waylander39 wrote:Wow, I didn't even know this place existed till today. I really wish Wotc had put some more effort into developing these subsettings. I suppose being an RPGA subsetting it wasn't as widely known as some of the other Realms locales but this is one I would have happily bought to use at some point if it had been more widely available.
Me too. My biggest frustration with 4e's launch is that they didn't bother to finish the 3e Realms. (So I'm pretty sure that the 4e Realms will also be unfinished by the time they make 5e. It is one of the major reasons I'm not going to bother learning the 4e rules - I don't have time to spend on constantly converting this "cool abandoned stuff".)
BTW: The RPGA also had another FR campaign called Living City. You might want to look that up. I'm not sure if the new Living Forgotten Realms is connected to Living City or Living Jungle. My guess is that it is based on the "nuked" 4e setting.
waylander39 wrote:I would love to know if anyone has ever used this as well, what it was like, did it have anything which differentiated it from say, Chult?
If you read between the lines a couple of the races/monsters living in Malatra are actually spacefarers from The Sea of Night. I know you are not a fan of SJ, so you might miss the connections, but the Scro (spacefaring Orcs who evolved a "posh" culture) are in there. Dulsi mentioned another race that had the original name changed, but I've forgotten what it was. I suppose
that some of these guys might have gotten there when spelljamming ships headed for a landing in Kara-Tur got caught in a storm and crashed (although what the Scro would be doing trying to travel to Kara-Tur is beyond me). Dulsi probably knows more than me about this.
Anyhoo, the other thing going on is the magic keeping the place from being seen. That is a very interesting concept.
On the one hand the magic barrier implies parallel evolution (and I'm not sure "evolution" as Charles Darwin defined it exists in D&D, but evolution of culture would exist). Races in Malatra might have totally different ways of living from anywhere else on Toril.
The other thing the magic implies, is that some sort of powerful being (or maybe some gods) are watching over this area (for reasons I don't currently know).
So Living Jungle might have new gods. And people worshiping different gods could have a totally different viewpoint from the people who worship the Faerunian pantheon.
(Actually, the one advantage you have - if you are not into Spelljammer - is that you don't have to look at these radically different FR subsettings and then realise that Realmspace really needs about 12-24 new pantheons to make the other planets seem as vibrant as Toril is. One of the really frustrating things about SJ, is that if you look at FR you realise that there just is not
enough "Realms" in Realmspace.)