1 Mile Hex Mapping

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Robin
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Re: 1 Mile Hex Mapping

Post by Robin » Fri Dec 30, 2016 5:07 pm

Though I am now hospitilized, I remembered that I had a memory stick with some basic D&D stuff on it.
Never knew that a hospital has even crapier PC's than my own, but alas, it has internet and the Memorystick has more memore than the pc...lol
Whatever...to refuse to succumb to the drearyness of lying down, and continue to fight my depression they allowed me to work on my maps.
As I do'n have access to most sources, I had to create something anew or improve something done earlier.
Hence here
Though not in a 1 mile but 8 mile, it still reflects my style of workhttp://6inchnails.deviantart.com/art/Th ... -654294133
Hope you like it still
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Re: 1 Mile Hex Mapping

Post by micky » Fri Dec 30, 2016 8:55 pm

get well and get out of there soon Robin. You are after my own heart though, one never leaves home without one's D&D projects :lol: :cool:
He does not have a mandate. He does not have large congressional majorities. If a small minority in the Tea Party could stop President Obama, then we the majority can stop a petty tyrant named Trump

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Re: 1 Mile Hex Mapping

Post by Robin » Sat Dec 31, 2016 7:37 pm

i'm under supervision, but i might be released soon. so...indeed i'll be back.
i am allowed internet only shortly, but the olde pc there enables my memory stick to get me able to work on things i've don not a long time.
there is thus goodness in my depressed stupidness


Anybody a response/reflection on the Arch of Fire map?
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Re: 1 Mile Hex Mapping

Post by micky » Sun Jan 01, 2017 8:55 am

Robin wrote:i'm under supervision, but i might be released soon. so...indeed i'll be back.
i am allowed internet only shortly, but the olde pc there enables my memory stick to get me able to work on things i've don not a long time.
there is thus goodness in my depressed stupidness


Anybody a response/reflection on the Arch of Fire map?

:D good to hear Robin. We'll have a virtual party in the Glantrian thread to celebrate when you get out.

As far as the Arch of Fire itself, technically flawless to this idiot's eyes.

However I am drawn/distracted/interested by the lack of overall heights in altitudes around the arch of fire.

Perhaps it is just the Glantrian alpine snob coming out in me... but 5000 odd feet....those are hills not mountains :lol: You ain't a mountain until you hit perhaps 4 to 5 thousand feet rise .. over 'level terrain. I'm seeing at most a couple thousand feet.
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Re: 1 Mile Hex Mapping

Post by Robin » Sun Apr 02, 2017 11:32 pm

BROKEN LANDS

Ok... the Broken Lands maps thus far, all together

Map of the Eastern Half of the Broken Lands, 1 mile per hex. http://pandius.com/Broken_Lands_East.png
This map is finished, checked, updated and checked again.

Map of the Western Half of the Broken Lands, before the meteor, 1 mile per hex. http://pandius.com/broken_lands_west_be ... aqse4f.png
This map is 99% finished, is still checked, thus may be updated later. If you find a flaw please inform me ;)

Map of the Western Half of the Broken Lands, after the meteor, 1 mile per hex. http://pandius.com/broken_lands_west_by ... apkwdm.png
This map is 79% finished, some details will be inserted, but thus far it is usable, thus may be updated later. If you find a flaw, or have additional information you think I need, please inform me ;)

Map of Redstone, before the meteor 1 mile per hex. http://pandius.com/redstone_by_6inchnails-darew7d.png
This unfinished map (finished 60% orso) of the Silver Sierras and Redstone Glantri is still being worked on together with our famous Micky of Glantri. We released it though more information may alter the map greatly on location.
Apparently this tricky mage has buried himself in family troubles of the Ambreville family again...or delved a bit too deep in Glantrian military- or Great School of Magic- secrets and proceedings, or he is on the run for some Redhead,...eitherway he might be in hiding...I am certain he'll pop up again soon, singed, electrified or smoking, but smiling with more new information.
If you have additional information belonging to this region, just inform me. :lol:

Btw for those who do like large maps, I have made these maps in such a way they do overlap to form a huge gigantic (Gargantuan??) map if printed out.
This way you have two maps of the region; before and after Meteor;
1 Before Meteor composed of; Broken Lands East, Broken Lands West Before Meteor, Redstone/Silversierras
2 After Meteor composed of; Broken Lands East, Broken Lands West After Meteor, West Crater (this one will be releades later)
Eitherway if you do...you need a large wall :P :mrgreen: if you do send a pic please ;)


Sorry Micky :twisted: I couldn't resist this Jest. :mrgreen: :o Hope you don't mind :mrgreen:
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Re: 1 Mile Hex Mapping

Post by Irondrake » Sun Apr 09, 2017 3:12 pm

Simply AMAZING work, Robin. Just downright AMAZING.

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Re: 1 Mile Hex Mapping

Post by Sturm » Mon Apr 10, 2017 11:03 am

Great maps indeed and very useful!

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Re: 1 Mile Hex Mapping

Post by Robin » Mon Apr 10, 2017 8:11 pm

Sturm wrote:Great maps indeed and very useful!
Irondrake wrote:Simply AMAZING work, Robin. Just downright AMAZING.
Thanx..feeling almost proud :oops: :mrgreen:

Please check and inform me of any flaws, even if minor :shock: ...Then I can repair that. ;)
As most of these maps still need work on it to be done, you will surely find flaws in those. :o
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Re: 1 Mile Hex Mapping

Post by Robin » Sat Sep 08, 2018 8:45 pm

So...Now I have almost reached the end of my secret Project, I can continue my work on the 1 mile maps.

I decided to continue with the Broken Lands West and the Ethengar Khanates.

For Ethengar...I have made some research and translations.
This I did on a readjusted replica of Thorfinn Tait's Replica of the Gazetteer 10 map of the Ethengar Khanates.

This map is thus used as a research tool for my upcoming 1 mile maps of the same region.

This map is different in one aspect only (as of yet);
I have named all the Hakomon Sites named by me after Ethengerian (Mongolian) names/translations.
and Area names are translated to Ethengerian (Mongolian).

Ethengar names in Ethengerian

I releas this here early, as the naming, could well be used by DM and players already traversing in , from, or to the region.
Hope you like it....I did at least, and it inspires me for the mapping.
I will return soon, with some discussions, as there are some flaws, mistakes, and contradictions on the mapping matter here.
I hope to get these clarified then.
Enjoy

PS Sturm, you have created several very very interesting locations in Ethengar 2300BC, and such (for threshold for example).
Could you give me a list with names, what the locations actually are(ruin, magic spot, settlement, etc), and where to find them on the map, and if they would have a chance to remain existing in 1000AC+ (be it intact, used otherwise, or as ruin). I intend to use them as detailing in the 1 mile hex mp, so you understand my request to be as detailed as possible.



The main source of information is Gazetteer 12 Golden Kahn of Ethengar
Last edited by Robin on Fri Sep 14, 2018 5:55 pm, edited 1 time in total.
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Re: 1 Mile Hex Mapping

Post by Sturm » Sun Sep 09, 2018 9:29 am

Hi, 2300 BC is the setting devised by Chimpman, maybe it was his map you are referring to? I may have something too in Threshold article but I will have to check the issues tomorrow..

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Re: 1 Mile Hex Mapping

Post by Robin » Sun Sep 09, 2018 12:10 pm

Ah...ok...thanx....Then the question is also for our Chimpman. :lol:
I remember proofreading an adventure in or near the Blacksands, yet can't remember who made it, and even if I find it, i won't know its state in 1000AC Ethengar. So I need the input of the creator of those sources to reflect this.

Anyway. ANY information in addition to canon, about Ethengar (or better said the area) in past and present written/created by anyone is welcome. So spill your guts and relate to me this information ;)
Could you all (and I mean ANYONE reading this) having any information on Ethengar beyond the gazetteer, which could be useful on a map; give me with these names/locations, what these locations actually are(ruin, magic spot, settlement, etc), and where to find them on the map, and if they would have a chance to remain existing in 1000AC+ (be it intact, used otherwise, or as ruin).
As I intend to use them in the 1 mile hex map, so you understand my request to be as detailed as possible.

The more information I have the better 1 mile hex map I can create

I am digging now through the Ethengar Gazetteer, and especially the Dragonlord Chronicles...again...sigh.... for tidbits of information,
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Re: 1 Mile Hex Mapping

Post by Robin » Sun Sep 09, 2018 6:28 pm

Ok... research commencing
Please think with me in this. any input is more than welcome
Would you not agree with me this article, almost completely describes the World Mountain?
Ol Doinyo Lengai
(more Pictures here.
It explains the ashes (natron crystals), the blacksands (turning white in time, the constant activity, the mudd pools as per gaz 10, the only thing not included would be a perpetual shroud...as many think the mountain has....however, nowhere in gaz 3 (and I stand corrected if I am wrong) it is described the mountain is in a state of perpetual darkness (or shroud). Any darkness I found is easily described as being evening or night, or coverage by heavy clouds (ash clouds??).
As being the only single mountain on a plateaus which also suffers gigantic depressions, a volcano like this would explain all.
It also would explain the energy source of the Planar portals, the interest the Blacmoorians would have had (high mineral/energy source), it would explain the dwarven interest later, and could well explain the almost circular spreading of magical Hakomon locations...(as if they were ejected and came to be on impact).

Keep in mind this whole region is nearby volcanic active (the whole Broken lands, the volcanoes in the Collssus mountains, Glantri and in the north of Ethengar...the location would thus be exccellently explainable.
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Re: 1 Mile Hex Mapping

Post by Sturm » Mon Sep 10, 2018 11:36 am

In Threshold issue #15 I described the Wilderness of Ethengar, page 236-241
Chimpman made maps of the Known World from 2000 to 1700 BC here: http://pandius.com/kworld_h.html but you were referring to his Engyr's Game adventure which was on Threshold issue #16, page 170-195
I also made historical maps of the Known World in Threshold issue #12, Past Ages of the Known World article: http://pandius.com/kwpstage.html

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Re: 1 Mile Hex Mapping

Post by Robin » Mon Sep 10, 2018 2:25 pm

Sturm wrote:
Mon Sep 10, 2018 11:36 am
In Threshold issue #15 I described the Wilderness of Ethengar, page 236-241
Chimpman made maps of the Known World from 2000 to 1700 BC here: http://pandius.com/kworld_h.html but you were referring to his Engyr's Game adventure which was on Threshold issue #16, page 170-195
I also made historical maps of the Known World in Threshold issue #12, Past Ages of the Known World article: http://pandius.com/kwpstage.html
Thanx Sturm ;)
I begin diving in the Information.
It was an adventure indeed, so you might be right.I'll check it ;)

I compiled all the maps together depicting only the Ethengar region, just to easily image any changes. By doing this an awesome amount of information can be found herein...So thanx both you Sturm and Chimpman/J.Calvin :lol:

To see the compilation; https://sta.sh/015d8f0ifnvk

I will try to create a history line based on all the geomorphological, biological and cultural effect. :geek:
A lot of settlement are found already; especially the Karghthyne and Demehvand have left behind traces...I wonder if these would be ruins, totally gone, or absorbed into newer structures. I do not believe any of these would be lost(not discovered) as the region is heavily traversed/scouted/and thus at least basically known.
The 1700 BC map does not have the lake included. Yet a lake of this size does not dissapear suddenly and reappear later. The Geomorphological History of the Broken Lands created by me explains this in detail. Yet this year would be the beginning of the decline of the lake and its functionality to the locals (as it is greatly affected by dust/toxins in the ages following).
Important to notice is the appearance of the lakes in the Depressions of Ethengar, together with an new river from Rockhome, and the activation of World Mountain 1700 BC (this would also suggest a volcano-which was sleepin or minor active before--see posts above)

I tend to ignore the many white spots on the 1500 BC map, as they are not equal to the before and afer maps, without a logical reason. There is snow/ice dissapearing, so I assume this is an artist flaw of the time in between.

I also have to infuse all information from before GRoF...at least some would have left traces of some kind, and at least some ruins would exist.

I will ponder on this. The creative mind has been triggered and slowly will spawn :o :twisted:
Any more input from anyone else....PLEASE do so...
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Re: 1 Mile Hex Mapping

Post by Robin » Fri Sep 14, 2018 5:45 pm

Ok I am going to show you the work in progress.

https://www.deviantart.com/6inchnails/a ... -763936216

WORK IN PROGRESS!!!UNFINISHED!! ANY INPUT WELCOME and even requested...please!!

This 1 mile hex map is under construction, Yet As I enjoy input from other gamers, I place it here so it can be reviewed.

Problem issues;
1 The detail map of the Court of the Golden Kahn in Chagon-nah, and the 8 mile hex map, show a very different area although these should be similar. As the detail map is 1 inch=500 feet, and 5280=1 mile, (1 inch on the map is equal to the length of the bidge to the storage island and southern coast) there is a clear discrepancy to be seen. I am unsure how to resolve this.

2 As the area is a plateaux tilted towards the southwest and is very low in flow angle of the rivers, I decided to place these in a so-called erosion bed, where the rivers continuously flollow their curving and changing path without really altering the environment. to enable this the rivers must be somewhat lower than the river sides, and in a sand bed. This sand can thus erode with the flow, following the river, and be deposited in Chagon-nah, along the way or in the depression (former Anur Lake) near the Broken Lands. New sand, or dust(from world mountain) can originate from dust of the plateaux blowing Northwest (canon according Trail Map1) blowing south easteast, captured there by the hills and thus creating a steady flow. the sand ash mixture also tends to cling together hindering erosion and fluvial displacement greatly. all together, this should keep the rivers as they are for a much longer period than normal. This I have displayed in the map.

3 World Mountain. Gazeteer Ethengar does state various proofs this is and was a volcano. however this can only be a volcano similar to the African Ol Doinyo Lengai Volcanoe...a so-called cold volcano, producing crystaline ash instead lava. In retrospect I assume the Writer of Gaz Ethengar, probably had the african World Mountain Vocano in mind when creating the Ethengar world Mountain. the names being equal is not a coincidence I presume.More on this later.
This also explains the large depressions in the plateaux as on the 8 mile hex maps. (Sea of Flowers and Chagon-Nah)...see the map of Ol Doinyo Lengai, which has these same effects.

4 Also very important is the eastern source of the Krandai River; being volcanic hot geysers, these also bring new sediments. The Krandai river is thus high in nutrients and seeping water in the areas next to the river will have a higher production rate; ie more plants, diversity and size. I already had created this region here; https://www.deviantart.com/6inchnails/a ... -645977491. This seems to mostly fit all canon (and most fanon information, although some details have to be added.

5 the fanon maps displayed in the time maps a former forest/woodlands in the eastern section; I am going to use the broken trees icon from my Hex Legend

Please any who has created anything in Ethengar, share this so it can be interred in this new 1 mile hex map (even if other era--then please share what would remain of it)
Any input is welcome !!! ;) :mrgreen:
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Re: 1 Mile Hex Mapping

Post by Robin » Fri Sep 14, 2018 5:52 pm

ps don't be afraid, I al already working on the westsern section and wold mountain...but I have to begin somewhere...
I will display these asap too...as work map of course...until they're ready
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Re: 1 Mile Hex Mapping

Post by Robin » Mon Sep 17, 2018 12:52 am

Ok .. 1st update\(more will follow ;P)
According the history maps of our Chimpman and Sturm.
I now placed remnants of the eastern forests, as fallen tree symbols
https://www.deviantart.com/6inchnails/a ... -763936216
Some trees groups and other details will follow.
the wait is for information from Chimpman.(I've send a PM)
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