1 Mile Hex Mapping

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Sturm
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Re: 1 Mile Hex Mapping

Post by Sturm » Thu Nov 08, 2018 10:12 pm

Also nuckalavee can be demonic as in the traditional folk tale.. but probably better to leave their origins mysterious, unless PCs discover it.
Great names for locations and interesting castle!

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Robin
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Re: 1 Mile Hex Mapping

Post by Robin » Fri Nov 09, 2018 10:03 am

I agree, Yet I am pondering, if and where this monster could be placed.
Great You're content, then I can continue.
I forgot one(NE of Wakefield above the Ethesh lands name), this had to be Cornwell..added it to the naming map

As the Ethengar Plateau was much lower, and much more moist due the melting snow, grain and corn was grown on the fields, though low in produce, the vast volume, enable enough to feed the Populace of the New Blackmoor Colony. In the 3000BC disaster, the easterrn side of the plateaux was lifted, and tilted, beginning its slow rise upward, the 1700BC disaster, further increased this rise and tilt, which only recently( 800-1000AC) seems to have been stabilized....yet this is still unsure.. New cells of the Planet Megalith might come to grow deep under ground, and this in their expansion of growth might push the Plateaux up much further in the future. IF...this happens, the cells are formed in the last 200 years and they might start expanding in the next 500 years,lifting the Plateaux up a further 300 to 1700 feet,(depending on the size of the cells) and might break along the Bargha northwest-south axis. If this happens , Ethengar will become the highest Plateaux ever, seperating it from many locations. Earthquakes and tremors will become a part of daily processes, and a part of "normal life"
It remains however, uncertain if this will indeed happen. Eitherway Ethengar in this future will change greatly...more on this later.
Last edited by Robin on Sat Nov 10, 2018 12:57 pm, edited 1 time in total.
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Robin
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Re: 1 Mile Hex Mapping

Post by Robin » Fri Nov 09, 2018 5:44 pm

Ethengar NW
01-10-2018 starting to implement the old streel river remainss of 2300BC...i am not yet sure what it might be, another smaller stream, a mudbed, a dry ditch, a swamp, a collection of lakes, or all of the above,. due the linear north soth line of the new streel I suggested (see above) the existence of old canal diging by the ethengar (or Others), but awaiting the 2300bc information of chimpman to be certain.
I also placed the Lake in the North from Betti's map, as I felt this a natural , logical fitting and location of something to break up the monotony of the grasslands.
09-11-2018 Went on detailing the western section. added some more creeks, where these would naturally begin , coarse and end. Some of these Spawn from the Hills of the Gostai Goblins, travel several miles and then end...(in a muddy lake) ...as the surplus of the water is too low to create a flow further...it simply evaporatesmostly before reaching these destinations, except in Autumn and Spring .
Slowly this section travels towards a more or less final object. It feels more and more like it has to be. :)
There is less and less monotony visible.

Here a picture of wild horses crossing the Dol-Anur
Image


More awesome pictures perfect for portraying Ethengar can be found here
http://aboutkazakhstan.com/blog/nature/ ... yl-oblast/


Most work will be placing the altitudes :? ...Which I am looking up against. :o
Yet I will start these upcoming weeks

Here the map thus far
https://www.deviantart.com/6inchnails/a ... -769569263


enjoy, the Beauty of Ethengar

And please any comments (and I mean ANY) tell them me..
As good or bad, the map will grow in detail and result due this.
My Deviantart page; http://6inchnails.deviantart.com/ For Mystara hexmaps and Fantasy art (to see all fantasy art; enter and declare you are an adult...frigging exposure rules)
My personal Mystara Blog;http://breathofmystara.blogspot.nl/

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Gecko
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Re: 1 Mile Hex Mapping

Post by Gecko » Sat Nov 10, 2018 10:52 pm

How nomadic or semi-nomadic are the Ethengarians? Do they just switch locations twice yearly or is it every month or two?

Does the same clan return to the same place(s) every season? I didn't think they did. If they don't, then I wouldn't suggest having marked campsites unless you want to specifiy a time stamp for your map. Even if they do always return to the same place, or if you just wanted the map to be vaguely representative of the density and distance "typically" between clans, then since clan names change I'd still suggest not having names on those sites, again, unless you want a specific time stamp for when your map depicts.

P.S. I see you changed the Bronze mine already. The 5 "Iron" mines I've noticed are all near the top of the map (one on the edge of the map in Mariksen, one in Palatinsk, another in Vladimirov, a fourth just outside northern Vladimirov near "Fomunich", and the last east of Mariksen near "Ranca pass")

Cheers

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Robin
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Re: 1 Mile Hex Mapping

Post by Robin » Sat Nov 10, 2018 11:46 pm

Gecko wrote:
Sat Nov 10, 2018 10:52 pm
How nomadic or semi-nomadic are the Ethengarians? Do they just switch locations twice yearly or is it every month or two?

Does the same clan return to the same place(s) every season? I didn't think they did. If they don't, then I wouldn't suggest having marked campsites unless you want to specifiy a time stamp for your map. Even if they do always return to the same place, or if you just wanted the map to be vaguely representative of the density and distance "typically" between clans, then since clan names change I'd still suggest not having names on those sites, again, unless you want a specific time stamp for when your map depicts.

P.S. I see you changed the Bronze mine already. The 5 "Iron" mines I've noticed are all near the top of the map (one on the edge of the map in Mariksen, one in Palatinsk, another in Vladimirov, a fourth just outside northern Vladimirov near "Fomunich", and the last east of Mariksen near "Ranca pass")

Cheers
As Gaz 12 says .
In spring they resume their nomadic wandering after settling in one place to wait out the deprivations of winter.,,,During the first month of autumn the ethengars gather their herds and the clans join together to prepare the approaching winter. Other information shows the clans returning to THEIR winter locations. This might assume these winter locations are permanent, and indeed best on the most personal and local fertile of the lands of each tribe
. It makes sense, each clan within a tribe returns to these locations in winter and is nomadic else. Their is however also notice in the players book, page 23;
of the build up of a clan, that they during spring and summer months wander the steppes following their herds, only joining with other clans at horse fairs and to wait out the long winter koths at the Tribal Camp.
The text in the DM and Player books does not explainif the clans wander Whole Ethengar, or only their Tribal Lands...especially in times of scarcity, I assume the last would be more logical (of course with border skirmishes, grazing theft, cattle theft, etc.....not counting any monster anf humanoid influences) However, as Chagon Nah, Xantha, and Bargha are important cultural locations occupied seasonally, It can also be assumed the clans mix freely in the Spring and summer and return to the tribal lands and then individual camps.
It is indeed not really fully clarified, as far as I coukld find...I have to check.It seems thus these camps I noted on the map are only the winter camps.

I have indeed exchanged the Bronze and steel mines into copper and Iron respectively, like you already pointed out that these are not naturally found , and copper, tin, iron are. So thanx for pointing this flaw ;) , I should have noticed, :o but somehow did not :oops:
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Robin
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Re: 1 Mile Hex Mapping

Post by Robin » Sun Nov 11, 2018 6:56 pm

Ethengar NW
11-11-2018 Placed several new Mage towers hex symbols in the Glantrian Lands (Pink), and new ruins symbols(dark grey and more diferrentiating than the standard ruin hexsymbol). Beginning study of the Heldann region, and starting to work on the upper Streel.
https://www.deviantart.com/6inchnails/a ... -769569263
Improved the Mapping Legend (this will happen again soon, to clarify, and fill in missing hex symbols)
https://www.deviantart.com/6inchnails/a ... -610520076

The Streel River and older Streel are a pain in the neck, working on this , upcoming week
Spawned a great Idea for another Hakomon location, probably on Wu'Wei Huyan or Ulaan'Hai

Chimpman, I hope, works on the Locations(now Hakomon Locations) from 2300BC Kargythyne.
That is also the reason I laid that map section on temporary hold.
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Robin
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Re: 1 Mile Hex Mapping

Post by Robin » Tue Nov 13, 2018 7:01 pm

13-11-2018; Created the Hakomon Location Ulaan'hai as a cryovolcano, further worked on the old Streel River
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