[KF's Mystara] The World Unknown

Roll your own. Dice, that is...
User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Mortals from the Gazetteers [rolls on Mortal Ascension Table]

Post by Knightfall » Wed Apr 11, 2018 9:55 pm

I'm now going to go through all the other references I have access to, as well as details on the various GAZs I don't own using this article on VoP as a guide: NPC Level Conversion BECMI to 5e. While The World Unknown is meant for 3E, that article is quite useful in finding details about all the canon NPC from GAZs.

I'll likely not worry too much about any results I get for 0-level NPC unless I get a strange result on the roll. Most of those NPCs will either live on peacefully to old age or will suffer a violent death. I don't foresee them being raised to become Exalted or becoming Immortals. They could end up being cursed or I might choose to give those who live some class levels. I haven't decided yet.

Karameikos NPCs
Since I have access to the AD&D 2E Mystara boxed set for Karameikos, the NPCs from it are included as well. (Plus, I've included two NPCs from Joshuan's Almanac that became very important in my Kulan version of Karameikos.) The two Hyraksos heirs get a pass, as I have decided their Fates (keep reading). Since Karameikos was Sundered during the Devestation War, the NPCs that survived become refugees that are forced to settle elsewhere. Most of the surviving hins (and some elves too) are given solace in the Five Shires. The rest of the refugees fled west on ships until they eventually came to the island continents of the Farend Ocean.

However, it was mainly Traladarans who chose to make this journey. The refugees of Thyatian heritage mainly chose to head east and try to help rebuild Thyatis, which was Devastated during the war. A few did decide to follow the surviving members of the Karameikos Royal Family who lead the migration west. Both Argent and Lucien grew up on the road and at sea, which made them tougher. Their mother, Princess Adriana, rose to become an Immortal during the Devastation War and their father, Lord Devon Hyraksos, was reincarnated into an elf in AC 1051 after nearly dying at the hands of a Bleak Assassin *. Their uncle, Prince Justin was also chosen by the Immortals to become one of the Blessed although his Fate changed significantly in AC 1142 when he was reincarnated into a dragon.

Prince Lucien lived well into his nineties and died in the year AC 1103. While Princess Argent didn't have as long a life, she became a renown adventurer and hero in the eyes of her people. When she died in AC 1088, her Immortal mother chose to raise her up to become a Titan of Matter. Justin became Regent of Karameikos in exile until Lucien was old enough, in Justin's eyes, to claim the crown (AC 1030). It was Justin who founded a new kingdom in the lands that would become known to the refugees as Farend. He named it New Karameikos **. He died without any human children (although as a dragon, well, that for a later time). King Lucien had only one child who turned out to be more like his great-grandmother, Queen Olivia, but slightly sadistic too. The boy died in his mid-20s during a knife fight on some nameless dock. Princess Argent had four children in her lifetime. Two grew up on the seas and became like their grandfather, Lucius. The other two were born after New Karameikos was founded and took to Royal life with gusto.

Argent and Lucien's father continues to live on to this day; he appears to be a full-blooded elf in his mid- to late-200s. He did not remarry until after his son passed away. He and his half-elvish wife now rule a new kingdom, which King Lucien renamed after his mother on his deathbed: Adrianaos. Devon took the name King Devaenbryl after his coronation; he does not use the surname Hyraksos anymore. His wife's name is Britrine Adza. They have three children of which one is a full-blooded elf and the other two are more human. Their children are the heirs to the Kingdom of Adrianaos much to the chagrin of Princess Argent's two youngest children (and their heirs).
* Fanatical servants of the Alien Immortals.
** No date for the founding yet.


All dice rolls on my various table are finished for the Karameikos NPCs. Anything else left undecided will be my choices. Suggestions are wecome, of course. -KF :mrgreen:

DM Fiat
• Ludwig von Hendriks (is killed by adventurers in AC 1036 [see here])
— Born: AC 951
• Argent Hyraksos = Age at AC 1012: 3; Life Extension: Special Result (4); Max. Age: 79 (AC 1088); raised to Titan after death
— Born: AC 1009
• Devon Hyraksos (reincarnated into elf [see here])
— Born: AC 977
• Lucien Hyraksos = Age at AC 1012: 5; Life Extension: No; Max. Age: 96 (AC 1103)
— Born: AC 1007
• Lucius Hyraksos (died as per 2E boxed set)
— Born: circa AC 940
• Justin Karameikos (became one of the Blessed; reincarnated into dragon later in AC 1142 [see here])
— Born: AC 982
• Valen Karameikos (became a death knight in AC 1084 [see here])
— Born: AC 986
• Key-Hamintep [unique undead] = TBD
— Born:
• Marianita Lucia de Leon y Valdez (magical life extension)
— Born: Unknown; Marianita appeared to be a human in her mid-20s in AC 1012; she is listed as a 18th-level magic-user in GAZ1, so her age is likely much higher by that year. Her elvenblood ancestry likely makes her more like a half-elf. I am going to say she is a 45 year old half-elf at AC 1012. This puts her birth year at circa AC 967 and I am going to ad hoc her max. age to be the maximum allowed for a v.3.5 half-elf: 185 years old (AC 1152). With magical life extension, she lives an addition D% years: rolled 55. That makes her 233 years old at AC 1200.
• Teldon (no roll, died in AC 1009 fighting a clockwork beholder)
— Born: circa AC 890
• Misha Mananov = Becomes a Great Hero and dies a Saint; resurrected 210 years after violent death to become a living Saint
— Born: AC 981
• Devlin Yakov = Becomes a Great Hero and dies a Saint (raised to be a Titan of Matter)
— Born: AC 982
_____________________

Ascend to become Titans [6 or 17]
• Jella Da'rim [15HD, Titan of Energy (N)]
— Born: AC 995
• Abdallah ibn Hamid [15HD, Titan of Matter (N)]
— Born:
• Olivia Karameikos [see here]
— Born: AC 959
• Alfric Oderbry [20HD, Titan of Time (NG)]
— Born: circa AC 957

Ascends to become a Unique Exalted [4]
• Lucas Tormandros [Exalted of Matter (LG)] [alignment shift, has paladin abilities as Exalted]
— Born: circa AC 966

Immortal Ascension [3, 18, or 19]
• Grygory [13th (Celestial, LN), Matter]
Born: AC 986; Age at AC 1012: 26; Max. Age: 88 (AC 1074); Immortal Ascension upon death
• Adriana Hyraksos [see here]
— Born: AC 980
• Desmond Kelvin II [3rd (Initiate, LN), Time]
— Born: AC 977; Age at AC 1012: 35; Max. Age: 72 (AC 1049); Immortal Ascension upon death
• Luthier Sforza [3rd (Initiate, NG), Matter]
— Born: ?
• Shalander [4th (Initiate, NG), Energy]
— Born: AC 890; Age at AC 1012: 122; Max. Age: 470 (AC 1360); Age at AC 1200: 310; gained Immortality after an unnatural death
• Skritch [15th (Celestial, CG), Thought]
— Born: Unknown

Natural Death [7-9, 13-15] (Rolled on Revised Life Extension Table)
DM Fiat
• Anton Radu = 6-1=5 (never truly died in the events of B6 [AC 1002]—the dead Radu was a lookalike; his alignment magically shifts to LG eleven years after the start of the Devastation War [AC 1024]; after the 'change of heart' he exposes much of The Veiled Society [that has survived] and does penance; at the time of his death he is canonized as a Saint)
— Born: AC 939; Age at AC 1012: 73; Max. Age: 103 (AC 1042)
• Gunter Schonberg = 5 (he lives a magically extended life [an extra 61 years], and when he dies peacefully, he is reincarnated into the 'saved' Ierendi that was moved into the 'new' Hollow World at the end of the Devastation War; there he is the same age as as he was in AC 1012 and he has most of his memories of the war [but not all the details])
— Born:
• Estella Whitehall = 4+1=5 (is made a Saint after her death, which is magically extended by 92 years)
— Born:

Life not Extended
• Aleena Halaran = 3+1=4
— Born: AC 980; Age at AC 1012: 32; Max. Age: 85 (AC 1065)
• Barris [HoH] = 3+1=4
— Born: circa AC 970; Age at AC 1012: roughly 42; Max. Age: roughly 80 (AC 1050)
• Ozata [HoH] = 3+1=4
— Born: Unknown
• Sergyev = 3+1=4
— Born:

Magical Life Extension (add 1d%)
• Sherlane Halaran = 1=1=2, 38 years
— Born: circa AC 937
• Stefan Karameikos (died peacefully and naturally after a magically extended lifespan [see here])
— Born: AC 948
• Andros Levinik [HoH] = 1+1=2, 44 years
— Born: circa AC 980
• Vlad Lutescu = 1+1=2, 99 years
— Born: AC 964
• Magdel = 2, 25 years
— Born:
• Arteris Penhaligon = 2, 42 years
— Born: AC 971
• Prestelle of Rifllian = 1+1=2, 17 years
— Born: (Young elf)
• Valdo Tisza = 2, 27 years
— Born: circa AC 960-972

Special Result
• Desmik [HoH] = 5+1=6, 4 [Becomes a Unique Exalted]
— Born: AC 982
• “Lord” Dmitrios = 5+1=6; 5 [Becomes a Unique Exalted]
— Born:
• Dorfus Hilltopper = 6; 5 [Becomes a Unique Exalted]
— Born:
• Jenna [HoH] = 6+1 (two rolls, best result: 4 or 5) [Becomes a Unique Exalted]
— Born: circa AC 984
• Alexius Korrigan = 5+1=6; 6 [Cursed by Foe (into Aberration)]
— Born:
• Milo Korrigan = 5+1=6; 4 [Becomes a Titan]
— Born:
• Flameflicker = 6; [Becomes a Unique Exalted]
— Born: circa 977
• Zemiros Sulescu [nosferatu] = 6; [Becomes a Greater Fiend (NE)]
— Born: Unknown (circa AC 712)

Undeath Life Extension
• Cornel Osteric = 1 [Death Knight (NE)]
— Born: circa AC 958
• Cryss [werewolf] [now permanently CE] [HoH] = 1+1-1=1 (TBD [73+82=155 years])
— Born: Unknown
• Zweis Radu [CN] = 2-1=1 [Mummy (LE)]
— Born: AC 972

Reincarnated after Death (rolled 2d%) [16]
After Peaceful Death
• Jenkin Flintfoot = 121 years; Born: AC 943; Age at AC 1012: Middle Aged (50+1d20[19]=69) *; Max. Age: 100+5d20[34]=134 (AC 1077); Reincarnated (as dwarf): AC 1198; Age at AC 1200: 2
— Born: AC 943
• Aleksander Torenescu = 110 years; Age at 1012: 36; Max. Age: 80 (AC 1056); Reincarnated (as half-orc): 1166 AC; Age at AC 1200: 34
— Born: AC 976
* Estimate only.

After Violent Death
• Retameron Antonic = 56 years; Age at AC 1012: 43; Max. Age (if hadn't died violently): 92 (AC 1061); Age at Death: 9d10=48 (AC 1017); Reincarnated (as human): AC 1073; Max. Age (2nd incarnation): 101 (AC 1174)
— Born: circa AC 969
• Jocasta Demandria = 165 years; Age at AC 1012: 15+1d6[6]=21; Max. Age (if hadn't died violently): 97 (AC 1088); Age at Death: 10d10=42 (AC 1033); Reincarnated (as human): AC 1198; Age at AC 1200: 2
— Born: AC 991
• Bolto Nordenshield = 104 years: Age at AC 1012: Old (188+1d20[4]=192) *; Max. Age (if hadn't died violently): 250+2d%[123]=373 (AC 1193); Age at Death: 3d%[130] + 4d20[46]=176 (increased to 192 [AC 1012]); Reincarnated (as dwarf): AC 1116; Age at AC 1200: 84
— Born: circa AC 820
* Estimates only.

Transformed into a Lesser Fiend [17]
• Bargle the Infamous (see here)
— Born: AC 962

Violent Death [10-12] (Rolled on Violent Death Table)
Died in Skirmish (w/Alien Minions) [86-90]
• Bertrak
— Born: Unknown

Legendary Death [02, 99]
• Zandra Sulanov = 02 [18th, (Celestial, LG), Matter]
— Born: circa AC 983

Killed by an Alien Immortal (quick)
• Terari [see here]
— Born: AC 871

Killed by an Immortal (painfully) [03]
• Bartran Cordelius
— Born: circa AC 945-957
• Aladan Voll
— Born: Unknown

Killed by an Immortal (quick) [04-05]
• Maxalla Trigostas = 04
— Born: AC 994

Killed by Alien Asteroid Impact [11-20]
• Radriel Wyrdlore = 17 [lived 19 hours after impact]
— Born: AC 867

Killed by Alien Asteroid Impact (instant) [21-30, 71-80]
• Brefrick, Sir [HoH] = 25
— Born: circa AC 983
• Edoard of Threshold = 74
— Born: circa AC 965
• Olliver Jowett = 28
— Born: circa AC 927
• Alisia Maphese = 30
— Born: AC 995
• Magda Marilenev = 78
— Born: circa 952-943
• Dargar Thunderhammer = 29
— Born: AC 958
• Gustav Vandevic = 22
— Born: circa AC 954
• Phillip Vorloi = 76
— Born: circa AC 949
• Yolanda of Luln = 22
— Born: AC 1044

Died after a Massive Battle [31-40, 61-70]
• Chad Alonius = 68 [brutal wound, lived 3 hours after battle]
— Born: AC 996
• Lev Dromilov = 70 [brutal wound, lived 32 minutes after battle]
— Born: circa AC 962
• Klas Jorga [HoH] = 45
— Born: circa AC 987
• Antonito Radu [CE] = 61 [brutal wound, lived 33 minutes after battle]
— Born: Unknown
• Sascia, Mistress = 65 [brutal wound, lived 1 hour after battle]
— Born: AC 972
• Zogrev Yarol = 34 [brutal wound, lived 1 day after battle]
— Born: circa AC 950-952

Died in Massive Battle (quick) [41-60]
• Melissa Moonstar = 52
— Born: AC 881
• Aleksyev Nikelnevic = 52
— Born: AC 955

Died in a Duel [91-92]
• Boris Torenescu = 92
— Born:

DM's Choice [00]
• Cartha Radu [CE] [was killed during the events of B6 (set in AC 1002); Cartha is resurrected 1d% years [79] after AC 1012 by a descendant (AC 1091); more to be added...]
— Born: Unknown

Unique Ascension [2 or 20] (TBD)
• Halia Antonic
— Born: AC 986
• Emilio the Great
— Born: AC 962
_________________________________________________
Other Royals
Argent Hyraksos = (no roll, DM's Fiat); Age at AC 1012: 3; Life Extension: Special Result (4); Max. Age: 79 (AC 1088); raised to Titan after death
Lucien Hyraksos = (no roll, DM's Fiat); Age at AC 1012: 5; Life Extension: No; Max. Age: 96 (AC 1103)
Alexius Korrigan = 13

The Ministers
Bartran Cordelius = 12
Lucius Hyraksos = (no roll, died as per 2E boxed set)
Zandra Sulanov = 12
Valdo Tisza = 14
Zogrev Yarol = 11

The Clergy
Olliver Jowett = 12
Magdel = 14
Aleksyev Nikelnevic = 10
Alfric Oderbry = 6
Sergyev = 15

Mirros/Specularum
“Lord” Dmitrios = 7
Edoard of Threshold = 11
Emilio the Great = 2
Flameflicker = 14
Cartha Radu = 10
Anton Radu = 13
Antonito Radu = 11
Zweis Radu = 15
Teldon = (no roll, died in AC 1009 fighting a clockwork beholder)
Aleksander Torenescu = 16; Reincarnated in 110 years after peaceful death
Boris Torenescu = 12
Lucas Tormandros = 4
Luthier Sforza = 18; 3 [3rd (Initiate, NG), Matter]
Yolanda of Luln = 12

Beyond the Walls
Halia Antonic = 2
Retameron Antonic = 16; Reincarnated in 56 years after violent death
Lev Dromilov = 10
Aleena Halaran = 14
Sherlane Halaran = 9
Dorfus Hilltopper = 15
Desmond Kelvin II = 19; 4 & 3 [3rd (Initiate, LN), Time]
Milo Korrigan = 8
Vlad Lutescu = 7
Misha Mananov = (no roll, DM Fiat) [Becomes a Great Hero and dies a Saint; resurrected 210 years after violent death to become a living Saint]
Magda Marilenev = 11
Arteris Penhaligon = 14
Prestelle of Rifllian = 15
Sascia, Mistress = 10
Zemiros Sulescu = 7
Gustav Vandevic = 11
Phillip Vorloi = 12
Devlin Yakov = (no roll, DM Fiat) [Becomes a Great Hero and dies a Saint (raised to be a Titan)]

Ambassadors' Row
Jenkin Flinkfoot = 16; Reincarnated in 121 years after peaceful death
Abdallah ibn Hamid = 6
Marianita Lucia de Leon y Valdez = (no roll, DM Fiat)
Bolto Nordenshield = 16; Reincarnated in 104 years after violent death
Cornel Osteric = 9
Gunter Schonberg = 14
Shalander = 18; 4 [4th (Initiate, NG), Energy]
Aladan Voll = 10
Estella Whitehall = 15

2E Player Cards
Chad Alonius = 12
Jella Da'rim = 6
Jocasta Demandria = 16; Reincarnated in 165 years after violent death
Alisia Maphese = 12
Melissa Moonstar = 10
Dargar Thunderhammer = 10
Maxalla Trigostas = 12
Radriel Wyrdlore = 10

Added...
2E Adventures: Adventure Book and Hail the Heroes
Andros Levinik = 8
Baris = 9
Bertrak = 11
Brefrick, Sir = 12
Cryss [werewolf] = 7
Desmik = 7
Jenna = 13
Key-Hamintep [unique undead] (no roll; DM Fiat)
Klas Jorga = 12
Ozata = 15
Skritch = 3 [Immortal Ascension: 15th (Celestial, CG), Thought]
Last edited by Knightfall on Fri Oct 04, 2019 1:59 am, edited 68 times in total.
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Mortal Ascension Table (Revised)

Post by Knightfall » Thu Apr 12, 2018 4:35 pm

Mortal Ascension Table *

Code: Select all

Roll 2d10	Mortal Ascension Result
2		Unique Ascension (my choice)
3		Roll on Immortal Power Table
4		Ascends to become a Unique Exalted or Greater Fiend
5		Ascension to Initiate (1st only)
6		Ascends to become a Titan or Fiend
7-9		Natural Death
10-12		Violent Death
13-15		Natural Death
16		Reincarnated 2d% Years after Death (roll 1d4, 1 or 4 peaceful, 2 or 3 violent)
17		Ascends to become a Titan or Fiend
18		Ascension to Initiate (1st to 4th [roll 1d4])
19		Roll on Immortal Power Table
20		Unique Ascension (my choice)
* Table has been changed to vary the options
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Update!

Post by Knightfall » Mon Apr 16, 2018 11:54 pm

EDIT: 1d12 (Devastation re-roll for lands Fates after being moved into Khoronus' new the Hollow World Dimension; +3 to roll)

Into the Hollow World
Devastated
Old
• Alphatia (floating island crashes to the ground) *
• Denwarf-Hurgon (becomes a Floating Island)
• Kogolor Dwarf-Lands (TBD)
• Malpheggi Swamp (swampland dries up and become barren)
• Milenian Empire (TBD) *
• Neathar Lands (TBD)
• Oltec Kingdom (TBD) *
• Wintlian Islands (sink)
* I will roll for these lands to see if specific parts of them become Floating Islands or survive in some other fashion.

Forced to become Refugees
New (lose knowledge of the outer world as time passes [within 30 to 80 years])
• Aquas = 4+3=7 (sea domes are left broken and dangerous; the people of Aquas are forced to migrate through the seas of the Hollow World)
• Ekto = 3+3=6 (lands are made nearly unlivable, which forces the people to leave; Septentriona eventually claims the region)
• Furmenglaive = 5+3=8 (lands destroyed by alien minions; lands conquered by Septentriona in the Hollow World)
• Glantri = 4+3=7 (most find solace in either the Azcan Empire or Nithia)
• Ierendi = 4+3=7 (are forced to become permanent seafarers, moving from port to port)
• Thyatis = 5+3=8 (the survivors settle in either Notrion or Septentriona; outcasts are forced to settle elsewhere [e.g. Ochalea])

Old
• Anathy Archipelago (TBD)
• Traldar Kingdoms (the Traldar are forced to migrate into the Beastmen Wastes after their kingdoms are destroyed; the Beastmen are sent back to the outer world.)

Immortal Intervention Saves this Land (but which one?)
• Jaibul = 9+3=12 (TBD)

Immortal Intervention Blesses These Lands (and they become empires in the Hollow World [if not already])
• Bay of Thorin = 11+3= 15 (TBD)
• Empire of the Great Khan = 11+3=14 (TBD)
• Notrion = 12+3=15 (conquers most of the continent of Bellissaria; most powerful citizens remember the outer world)
• Septentriona = 12+3=15 (conquers the entirety of the Isle of Dawn; most powerful citizens remember the outer world)

Major Changes to Way of Life
New
• East Portage (aka Hillvale) = 7+3=10 (forced to become a vassal state of Septentriona)

Old
• Brute-Men Territory (culture forced to merge with the Atruaghin)
• Icevale (TBD)

Minor Changes to Way of Life
New
• Ne'er-do-well = 8+3=11 (exists pretty much the way it did as detailed in PWA3's Alatian Islands entry)

Old
• Neartharum (TBD)
• Oostdok (TBD)
• Shahjapur (TBD)

New Culture Emerges
New (merge with an existing Hollow World culture [knowledge of the outer world fades within 4 generations])
• Atruaghin Clans = 6+3=9 (these clans move into the Brute-Men Territory and come to dominate the Brute-Men; the two cultures become intertwined, but in most cases the Brute-Men defer to the Atruaghin as more advanced beings.)
• Minrothad Guilds = 6+3=9 (forced to become privateers and have an intense rivalry with the denizens of the Merry Pirate Seas)
• Ulimwengu = 6+3=9 (TBD)

Old
• Antalian Wastes (TBD)
• Scattenalfheim (shadow elves from the outer world arrive and force major changes)

Status Quo: The people have no memory of the outer world
• Sind = 2+3=5 (The Master comes to rule Sind in AC 1200; those 'X' modules are set in the Hollow World for this campaign)
• Tangor = 1+3=4 (lands soon fall under a subtle curse)
• Yannivey Islands = 2+3=5 (TBD)

Total Annihilation (End of Civilization)
Old
• Jennite Holdings (becomes a cursed land of undeath)

Unscathed (Immortal Intervention)
Old
• Azcan Empire
• Merry Pirate Seas

Unscathed [Plus] (Immortal Intervention)
Old
• Beastmen Wastes (the beastmen are protected by the Immortals and brought back to the Outer World after the end of the Devastation War; their Hollow World lands are taken over by the Traldar forced to leave their sundered lands.)
• Krugel Horde Territory (the horde's territory nearly doubles in size.)

Special
New (DM Fiat; sent into the Hollow World by Khoronus before his death)
• Ilioloosti (civilization florishes; new culture emerges)
• Kastelios (civilization florishes; new culture emerges)
• Monster Island (TBD)
• Ochalea (civilization stagnates; becomes decadent)
• Redstone (civilization stagnates [conquered by Septentriona]; obsessed with returning to the outer world)

Old
Nithia (TBD)
Stonehaven (TBD)
Tanagoro (is saved by the Immortal named Korotiku who dies while doing so; his essence is passed on to the land the people of Tanagoro, which allows them to continue to defeat the minions of the Alien Immortals; 6 of their citizens become Immortals tied directly to the land [they cannot leave])
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Destruction Table Results [Links]

Post by Knightfall » Fri Apr 20, 2018 11:28 pm

Okay, I've been going through my results for my rolls on the Destruction Table for all the regions of Mystara. I had to go back and reorganize everything so its clear for me (and all of you, I hope). I'd had these links at the top of the previous post but they really should have a dedicated post. (Well,, I think they should. :P ) Certain aspects of how hard eastern Brun was hit by the Alien Immortals becomes quite clear in the first two posts.
This all remains a work in progress.
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

TWU Timeline Thread

Post by Knightfall » Sat Apr 28, 2018 1:14 am

FYI, I'm almost ready to create a new thread dedicated to showcasing my alternate timeline for The World Unknown. I just need to add a few more details into it first before I post the second draft of the Roll of Years. The first draft can be seen here: viewtopic.php?p=211174#p211174
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

The World Unknown (Final Map)

Post by Knightfall » Mon May 07, 2018 5:56 am

I've just uploaded the finished hex map for the core region of The World Unknown onto my Otherworlds blog. You can read the post here and click to see the full-sized map here.

Note that this version very different to the previous version I posted here before. I went through and rework all the borders and changed significant partso f the landscape. There are also a lot less icons on the map, although I left the ruins of the key cities, towns, and other structures from the time period of the Known World. Only the most important icons have been named.

The year is AC 1200. The Five Shires has expanded to become the Ten Shires and controls much of what was once Old Karameikos. Ostland is an ever expanding empire that now rules over much of old Heldannic Territories and parts of the Isle of Dawn. There is a New Traladara built on the bones of the old Thyatis mainland and the lands new capital is called Traldarev; these are Traladaran survivors of Old Karameikos that chose not to migrate to the new lands of the Farend Ocean. The last true vestiges of the Empire of Thyatis exit in the Thyatian Thalassocracy (and in the Hinterlands on Davania), although some descendants have created new lands on the Isle of Dawn and among the altered islands of the Sunlit Sea.

The ruined lands of Old Aengmor have become the Kingdom of Tharheim. The orcs of the old Broken Lands moved into these new broken lands soon after the region stopped smoldering (for the most part). However, Tharheim isn't a land of just orcs. Elves live there too. It is a strange alliance based on the need for mutual protection against the Dictatorship of the Broken Inferno. What was once Rockhome has become the bastion of the remaining Alien Immortals and their minions (aberrations, twisted elementals, undead, etc).

Much of the region has been turned into desert including parts of Atruaghin, Darokin, Ethengar, Glantri, Wendar. In the Great Waste, Sind is gone (sent to the 'new' Hollow Dimension). Westrourke came out of the Devastation War nearly unscathed and has expanded to become a larger kingdom. (The Barony of Cazatus is a new vassal state of Westrourke.) Redstone, however, did not fare so well. It is now called the Islands of Bloodstone and it is full of monsters and worse.

Also note that the Adri Varma region was left (almost) completely unscathed. This had to do with Immortal intervention and a whole lot of luck (and backstabbing).

Cheers!

KF
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Re: [KF's Mystara] The World Unknown

Post by Knightfall » Thu Sep 26, 2019 8:39 am

Okay, so I'm done redesigning my Sundered Thyatis regional map for The World Unknown. I just have to figure out how many miles the hexes are supposed to represent and make sure I have a decent description for it before I put it up on my Otherworlds blog. Once it is 100% done, I'll post the description and the link here. That probably won't happen until late tomorrow. (In fact, much later today, as it is past 1:30 A.M. and i need to go to bed!)

After that, I'm going to go back to working on my Isle of Dawn map. Hmm, I don't think I've shared anything about that map yet as it is nowhere near done. EDIT: I might have shared it on Faceborg.
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Re: [KF's Mystara] The World Unknown

Post by Knightfall » Thu Sep 26, 2019 6:32 pm

Okay, I so I never shared the Isle of Dawn map on Facebook (that I can find), so I've put the work in progress version of the map on my Otherworld's blog. You can see it here: https://almagraandotherworlds.wordpress ... e-of-dawn/

There is also a direct link to the full-sized version: https://almagraandotherworlds.files.wor ... ogress.jpg

Like the main map for The World Unknown, each hex is 24 miles.

Ha! I knew I shared it on Facebook once. I posted a previous version in the Mystara Facebook Group.
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

HEX MAP: Sundered Thyatis (Revised)

Post by Knightfall » Fri Sep 27, 2019 11:30 pm

Here is a link to the revised and finalized map for the region known as Sundered Thyatis. I've copied the map's description and posted it here too.

Link: Sundered Thyatis
Full-Sized Map: Hex Map

Sundered Thyatis
After the Devastation War ends in AC 1074, it takes another 101 years before a new Age of Heroes arises on Mystara. In the Old Known World, the expanding lands of the hin officially become known as The Ten Shires in AC 1175.

Before this time period, the Old Known World suffers through the war and a time period that will become known as the Second Traladar Dark Age. The Empire of Thyatis, along with Darokin, Glantri, and the Isle of Dawn are the hardest hit in the first year of the Devastation War (AC 1013). The Five Shires, the Kingdom of Karameikos, and the island realms of the Sunlit Sea are initially ignored by the Alien Immortals, but over the next few years they also come under attack.

Both Karameikos and Thyatis are left in ruins due to a massive tidal wave caused by the crash of an Alien Immortal Skysphere into the Sea of Dread. The tidal wave wipes most of the civilizations of the region including not only Karameikos and Thyatis but also Ierendri and the Minrothad Guilds.

However, a good portion (91%) of the Karameikos population survives with most of them deciding to migrate west (eventually all the way to Farend). The rest either stay in the region, to rebuild, or migrate to other lands. This is how New Traladara came into existance, for the Thyatians were not as lucky — only 41% of the population of mainland Thyatis survives (roughly 1,107,000).

The rest of Thyatis’ population is killed by the tidal wive, but the Immortals step in resurrects them in a new Hollow World created after the Alien Immortals find and invade the Hollow World. This new Hollow World is a hidden dimension created to be next to impossible for the Alien Immortals to find.

The surviving Thyatians are displaced to other lands with 42% of the survivors (roughly 464,940) choosing to flee across the Sea of Dread to the Thyatian Hinterlands on Davinia. Thos that remain behind in the Old Known World come either relocate to part of the Isle of Dawn (where welcome) or help build the foundations of what will become the Zendrolian Republic.

The toughest of these displaced Thyatians refuse to leave their homeland and once the waters recede, they reclaim much of what was once the County of Hattias, although that island was torn asunder by the tidal wave and battles between the Immortals of Mystara and the Alien Immortals. Eventually, a new island kingdom called the Thyatian Thalassocracy arises on these islands and old conflicts are renewed between the Thyatians and the Traladarans.

In these conflicts, it is the Thyatians that are primarily the underdogs, as New Traladara comes to claim most of what was once mainland Thyatis. Life is hardly perfect for the Traladarans, however, as they have enemies in not only the Thyatian Thalassocracy but also the Zendrolian Republic. The leaders of that republic see there land as the rightful heir to the old Empire of Thyatis and they work tirelessly to undermine New Traladara. The republic's soldiers challenge the borders of the Traladarans and hire privateers from the Thalassocracy to sink enemy ships.

Also on the map are Alfeisle, Blackrock, the Vorenth Verge, and a small part of the growing hin empire known as The Ten Shires.

While a large portion of Alfeisle sunk after the tidal wave hit, a good number of the island’s populace survived due to the power of the island's hidden Tree of Life. However, the tree’s protection didn’t save everyone and the tree died soon after the waters receded. What was left is a darker Alfeisle that has gone almost completely savage. Non-elves are unwelcome here and that includes even gnomes and the hin. Rumors abound that lycanthropy runs rampant through the elvish population on the island. It is known that there are shadow elves living among the other elves of Alfeisle.

Blackrock is a den of pirates. Piracy in the Sea of Dread rose sharply after the Devastation War ended and Blackrock became the stronghold of the best of them (or worst of them, depending on your point of view). The hilly island is a wild place where freebooters come to anchor in the shallow harbors protected by Pillager’s Reef. There isn’t a true government here and there is only one village that sits high in the mountains of the center of the island. Blackrock Mount is where old pirates go to retire, although some say it is ruled by a powerful wizard and pirates are not welcome. The truth probably lies somewhere in between.

The Vorenth Verge is another bastion of displaced peoples. Its populace is made up of a hodgepodge of dozens of races including not only humans and demihumans but also humanoids and stranger breeds. Much of the island rose from the depths or was once part of an island controlled by either Thyatis or the Minrothad Guilds. However, since there are very few ruins from the previous age on the island, it next to impossible to determine what was once under the sea and what was part of an old island.

Regardless, all agree that Apertum Isle* is one dangerous place better left to those who choose to live there (usually, because they are not welcome elsewhere). The islands primary community is Vorenthus and is primarily Thyatian in population with a few Traladaran families, as well as orcs, half-orcs, hobgoblins, and half-elves exiled from Alfeisle. On the other side of the island is New Malfton, which doesn’t recognize Vorenthus as the ‘capital town’ of the island. Its populace is a mix of peoples but is primarily human, hin, gnome, and rakasta. Elves and half-elves are welcome in New Malfton, but there is one elvish family who lives in the town. The rest of the island is a divided place. The divisions are mainly geographical.

* Not everyone agrees that Apertum is what the island should be called. And the political name ‘Vorenth Verge’ is relatively new and is used mainly by those not living on the island.

Finally, the map shows the extreme eastern parts of The Ten Shires. Darkshire is what is left of western Thyatis and eastern Karameikos. It is the most untamed shire and most in the hin empire consider it a borderland more than a true shire. Darkshire is where the hin let most non-halflings live in their growing empire, although the handful of island of Isleshire are also places where the hin let humans live in the empire. In Darkshire, there are dwarves and gnomes in the Rugalov Uplands and fanatical elvish adventurers often brave the cursed woods of Old Vyalia to try to revive the land or retrieve lost relics.
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Re: [KF's Mystara] The World Unknown

Post by Knightfall » Sun Oct 13, 2019 10:45 pm

Fate of Immortal and Exalted Dragons
Immortal Dragons
Diamond: Lawful Immortal (used to be Thelvyn the Gold, and briefly incarnated by the human Jaggar von Drachenfels)
- Killed by an Alien Immortal

Great One: the first Dragon Immortal, was a member of the extinct "Grey" Dragons
- Killed by an Alien Immortal

Opal: Neutral Immortal
- Immortal essence consumed by an Alien Immortal

Pearl: Chaotic Immortal
- Survived the Devastation War but power was reduced to a 5th-level Initiate
_____________________________________________________________________________________

Diamond and the Great One were both killed by the same Alien Immortal, Clillann. Clillann infiltrated the Dimension of Dragons and used dracomancy to turn a dozen Dragon Guardians against the four dragon rulers.

Opal escaped but the Neutral Immortal Dragon was later defeated and consumed by the Alien Immortal known as Chathasdyd. As a result, The Pseudonatural Wyrm is the current Sun Dragon; it is also considered a renegade Eternal (27th, CE [N]) Immortal of the Sphere of Discord. (This is an increase in its power level since the last time I posted my list of Immortals.)

Pearl also escaped Clillann's invasion but was later reduced in power during a confrontation with the Alien Immortal known as Xraclomsoe the Babbler. Pearl is no longer considered the Moon Dragon. Pearl is in hiding somewhere in the Old Hollow World since Chathasdyd wishes to find and consume Pearl's essence. Pearl is considered to fall under the mysterious Sphere of Cosmos.

No Mystaran dragon has yet risen to claim the vacant positions of Moon Dragon or Star Dragon (and there is also no Great One), although a few have gained Immortality (but are all considered renegades until both of those titles are claimed and a new Great One rises above all). Each time one of these Immortal dragons gets close to rising to the next level of power, Chathasdyd sends dozens of Lesser Fiends and a handful of loyal Initiates to prevent it (this isn't always successful, however).

Chathasdyd's goal seems to be to not let any Mystaran dragon to become more powerful than it. It is not known if The Pseudonatural Wyrm desires to become the next Great One, as The Alien Dragon's motives are maddening.

Exalted Dragons (+5 to rolls)
I'm assuming that all these named dragons are considered Exalted and not true Immortals. Regardless, Jherdar and Kharendaen are all now considered Immortals for The World Unknown. While I'm treating the listed dragons as mortal Exalted, it is possible that Arbendael is still alive at AC 1200 (very likely). Daresha and Marthaen were both killed during Clillann's infiltration of the Dimension of Dragons.

Arbendael: a Gold female, Exalted servant and consort of the Great One, mother of Thelvaenier (Dragonlord of Mystara)
Roll: 9+5=14 (no ascension, natural death)

Daresha: a Gold female, Marthean's mate and foster mother of Therandael (Dragonlord of Mystara)
Roll: 8+5=13 (no ascension, violent death)

Jherdar: a Red male, Speaker for the Reds (Dragonlord of Mystara)
Roll: 12+5=17 (turned into Exalted [ascends to Initiate (3rd) Immortal instead])

Kharendaen: Gold female, mate of Thelvyn, went to the Draconic Cluster with the Immortal Diamond (Dragonlord of Mystara)
Roll: 11+5=17 (turned into Exalted [ascends to Initiate (5th) Immortal instead])

Lhoran the Blue: a Blue male (Dragonlord of Mystara)
Roll (+2): 6+5+2=12 (no ascension, violent death)

Marthaen: a Gold male, Speaker of the Parliament and foster father of Therandael, probably still elder Speaker for the Golds (Dragonlord of Mystara)
Roll: 8+5=13 (no ascension, violent death)
---
Mortal dragons are up next.
Last edited by Knightfall on Mon Oct 14, 2019 6:38 pm, edited 7 times in total.
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Re: [KF's Mystara] The World Unknown

Post by Knightfall » Sun Oct 13, 2019 10:58 pm

Fate of Mortal Dragons
Mortal Dragons (+3 to rolls)
This list assumes that these dragon are all alive at AC 1012.

Amanth: an old Red female, in Wendar, near Glantri (Dragon Magazine #171)
Roll: 8+3=11 (no ascension, natural death)

Ambur: a Red male, in Rockhome (Dragon Magazine #171)
Roll (-2): 16+3-2=17 (no ascension, turned into an Outsider)

Argos the Worrier: a Green male, in the Dymrak forest, Karameikos. (Dragon Magazine #171)
Roll: 18+3=21 (unique ascension)

Attura: a Green female, in the Atruaghin Plateau (Dragon Magazine #171)
Roll: 15+3=18 (ascension to Initiate [1st])

Azem: a Gold female, in Hin form in the Five Shires, has the feather of Maat (Dragon Magazine #171)
Roll: 12+3=15 (no ascension, natural death)

Brulefer: Blue unknown, in Denagoth (X11)
Roll: 3+3=6 (no ascension, turned into an Outsider)

Druuwor: a White male, in the Makkres Mountains (Northern Reaches) (Dragon Magazine #171)
Roll: 7+3=10 (no ascension, violent death)

Galishan: a Gold male, in Glantri, may be a friend of Raknaar? (from netMAG2)
Roll: 15+3=18 (ascension to Initiate [1st])

Gheradaen (aka Eruptaar): Gold male (Dragonlord of Mystara)
Roll (-1): 15+3-1=17 (no ascension, turned into an Outsider)

Incendiarious (aka Pradapukran): 23 HD Huge Red Dragon, former Dragonqueen and Dragonlady of the Second Legion (CE [N])
Roll (+3): 17+3+3=23 (unique ascension)

Jaelynix: Blue female, Sind (MML)
Roll (-1): 13+3-1=15 (no ascension, natural death)

Jargnir: a Black female, in the Great Marsh (Soderfjord) (Dragon Magazine #171)
Roll (-1): 9+3-1=11 (no ascension, violent death)

Khanistar: a Blue female, Ethengar (Dragon Magazine #171)
Roll (-2): 9+3-2=11 (no ascension, violent death)

Khordarg: a Red female, in the Orclands (PWA 1014 & 1015)
Roll: 17+3=20 (unique ascension)

Kindling: Gold male, in Wyrmsteeth Range (MMB – in Bruce Heard's Future of the HK storyline)
Roll (-1): 11+3-1=13 (no ascension, violent death)

Kirbey, Sir George: A Mandrake, became a Gold male (Dragonlord of Mystara)
Roll: 17+3=20 (unique ascension)

Lhorandyn: a Gold male (Dragonlord of Mystara)
Roll (-1): 11+3-1=13 (no ascension, violent death)

Marudi: a Blue male in Ylaruam (Dragon Magazine #171)
Roll (-2): 18+3-2=19 (roll on Immortal Power Table: 4, 6 | Initiate [6th] Immortal)

Murodnir: a Black male (Dragonlord of Mystara)
Roll (-1): 6+3-1=8 (no ascension, natural death)

Pyre: a Vermilion male, has the Ebony Eye (Savage Coast, Dragon #196)
Roll (+2): 9+3+2=15 (no ascension, natural death)

Raknaar: a Gold male, occupies Anton Vlaardoen's body in Glantri
Roll (+1): 5+3+1=9 (no ascension, violent death)

Respen-ak-Tarpis: a Red male, Prince of Arentela (GAZ4, p. 27)
Roll (+1): 11+3+1=14 (no ascension, natural death)

Saerna: Ancient Dragon, belonged to the original race of the Great Dragon (Dragonlord of Mystara)
Roll (+3): 11+3+3=17 (no ascension, turned into an Outsider)

Seldaek: Gold male, cleric of the Great One (head of Diamond's clergy, perhaps...?) (Dragonlord of Mystara)
Roll (+2): 15+3+2=20 (unique ascension)

Synn: Queen of the Night Dragons, Dolores Hillsbury in Glantri
Roll: 10+3=13 (no ascension, violent death)
- Synn was killed during the massive Battle of Glantri City versus a horde of servants of the Alien Immortals including the elite of The Bleak and six Alien Initiates. (These servants had invaded Glantri from Wendar after already laying waste to much of Norwold.)

Thalbar: a Black male (Dragonlord of Mystara)
Roll (-1): 9+3-1=11 (no ascension, violent death)

Thalkor: a Black male, in the Malpheggi Swamp in Darokin (Dragon Magazine #171)
Roll: 16+3=19 (roll on Immortal Power Table: 5, 5 | Temporal [11th] Immortal)

Therandael: a Gold female, daughter of Thelvaenier and Khaerendaen, raised by Marthaen (Dragonlord of Mystara)
Roll: 11+3=14 (no ascension, natural death)

Thundar: a female Sea Dragon, north of the Aloysius Reefs (volcano of Thun, see map of PC2) (Dragon Magazine #171)
Roll (+1): 6+3+1=10 (no ascension, violent death)

Valamaeraen: Bronze male, in Karameikos (MML)
Roll (-1): 6+3-1=8 (no ascension, natural death)

Verdilith: Green male, in the Dymrak forest (Knight of Penhaligon)
Roll: 2+3=5 (no ascension, turned into an Outsider)

“Veronique Gaudin”: a Gold female (?) in human form in Glantri, real name unknown (Mark of Amber)
Roll (-1): 20+3-1=22 (unique ascension)

Verslen (aka Mors Rufus/Red Death/Renffeodagg): 23 HD Huge Red Dragon, Dragonking (CE [N])
Roll (+3): 12+3+3=17 (no ascension, turned into an Outsider)

Vitriol: Black male, in Denagoth (X11)
Roll: 14+3=17 (no ascension, turned into an Outsider)
Last edited by Knightfall on Mon Oct 14, 2019 6:36 pm, edited 5 times in total.
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Re: [KF's Mystara] The World Unknown

Post by Knightfall » Mon Oct 14, 2019 1:23 am

Fate of New Dragon Immortals (+3 to roll on Fate of Mystaran Immortal Table)
Argos the Worrier: (unique ascension: became Exalted first and then used an artifact to gain Immortality | roll on Immortal Power Table with +2/+1 bonuses: 5+2=7, 3+1=4; renegade Eternal [27th, LE] Immortal, Sphere of Matter)
Roll (+1): 15+3+1=19 (survived, but power significantly reduced; divide level by 1d4+1 and round up: rolled 3+1=4; Argos is a renegade Temporal [7th, LE (N)] Immortal of the Sphere of Matter in AC 1200)

Attura: (ascension to become a renegade Initiate [1st, LE] Immortal, Sphere of Thought)
Roll: 9+3=12 (killed in a battle with an Alien Immortal [Chathasdyd])

Galishan: (ascension to become a renegade Initiate [1st, LG] Immortal, Sphere of Thought)
Roll: 10+3=13 (killed in a battle with an Alien Immortal [Chathasdyd])

Incendiarious (aka Pradapukran): (unique ascension: is possessed by the spirit of an Old One that had been LG during its existence as an Immortal in another dimension and immediately become a renegade Empyreal [23rd, CG] Immortal, Sphere of Matter named Aithiossa)
Roll (+3): 13+3+3=19 (survived, but power significantly reduced; divide level by 1d4+1 and round up: rolled 4+1=5; Aithiossa is a renegade Initiate [5th, CG] Immortal of the Sphere of Matter in AC 1200)

Jherdar: (ascends to become a renegade Initiate [3rd, CE] Immortal, Sphere of Thought)
Roll (+1): 11+3+1=15 (killed in a battle with another Immortal of Mystara [Noumena])

Kharendaen: (ascends to become a renegade Initiate [5th, LG] Immortal, Sphere of Energy)
Roll (+1): 8+3+1=12 (killed in a battle with an Alien Immortal [Chathasdyd])

Khordarg: (unique ascension: corrupted by Alien Immortals | roll on Immortal Power Table with +1/+2 bonuses: 5+1=6, 2+2=4; renegade Celestial [16th, LN] Immortal, Sphere of Tyranny)
Roll (+1): 6+3+1=10 (killed in a battle with an Alien Immortal [Pakrer])

Kirbey, Sir George: (unique ascension: granted Immortality by a Great Old One | roll on Immortal Power Table twice and take best results for all rolls: 4 or 7, 4 or 1; renegade Eternal [28th, TN] Immortal, Sphere of Cosmos)
Roll: no roll; DM Fiat (merged together with a dying Mystaran Immortal (roll 1d%, on a roll of 100 it is my choice: rolled 97; result is Rathanos) and then disappears from the world; is currently missing and thought to have become an Old One)

Marudi: (roll on Immortal Power Table: 4, 6 | renegade Initiate [6th, LN] Immortal, Sphere of Energy)
Roll: 9+3=10 (killed in a battle with an Alien Immortal [Chathasdyd])

Seldaek: (unique ascension: granted Immortality from a dying Alien Initiate [6th, CN] Immortal of the Sphere of Antitheses who passes on all its power to Seldaek; thus, Seldaek is tainted and goes through an alignment shift)
Roll (+2): 14+3+2=19 (survived, but power significantly reduced; divide level by 1d4+1 and round up: rolled 1+1=2; Seldaek is a renegade Initiate [3rd, CN] Immortal of the Sphere of Antitheses in AC 1200)

Thalkor: (roll on Immortal Power Table: 5, 5 | renegade Temporal [11th, NE] Immortal, Sphere of Time)
Roll (+2): 9+3+2=14 (killed in a battle with an Alien Immortal [Bleak Grandfather])

“Veronique Gaudin”: (unique ascension: is turned into a Vampiric Dragon [as per the v.3.5 template] and then makes a pact with Entropy | roll on Immortal Power Table with +1/+0 bonus: 4+1=5, 3; renegade Temporal [9th, NE] Immortal, Sphere of Entropy)
Roll: 8+3+1=12 (killed in a battle with an Alien Immortal [Eibborst])
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

HEX MAP: Tharheim Region

Post by Knightfall » Fri Oct 18, 2019 5:22 pm

Link: Tharheim Region
Full-Sized Map: Hex Map

Tharheim Region
Here is (a link to my blog of) my final draft of what I am calling the Tharheim Region. Note that I haven’t named the dragon lairs or mines on this map, as the amount of text on the map is very dense. Those locales will be detailed on any future Hexographer maps of sections of this region at a smaller scale. (I’ll likely do at least one map for the Streelands [already in progress -KF].) As well, I’ve not named all the smaller territories. Most of them are named for the largest community or fortress. Territories with only a tower or fort are considered to be knight-holds. There are many of these sorts of territories in the Autarchy of Amsorak, Auld Glantri, the Land of the Fire Blossoms, and the Streelands.

After the end of the Devastation War in AC 1074, a great deal of what was once Aengmor/Old Alfheim or the Republic of Darokin came under the control of either the orcs of Thar or the expansionist hin of what is now The Empire of the Ten Shires.

However, there are parts of Old Darokin that are dangerous and unclaimed and the western lands of Old Darokin are now collectively referred to as the Streelands (politically). These Darokin Wilds are a mixture of badlands, dead forests, desert, poor grasslands, and scrubland. Most of the badlands and desert are under the sway of powerful desert fey, and the large fey encampment called Azurewind is de facto capital of the Streelands. However, these fey rarely get involved in the politics of the humans, dwarves, elves, orcs, and outcast hin that live in the villages of the Streelands. They concern themselves more with the Wilds and making sure they are protected from outsider invaders and internal warmongers.

You can see part of what is left of the Broken Lands and the Principalities of Glantri in the northwestern lands of this region. A massive crater in what was once Belcadiz boils with lava and spews ash; it is a remnant of a crashed Alien sphere-ship during the Devastation War. An ancient red dragon of Alien origin has taken up residence near the crater in an active volcano. The dragon’s true name isn’t known but those that have seen it say it is a horror to behold with tentacles sprouting from its head and jaws like some sort of primordial beast.

The ruins of Glantri City sit on the edge (with some of the ruined city within) the Rift of Razud; the earth fissure was the result of a massive earthquake at the end of the Siege of Glantri City (AC 1018-1023). The Immortal Razud was killed by three of the invading Alien Immortals (Babylos, Chavol and Steoss) and Glantri City was destroyed. At the bottom of the fissure is a dark fungal forest filled with dark alien creatures best left to the imagination. The Rift was created before the Belcadiz Crater (no date for that event yet, but it happened within years of Glantri City falling.)

Northwest of Auld Glantri are the lands known as Royaume de Autreterre. These legacy lands of Glantri are ruled over by newcomers from the alternate dimension of Laterre. (I’ll write more about it at a later date.)

The Old Broken Land are even more broken than they used to be and most of the old humanoid strongholds in the region now lies in ruins or have been claimed by bandits, monsters, refugees, or even The Bleak. High Gobliny fared the best in the western half of these lands, although both the Red Orclands and Trollhatten survived. The Red Orclands are now ruled over by a female Blue Dragon (of unknown origin) named Yrlapha, although she only asks for a tribute of flesh from the Red Orcs once every five years. Yrlapha appeared in the Old Broken Lands in AC 1086 and has ruled over the Red Orclands since AC 1092. Trollhatten is much as it was before the Devastation War, although the trolls there are younger and meaner.

Azmar, also known as the Grand Duchy of Azmar (but only by its own people), was once part of the Streelands, or I should say the Township of Azmar was once part of the Streelands before it broke its alliance with the fey of Azurewind and went independent in AC 1140. The Duke of Azmar, a man named Tristan Bonechaser, is thought to have either orc or hobgoblin blood in his ancestry. Duke Tristan holds sway over Azmar with an iron fist in a velvet glove. Soon after he took control of the township he went on a building spree to create a stranglehold on the headwaters coming down from the mountains near the Valley of Khyr. However, much of Azmar remains wild and unclaimed and Duke Tristan hopes to lure young adventurers to his banner so he can push his Grand Duchy deeper into the borderlands of Old Broken Lands, as well as annex the Barony of Galene, the County of Steffburg, and the Spurwatch Knight-Hold.

The mountain realm simply known as Chanythr is the main opponent to Azmar in the region. It is a mysterious land ruled by powerful sorcerer-monks that came to the world in AC 1082. These Chanythrians prefer to keep to themselves but Chanythr has continued to grow, slowly, over the last century. The town of Rythr is the only know community within Chanythr’s borders, and it believed to be made up primarily of humans. The realm’s borders are protected by soldiers stationed at one of the towers known as The Three Lions. The sorcerer-monks of Chanythr do not like Duke Tristan and the feeling more than mutual. Duke Tristan considers the Chanythrians to be just more ‘alien’ invaders. The Chanythrian’s politics have always been peaceful but they will fight for their lands.

New Corunglain and the Zywolf Lands are two closely intertwined lands that were founded after the Devastation War. New Corunglain is a land of survivors. New Corunglain takes its name from the nearby Ruins of Corunglain (a city of Old Darokin) but not all who live in New Corunglain are descendants of the Darokinians. There are a handful of Thyatian families from what was once the Kingdom of Karameikos, as well as some lowborn Glantrians (they’re not as numerous as the Thyatians, however). The Zywolf Lands is a land full of bitter dwarves, elves and gnomes (as well as fey) who are vengeful towards both the Alien Immortals and anyone who accepts the idea of their followers remaining on Mystara. Zywolvians can be quite suspicious of peoples from other lands other than New Corunglain; however, the Zywolf fey usually have good relations with the desert fey of the Streelands. The two allies hold the line between the Old Broken Lands to the west and the newly risen Kingdom of Tharheim to the east.

That kingdom, mainly of orcs, humans, and goblinoids is ruled from Tharheim City in the center of what is called the Aengmor Crater. Orcs always rule in the Kingdom of Tharheim but other races aren’t forbidden from joining the kingdom, which means its communities are quite racial mixed. There are dwarves living alongside orcs in the Dwarfgate Mountains and gnomes living in the Duchy of Dreamfall. Kobolds live as nomads in New Kol and have dealings with the nomads of the Streelands. Old racial hatreds aren’t as big a deal as survival vs. the followers of the Alien Immortals. However, elves and hin are not welcome in Tharheim! This makes Dreamfall, the Baronies of Fenbrooke and Inlashar, and the Counties of Clinir and Zodon highly contested versus The Ten Shires and Zywolf Lands.

The Kingdom of Tharheim is the first line of defense (for the lands to the west) from the Alien Realm known as the Dictatorship of the Broken Inferno. Those lands are what was once Rockhome, but are now in the hands of the followers of the Alien Immortals. The peoples of Tharheim take their position as Defenders of the West very seriously, although they rarely come to the aid of The Ten Shires. For while there is an outline of a rough mutual defense treaty between the Ten Shires and Tharheim, it isn’t formalized in writing. The demihumans and the fey of the Zywolf Lands would rather die than ever ally with the orcs of Tharheim, which is the one point of contention between the Zywolvians and the citizens of New Corunglain.

The Land of the Fire Blossoms is what is left of the Ethengar Khanate, which isn’t much. Most of the region is now unbearable deserts or poor grasslands. As well, the region is tainted by the ‘castoff’ of many dead Alien Immortals which has corrupted many of those who chose to live there. There are parts of the land that are untainted and those regions are hotly contested. But all take shelter when the massive sandstorms roll across the lands. These sirocco winds can burn the skin right off a person. (I’ll write more about these lands at a later time.)
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Streelands

Post by Knightfall » Thu Oct 24, 2019 7:22 am

Streelands [Full-Sized Map]
This was one of the hardest hit regions during The Devastation War. Numerous mortal and Immortal battles were fought across the Streel Plains of the old Republic of Darokin. The fanatical followers of the Alien Immortals believed that taking Darokin and Glantri (and to a lesser extent, the Empire of Thyatis) would break the will of the peoples of the Old Known World. Thus, from The First Onslaught in AC 1013 to The Streel Onslaught of AC 1025, Darokin was the primary ongoing battlefield of the Devastation War.

The Darokinians made the followers of the Alien Immortals fight for every inch of territory. As well, dozens of Immortal deaths on both side of the war, left a lasting scar on the Streelands (as well as other parts of the Old Known World). It has taken over a century for the lands to rebound to the point shown on the map. For the longest time, much of the what was once the Streel Plains was considered unlivable. It was only after the founding of New Corunglain to the northeast in AC 1145 that civilization began to take root in Old Darokin.

Before that time, The Darokin Wilds were just that, wild and dangerous. In many ways, much of the Streelands is so magically raw that it is unlikely that all of it could be reclaimed by the descendants of Old Darokin and not all of them care to try. The various Counties and Knight-Holds of the western half of the Streelands survive year to year either by force of will or force of arms. The most successful of these is the Barony of Rondeth, which was a county up until AC 1190. Rondeth, like all the lands of the Streelands owes its continued existence to the rulers of the region, the Court of the Feysong, which rules from the massive encampment known as Azurewind in the Windswept Cactus Forest.

The Windswept Fey control most of the cactus forests of The Darokin Wilds and they stand as Watchers over the haunted ruins of the western half of Old Darokin. It is considered taboo to enter most of these ruins unless accompanied by a Fey Watcher even though most of them are way-points along the trails of badlands and desert of The Darokin Wilds. This includes primarily the ruins of Ansimont, Darokin City, Favro and Wrasseldown. (Note, however that the cursed ruins of Darokin City lie south of the border with Daroshire of the Empire of the Ten Shires.)

Here is a list of all political divisions for the Streelands. I have added some key details for each entry.

Barony
Barony of Rondeth: Rondeth became a barony in AC 1190. This land of primarily humans and dwarves is one of the strongest allies of the Windswept Fey of Azurewind. Rondeth is notable for the number of (safe) working mines, as well as Haldemar’s Temple (dedicated to the [in]famous risen mortal). Baron Nicholas Inglis wishes to annex the Unclaimed Territories to the east including Grenfell Ranch and the Vyvyan Clan but is hesitant to ask the Court of the Feysong so soon after they approved his ascension to baron. The humans of Rondeth refer to themselves as Rondethians.

Counties
County of Akorr: This county is populated primarily by humans known as Akorrians. There are shazaks living along the western edge of the county but Countess Nessa Penhallow doesn’t consider them part of Akorr. On the southern edge of Akorr sits the cursed forested lands known as the Ashwood, which is haunted with undead both corporeal and incorporeal. Akorr claims a section of the northern edge of the woods but these lands are controlled more by ropers and the undead. The county has one true community, Akorrton. There is an old destroyed village at the eastern border of Akorr; its name has been lost to history but it was built after the Devastation War.

County of Corunton: This county is populated primarily by humans and gnomes. The humans here tend to call themselves Coruns and they have no interest in aligning with the ‘Coruns’ of New Corunglain who they see as interlopers not true descendants of Darokin. The gnomes of Corunton tend to live as nomads and farmers. The aged Count of Corunton, Caden Mellin, considers the lands along the edge of The Pit to be his to annex once the Court of the Feysong approves his petition. In truth, he considers their favor to be a minor inconvenience that he often ignores. If it wasn’t for the Knights of Halav stationed along Corunton’s northern border (and the numerous Dark Wings), he’d have taken the Pitlands years ago. The county has one village (which the county is named for) and a reinforced inn known as The Streeltrench.

County of Crows: This county is populated primarily by humans who refer to themselves as Crowfolk. The people of this county prefer to keep to themselves and aren’t fond of a having to bow in fealty to the Windswept Fey. They also have little love for elves and often argue with Westmarkers over logging rights. Count Theodulf I cares little for alliances and would forcefully annex all of Westmark and the unclaimed lands southeast up to the border with The Feysong. The county has one true community, the village of Crowhill. However, both Dynarath Crossing and the Duskglade Bridge could be considered thorps if they weren’t used primarily as military watch posts. The County of Crows is famous for The Black Bird Inn, which is considered a boon to adventurers traveling south in search of lost treasures in the Ashwood and/or Western Badlands.

County of Renn: This county is populated primarily by humans who refer to themselves as Darokinians (or as Rennites), as well as the elves encamped in the Rennwood. The humans of Renn are the descendants of the original families of Rennydale. The current village of that name is the third to have been built on the site of the ruins of the original town that was destroyed during the Devastation War. The families refuse to give up their lands and pay lip service to the Windswept Fey. They accept the elves living in the small wood, as long as they don’t harass citizens hunting in the wood or looking for firewood. (Rennites prefer to use deadfall wood for their fires but will cut down younger trees when the winters are harsh.) Renn is one of the oldest counties in the Streelands, although its borders have shrunk over the past five decades. Rennites resent the exiled hobgoblins living on the Plains of Daelbar. Renn is currently in the middle of naming a new count.

County of Vesubiton: This county is populated primarily by humans and they refer to themselves as Darokinians (or rarely as Vesubites). The county is considered wild with few structures and only one community of note, for which the county is named. This county watches over most of the Southern Road that stretches from the eastern edge of the County of Corunton to the Temple of Siaron. The Darokinians of Vesubiton are closer to New Corunglain, politically, than to the rest of the lands of the Streelands. Countess Vanessa Zeltser has considered a formal alliance with New Corunglain for over two decades, but she knows that the Court of the Feysong would consider such an alliance an act of treason. The Windswept Fey wouldn’t care if the people of Vesubiton picked up and moved into New Corunglain, but the lands of the county belong to the Streelands.

Hawk County: This county is a dangerous land populated primarily by humans and dwarves. Hawk County stands in between the Ashwood and the Webwood and often deals with the worse denizens of both. The only community of the county is the large village of Hawkburg and its people are miners with a few ranchers. Ranching is a dangerous way of life here and most prefer to brave the mines instead of the scrub hills and plains of the county. The large tower known as Sashen Keep stands on the southern border of the Ashwood and those that choose to become soldiers instead of miners either end up stationed in the tower or patrolling the northern border of Torhold. Hawk County got its name from the giant hawks that are common in the region. The last count of the land died two years ago without an heir, and no one has stepped up to claim the title. If no one claims the title within a year, the county will be downgraded to a territory by the Court of the Feysong.

Steffburg County: This county is populated primarily by humans and its people refer to themselves as Steffians. This county is believed to have been founded by refugees from Old Karameikos by its neighbors. The truth is that Steffians have no connection to that pre-Devastation War kingdom. Steffians originated on an alternate prime material world known as Enkuna and were brought to Mystara against their will (as slaves) by the followers of the Alien Immortals. They keep their connection to the Alien Immortals a secret from all but the Court of the Feysong who don’t hold it against the Steffians. The humans of this county are nearly fanatical in their devotion to the Windswept Fey and often keep an eye out for disloyalty from the peoples of Ardell, Erdelar and Spurwatch.

Tailor’s County: This county is populated primarily by humans, although no one race dominates here. The county is a legacy of Old Darokin and its people call themselves Darokinians. It is even more dangerous than Hawk County and its eastern borders are protected by two towers: Eldrock Keep in the north and Highborn Tor in the south. The western half of the county has a giant bee problem, which tends to keep those lands empty. The inn known as Londredru Lodge caters more to the exiled Traladarans living in the Akorros Swamp than the citizens of Tailor’s County.

Clans
Ashblood Clan: This is a goblin clan living in the Akorros Swamp; they are under the sway of a undead actaeon of the Ashwood and do not pay homage to the Court of the Feysong.

Clan of Candec: This is a clan of exiled Traladarans living in the scrub hills just north of the Akorros Swamp on the western edge of the border of the Streelands. The clan sends a yearly tribute to the Court of the Feysong, which usually includes the honey of giant bees.

Coveneye Clan: This is a goblin clan living in the Akorros Swamp; they avoid the undead of the Ashwood and often war with the nearby gator men. This clan doesn’t recognized the rule of the Court of the Feysong.

Dowrick Clan: This a small clan of humans that once lived in Ardell. They tend to be isolationists and have been known to kill outsiders near their new territory. They don’t recognize the rulership of the Court of the Feysong and often ally with the wild goblins living nearby.

Drabek Clan: This is a clan of exiled Traladarans living the Akorros Swamp. They pay tribute to Court of the Feysong only when forced to by the Tarcanu Clan. The Drabeks live more like goblins than humans and there are mongrelfolk among them. They hunt the smaller dinosaurs of the swamp for meat.

Drifthill Clan: This human clan tends to encamp near the eastern border of Hawk County during the summer and in the hills of the Western Badlands in the winter. They often fight skirmishes with the nearby gnolls and avoid the chimeras of the region whenever possible. They have good relations with Skyrake Keep, and when times are brutal, the Knights of Skyrake will take in and care for their sick and elderly.

Falloone Clanhouse: This clan of humans has strong ties with the denizens of the Windswept Cactus Forest. When not gathering together at their clanhouse, they live as nomadic hunters in the unclaimed lands surrounded by The Feysong, Old Thogmor, County of Crows, and Westmark. Coyote pelts are a sign of prestige among their leaders.

Grenfeld Ranch: This is a human clan who survive by ranching and they protect their lands with vigor. While they respect the Windswept Fey, they don’t ask their permission to fence in new pastures. This often brings them into conflict with the Vyvyan Clan.

Hendthon Clan: This large human clan sits along the borders of both the County of Renn and the Battlefield Fields. They are more settled than most of the other nomadic clans of the Streelands and they have petitioned the Court of the Feysong to make their lands a territory.

Innkeeper’s Ranch: This large clan will likely become a territory by the end of AC 1200. The clan is primarily human but they allow anyone to pass through their lands. They welcome centaurs, dwarves, elves, gnomes, and even hobgoblin exiles at the Ranch, which is not only a clanhome, but also a large inn and shrine to the Immortal of the Sphere of Creation known as The Innkeeper (the risen mortal Luthier Sforza).

Kalmian Clanhouse (within The Glynn): This is a clan of feytouched humans that exists within the borders of the fey land known as The Glynn. It is beleived that this clan’s people were once Glantrians.

Moonsinger Clan (within Erdelar): This is a clan of elves that were exiled from New Corunglain five years ago. They have been allowed by the Court of the Feysong to settle, semi-permanently, in the Territory of Erdelar, as long as they stay south of the dead woods. The humans of the territory do not consider them true citizens of the territory.

Shaxidor Clan: This is a clan of elves that lives wild along the northeastern edge of the Plains of Daelbar. The clan is a mix of old Alfheim elves with new feral elves that arrived on Mystara soon after the end of the Devastation War. The Immortal Patron of the Feral Elves is named Khilseith, The Desert Runner; both the feral elves and their Immortal patron originated on a world known as Tacir where Immortals were unknown until only three centuries ago. Khilseith is the oldest of the Immortals of that world.

Tarcanu Clan: This large clan of exiled Traladarans live in the Akorros Swamp and they are the largest Traladaran clan that willingly pays homage to the Court of the Feysong. The clan was once a small family of little note in Old Karameikos and when the bulk of their neighbors chose to leave for Far-End, they stayed behind and helped found New Traladara. However, again their family was pushed to the side so they chose exile rather than be forced to bow down to these they saw as unworthy. They first petitioned the hin of the shires to give them lands but were rebuffed. Eventually, they found their way into the Streelands where they petitioned the Windswept Fey to allow them to settle. The Court of the Feysong gave them the responsibility of watching over the Akorros Swamp and the other exiled Traladarans already squatting there.

Vyvyan Clan: This clan of Traladaran humans live as nomads in the Unclaimed Territory east of the Barony of Rondeth. They are not exiles and chose to settle here shortly after the Devastation War ended. They have good relations with the peoples of the Barony of Rondeth and the entire clan travels to Azurewind to pay homage to the Windswept Fey every year without fail.

Zinnian Clanhouse (within The Feysong): This is a clan made up primarily of elves and feytouched humans. Little is known of them outside of The Feysong. Traders traveling the trail from Westmark must agree to have their eyes covered while passing through the lands around the clanhouse. It is rumored that there might be another Saguaro of the Sun located near the clanhouse.

Fey Lands
Benezan Oasis: This oasis is claimed by the Windswept Fey, but traders and nomads are welcome here, as long as they don’t stay long.

The Bronze Spring: This small oasis is watched over by the bhukas of the Streel Desert, but they don’t interfere with travelers. The bhukas are strong allies of the Court of the Feysong.

The Feysong: This is the heartbeat of the fey lands. The Court of the Feysong rules over all of the Streelands from Azurewind, although they tend to ignore those lands not connected to the badlands, desert or plains or without living forest. They protect the land more than they do the people living on the land. However, the Windswept Fey have a strong kinship with elves and there is a large numbers of elves in The Feysong. These elves (including both native Mystaran elves and the feral elves of Tacir) tend to the Saguaro of the Sun known as The Perisan Saguaro. Humans rarely visit The Feysong unless there to offer tribute. What is known is that the Feysong is eerily beautiful and quiet. Life abounds in the cactus forest.

The Glynn: This fey land is populated by desert fey, feytouched humans and feral elves. Its existence revolves around Saguaro of the Sun known as Greenblaze. Travelers are only allowed to stop and stay at the inn known as the Glynnhouse.

Redsuns: This is an encampment of fey that refer to themselves as Redsuns. They watch over the border with New Kol and hate kobolds with a passion.

Starrays: This is an encampment of fey that refer to themselves as Starrays. They watch over the border with New Kol but are less hateful towards kobolds than the Redsuns.

Thundering Oasis: This oasis is controlled by the Windswept Fey and feral elves. The oasis often has to deal with attacks from predatory dinosaurs (sometimes ridden by angry kobolds).

Knight-Holds
Boulder Point: The unnamed fortress that sits atop these hills was constructed over 80 years ago. It has fallen to the monstrous spiders and undead of the Ashwood countless times over the decades, but eventually, a new group of adventurers braves the haunted woods around it to reclaim it. The last group to try this died horribly over fifteen years ago. Since then, it has stood open, unclaimed, and full of monsters.

Eastmark: This knight-hold is more pastoral than most with that political designation. It is populated primarily by humans with fey living in the rocky desert and nomads living along its fringes. Farming and ranching are a way of life in Eastmark although its a tough life. The only fortified building in the knight-hold is the Eastmark Inn.

Erdelar: This knight-hold was once a county. Troll attacks decimated the population of humans who now cling to their farmsteads and clanhouses with a tentative grasp. Recently, the Court of the Feysong have allowed a group of elven exiles settle in the southwestern region of Erdelar, which has annoyed the humans of Erdelar Hill. That collection of farms once surrounded a growing town, but it fell to the trolls of the Old Broken Lands eight years ago.

Old Noren: This knight-hold is populated primarily by humans, although its population is sparse. Besides the travelers staying at the Norenhill Inn and the soldiers of the Noren Tower, there are few structures of note here. A ruined tower sits near the borders with Daroshire and radioactive wastes surrounding the ruins of Darokin City. The rest of the knight-hold is home to nomads and monsters.

Old Thogmor: This knight-hold is populated primarily by humans and is watched over by soldiers stationed at Hillfoot Tower. There are two camps in the knight-hold with very different purposes: The Shadowhand Enclave is a camp of rogues and shadow wizards that are descended, indirectly, from the wizards of Glantri. The Tents of Gillam are a collection of traders that have discovered an old ruin from the time before the Devastation War. The other main structure in the knight-hold is the fortified roadhouse known as the Thogwall Inn.

Skyrake Keep: This knight-hold is a fortress of knights that watch over the unclaimed lands near The Glynn, Hawk County, Old Noren and Torhold. The knights here expatriates from all four of those lands and have come together to create a new knight-hold to try to push back the chimeras and gnolls of the scrublands, as well as the various arachnid monsters of the Webwood.

Spurwatch: This knight-hold is a land in turmoil. It is populated by not only dwarves and humans but also by orcs that have migrated here out of the Old Broken Lands. The dwarves are the strongest here while the humans are the weakest. None of the races work together and the Court of the Feysong care little for this land. They consider it more a part of the Old Broken Lands. However, since Azmar broke away to form its own ‘grand duchy’, the Windswept Fey are worried that Spurwatch might do the same thing or join Azmar.

Westmark: This knight-hold is well on its way to becoming named a county. It is populated primarily by elves and humans who work together in harmony. The elves watch over the forest lands (including the Tree of Life known as Littlebranch) while the humans watch over the plains and pastures. The humans and elves of Westmark have good trading relations with the hobgoblin nomads of the Plains of Daelbar. Old hatreds have been set aside and there are now a few mongrelfolk families in the knight-hold. Westmark Tower stands as a beacon of solidarity between the elves and humans. When (not if) Westmark becomes a county, it is believed that the first count will be the head of the House of Ungust, Lord Ungust III.

Territories
Ardell: This territory is both heavily settled and wild. There are three villages in the territory including Galene, Irieton, and Trophia. However, those communities are more rivals than allies, although Galene and Trophia are less hostile to each other. Note that Azmar used to be part of this territory before it broke away from the fealty of the Court of the Feysong. Since its departure, the bickering and skirmishes have gotten worse in the territory. This territory is populated primarily by humans, although there is a large elf camp in the forest hills near the border with Chanythr. There are four towers in the territory including the Ardelphia Gate, Greykeep, Pendel Keep and Sierrawatch. Each village is responsible for helping to fortify these towers but more often than not they fight over them. Ardell is named for the large bridge that stands in the center of the territory near the pre-Devastation War ruins known as Ardelphia. Ardell has two inns of note, two major mines, and two Devastation War ruins. The inns, The Gate Inn and Waywatch House, are considered neutral ground. Galene controls the Ironmount Mineshaft while Trophia controls the Orthedan Mine.

Battlefall Fields: This small territory sits between the County of Renn and Westmark. The territory is primarily a human-controlled region made up a small unnamed inn (mainly for locals), an old clanhouse used as meeting lodge and a large ranch. The territory’s name comes from numerous battles being fought in the region during the Devastation War. The territory is littered with rusted weapons and old trenches.

Old Mond: This territory is populated primarily by humans exiled here by the Court of the Feysong from other regions in the Streelands. There aren’t any communities here and survivors gather together in the fortress known as Mondkeep. Mining and soldiering are the only occupations here. Old Mond is a deadly place due to the spiders’ nest and the dungeon known as Voidblaze, However, Torhold is much worse (see below).

Orcfall Oasis: This oasis territory is controlled, surprisingly, by orcs who are allies of the Court of the Feysong. The name comes from the initial clashes between the original orcs who claimed the oasis and the fey who objected to their presence. Now, it is a primary trade route between the Streelands and Daroshire. The orcs here are considered ‘civilized’ by their angry wild kin living as nomads and raiders in Daroshire.

Torhold: This territory is populated primarily by humans exiled here by the Court of the Feysong from other regions in the Streelands. They are the worst of the worst of the exiles and Twisted Tor is a dark and evil place full of blackguards and other followers of Entropy. Spiderkin is a source of great evil and the giant spiders in this territory are often fiendish in nature. Deathknell was once a bastion of good that was corrupted and ruined by the Slatehaven Family. The Slatehavens are a family believed to have been thralls (and might still be) of the Alien Immortals. The only good place in Torhold is the encampment known as Stonegulch. The camp is run by a cabal of good druids that help those that wish to flee Torhold into Old Mond or Tailor’s County.
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

User avatar
Knightfall
God Emperor of Kulan
Posts: 4581
Joined: Sat Jun 05, 2010 9:36 pm
Gender: male
Location: Edmonton, AB
Contact:

Re: [KF's Mystara] The World Unknown

Post by Knightfall » Thu Oct 24, 2019 9:48 pm

My next hex map is going to be the Empire of the Ten Shires. :)
Robert Blezard | Knightfall's Almagra and Otherworlds | Knightfall Press | Kulan World Journal | Spelljammer Gone Wild
"I write; therefore, I am!"
Homebrewed Worlds Index
Moderator for World of Kulan. My moderator voice is BROWN-ORANGE.

Post Reply

Return to “Homebrew Worlds”