Does anyone here have Lankhmar Unleashed? How does it compare to the D&D products for Lankhmar?rabindranath72 wrote:Magic needs an overhaul. There don't seem to be any spell-granting clerics, and sorcery seems a long, tedious and ritual-based process. Possibly all characters should be able to learn sorcery, and/or if they want to have a "sorcerer" class, some sort of multiclassing must be allowed (see e.g. the Mouser.)Havard wrote:Yeah I am pretty sure the DCC Classics products will be for the DCC Classic RPG, even though Goodman Games have been making modules for other editions under the Dungeon Crawl Classics brand for years of course.
There was some discussion on RPG.net suggesting that the designers are considering making changes to the rules to better accomodate the Lankhmar setting. Not sure what that will mean specifically.
The best treatment of Lankhmar sorcery I have seen to date is in the RuneQuest supplement Lankhmar Unleashed.
Aside from the sorcery rules, what are the rest of the rules like? Are they a good fit for the campaign setting?
Could the sorcery rules be adapted to the D&D versions of Lankhmar, or would they only work with RuneQuest? (And how easy is it to convert D&D stuff for Lankhmar to RuneQuest rules?)
Is there much RuneQuest support for Lankhmar?