Jedi), Interpreter Droid (protocol droid), Power and repair bot (astromech), Also the classes in the book do a good job of emulatating any of the non-force using characters in the films (all the characters in all the films).

Re: Star Wars used in non-Star Wars rules systems?

Posted: Fri May 03, 2019 5:39 pm
by Havard
I believe I once played in a one shot for the Star Wars setting using the HeroWars: Roleplaying in Glorantha Rules.

Feng Shui would also be fun, I would think :)

Our Space Master campaign felt a lot like Star Wars even though it was set in that universe.

-Havard

Re: Star Wars used in non-Star Wars rules systems?

Posted: Fri May 03, 2019 7:30 pm
by agathokles
Coronoides wrote:
Fri May 03, 2019 1:19 pm
Great Question.
A few SF rules sets feature Star Wars ideas with the ‘serial numbers’ filed off. Two very good products spring to mind.
Savage Worlds Science Fiction Companion: yeti (Wookiee), energy weapon sword (light sabre), repair bot (astromech).
Hyperlanes (D&D 5e rules. For space opera) Psionic Knight (Jedi), Interpreter Droid (protocol droid), Power and repair bot (astromech), Also the classes in the book do a good job of emulatating any of the non-force using characters in the films (all the characters in all the films).
Also AFMBE has such a space opera expansion, IIRC it is found in All Tomorrow's Zombies.

GP

Re: Star Wars used in non-Star Wars rules systems?

Posted: Fri May 03, 2019 8:40 pm
by RobJN
One could do it with Alternity (alas, the d20 line and WotC's Star Wars license were no doubt nails in Alternity's coffin). WOIN's N.E.W. also has the *ahem* Star Knight career, complete with psionic powers and laser-swords. Both systems also allow for military/civilian character types found in the Star Wars Universe.

Re: Star Wars used in non-Star Wars rules systems?

Posted: Fri May 03, 2019 8:47 pm
by shesheyan
I never did that but I would seriously consider using The Expense AGE (green ronin) rule set if I did. Combined with the powers contained in the Modern & Fantasy AGE books, for the Jedi, it could work.

Re: Star Wars used in non-Star Wars rules systems?

Posted: Fri May 03, 2019 10:13 pm
by Angel Tarragon
RobJN wrote:
Fri May 03, 2019 8:40 pm
One could do it with Alternity (alas, the d20 line and WotC's Star Wars license were no doubt nails in Alternity's coffin). WOIN's N.E.W. also has the *ahem* Star Knight career, complete with psionic powers and laser-swords. Both systems also allow for military/civilian character types found in the Star Wars Universe.
The more I am hearing about WOIN the more I am wanting to get those books in the collection.

Re: Star Wars used in non-Star Wars rules systems?

Posted: Sat May 04, 2019 12:03 am
by The Dark
I haven't had a chance to run it, but I've worked on converting WEG Star Wars to Traveller: The New Era.

Each pip of a stat is a point in Traveller, with SW Strength being both Strength and Constitution, Dexterity becoming Agility, Knowledge to Intelligence, Technical to Education, and Perception to Charisma. I've considered using either the average of Mechanical and Technical or the better of the two, but haven't come down on a firm solution yet.

Each pip of a skill higher than the stat is a level of skill (although once it's converted over, points over the stat should be halved).

Example: Han Solo at the start of the Corporate Sector Sourcebook is 9A9689. He has Astrogation 11, which I would consider an EDU skill. Since Solo's EDU is 8, he gets the first 8 points straight and halves the rest, so his actual Astrogation would be 9.

Most "named" characters are almost ludicrously overpowered, but it works well for mooks (stormtroopers, no-name smugglers, etc).

Re: Star Wars used in non-Star Wars rules systems?

Posted: Sun May 05, 2019 6:52 pm
by dulsi
I posted about using Tiny Frontiers last year. My wife requested a continuation this year. I haven't posted the details yet.

Re: Star Wars used in non-Star Wars rules systems?

Posted: Mon May 06, 2019 3:25 am
by Coronoides
dulsi wrote:
Sun May 05, 2019 6:52 pm
I posted about using Tiny Frontiers last year. My wife requested a continuation this year. I haven't posted the details yet.
Tiny d6 would be a good choice to match the fast moving heroics of the franchise. However, the choice of PC species and robots is limited and they don’t provide a system to design your own PC robots and aliens. You could re-skin some of the presented races to cover some star-wars species (Gens would be great clone storm-troopers) but there is nothing like say an astromech available.
We’re your PCs all human? How do you solve this?

Re: Star Wars used in non-Star Wars rules systems?

Posted: Mon May 06, 2019 1:45 pm
by dulsi
Two were human. The third was a Jawa using Khalumra for rules. The new game added another Khalumra but didn't reskin it. I have TinyDungeons 2e and TinyWasteland so I have some additional races available. Since it was a one-shot I didn't focus on converting things.

Description of recent game now online.

Re: Star Wars used in non-Star Wars rules systems?

Posted: Sat Jun 01, 2019 2:33 pm
by Yaztromo
Stellar Adventures https://www.drivethrurpg.com/product/21 ... Adventures has a customisable set of rules for psyonics that seems written to be easily adapted to Star Wars. Maybe in future I will use it for running some Star Wars adventure.

Re: Star Wars used in non-Star Wars rules systems?

Posted: Sat Jun 01, 2019 3:33 pm
by Artikid
One or two years before WEG published its own Star Wars rpg, my brother ran a SW game using Pendragon's game system.

Re: Star Wars used in non-Star Wars rules systems?

Posted: Sat Nov 09, 2019 6:44 am
by pawsplay
Hero System is a good fit. I don't buy their official "energy sword" conversion but just using the generic Star Hero rules, it can be done pretty easily.

For a while I was working on a massive GURPS conversion which was awesome but required me to build some specialized rules.

I once had a vision of creating Star Wars: Galaxy Role-Playing, based on the Warhammer 2e rules set. You would have basic careers like Smuggler, Noble, etc. and then fit the Jedi into an Apprentice -> Knight -> Master scheme. Instead of chaos mutations, Force users would risk Dark Side influences. Etc. It practically wrote itself, but I couldn't find the time or motivation to do all the sweating and grinding.

Re: Star Wars used in non-Star Wars rules systems?

Posted: Sun Nov 10, 2019 4:55 pm
by Sharkbelly
pawsplay wrote:
Sat Nov 09, 2019 6:44 am
I once had a vision of creating Star Wars: Galaxy Role-Playing, based on the Warhammer 2e rules set. You would have basic careers like Smuggler, Noble, etc. and then fit the Jedi into an Apprentice -> Knight -> Master scheme. Instead of chaos mutations, Force users would risk Dark Side influences. Etc. It practically wrote itself, but I couldn't find the time or motivation to do all the sweating and grinding.
That's a cool idea. I like the 2E Warhammer system. At the end of the day though, I can't see putting so much work into converting a system when the original D6 system is so slick.

Re: Star Wars used in non-Star Wars rules systems?

Posted: Tue Nov 12, 2019 5:16 am
by pawsplay
I just couldn't imagine there was much of an audience.