Isle of Dread GMG Edition - What does this mean for Mystara?

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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Khedrac » Sun Aug 12, 2018 10:28 pm

Moving on then, the central plateau has its own wandering monster table where the new version again suffers from missing monsters:
Old
2 - Cave Bears
3 - Wooly Rhino
7 - Antelope
9 - Mastadons
10 - Titanothere
New
2-3 - Cave Bears
7 - Animal herd (identical stats to antelope)
9 - Elephants, Prehistoric
10 - Triceratops
All others the same.

In the new module the encounter numbers continue starting at 25, in the old they restart at 1 - so 25 = 1; however the encounters all appear identical so on to Taboo Island where the Old numbers reset again and the new numbers continue from 30 (so now 30 = 1).

Room 3/32 - well, well, well - I was wrong when I said that the old module had the carved face above the passage - because the cut-away diagram on the map doesn't show the face I assumed that, but the descriptions are identical. This does explain why they removed the cut-away, but it was still very useful for how the passages connect.

Room 4/34 - funtionally identical except the old module has brownish mold that is "actually yellow mold"; the new verions has yellow mold covered in damp dust making it look brown.

2nd Level - guess what, the old module resets the numebrs to 1 again so now 1=38

Chamber 2/39
Old - 3 albino mako sharks, New - 2 giant crabs. The crabs are limited in movement range because they cannot swim (so they stay where they can reach creatures on the surface) and actually have above average hp!

Chamber 4/41
Old - 3 giant piranhas, New 3 crocodiles
These crocs are "normal" unlike the "large" ones in area 2 - so they have 2HD. When I say that the 6HD ones in area 2 had hp: 18, 15, 12 and 10 (I said they were below average) you will probably expect these to be even worse - wrong, these 2HD crocs have 21, 19 and 15 hp - 2 of them above maximum! They are a reasonable match for the piranha.

Level 3
The old mdoule is A to F, the new is 46 to 51.
The two modules are identical for these areas.

The sections for other adventrues and sample wandering parties and tibal leaders have the same content.

Then there are the new monster sections - how relevant are these as I think they are all eprinted in the Creature Catalogue?

Ooh - and finally in the New module is the pronunciation guide that was near the start of the old module - and they are not the same.
Well the pronunciation marks appear to attempt to be the same (both sets look to be hand annotated on the printed text) but the list of included words are different - "Grangeri" is in the New list only.

Any questions?
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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Dread Delgath » Sun Aug 12, 2018 10:29 pm

This is great, Khedrac! You're going into much more detail than I could possibly do so in the same time frame! It'd take me a week or more just to type all of that out. :oops:

Yes! Keep going into the plateau! That is where I first noticed the differences in the two versions, because it was always one of my favorite areas. The other encounter areas didn't mean that much to me, and I've always thought of them as interchangeable. But the difference in the HD as well as the treasure? :?

I'd not noticed that. I wonder if that has anything to do with the reduced power-curve from Cook/Marsh's Expert and Mentzer's re-tooled Expert - since he had to re-plan the set to accommodate the rest of the books in the series? (Companion, Master, Immortal...)
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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Khedrac » Sun Aug 12, 2018 10:58 pm

In the main I think the re-tooling in power has been from having a limited selection of monsters to work with - when increasing this HD they have reduced the hp to make up for it. My guess with the piranha to crocs is that they forgot the crocs had fewer HD at the smaller size when calculating their hp - they're actually nearly identical to the piranha in stats.

The treasure is also almost identical - so why a couple of items get reduced I do not know - best guess would be typos.

I think the new adventure is an attempt at a faithful reproduction of the old adventure correcting most of the errors but having to cope with not all of the monsters being available (and not enough room to indluce them all as new monsters). They have kept the original authors as the authors, but credited a new editor and aritst (I cannot find art credits on the old adventure) - and the art is a lot better on in the new module.

If I have a complaint about the new module it is the fancy handwriting fot used for the letter/log introducing the characters to the adventure - it just makes it hard to read (though nthing like as bad as many 3.5 products). And before anyone says "it's realistic" my players tend to just cast comprehend languages which gives me the task of trying to read it again. (You know you are old when most of your gaming group pulls out their reading glasses and the most admired dice are the ones twice the size of the others for readability.)
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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Havard » Wed Feb 06, 2019 8:52 pm

As I mentioned in the other thread, I finally got my copy of this book. The most significant discovery Iv'e made so far is that the 5E section specifically mentions Mystara. This is fantastic. Although published by Goodman Games, this was an official lisence from WotC. This means we finally have a new in print Mystara publication. The 5E section is not a mere rules update. It gives an overview of the Known World, expands on the Isle of Dread and adds new never before seen monsters, characters, spells and magic items.

New Monsters:
Adult Sea Dragon
Amber Golem
Ancient Giant Squid - NEW Monster
Aranea
Awakened Wine - NEW Monster?
Bamboo Golem - NEW Monster? Possibly based on BECMI Wood Golem?
Brine Elemental - NEW Monster
Brontosaurus
Cave Lion
Ceratosaurus - NEW Monster
Coral Golem - NEW Monster
Deep Rothé - NEw Monster. Did not know what this was and description was minimal, but I guess related to these?
Dimetrodon
Dolphin
Drowned One (Sea Zombie) - NEW Monster
Eye of the Deep - Aquatic Beholder
Fire Lizard - Based on Lava Lizard?
Gargantuan Ape - NEW Monster
Gargantuan Crab
Gargantuan Poisonous Snake
Giant Ant
Giant Crab Spider
Giant Draco Lizard
Giant Horned Chameleon
Giant Marine Termite
Giant Oyster
Giant Quipper
Giant Soldier Ant - NEW Monster
Giant Tuatara Lizard
Glass Golem - NEW Monster
Grangeri - YES!
Ixitxachil - Devilfish?
Ixitxachil Cleric - Definitely Devilfish
Ixitxacthil High Cleric
Juvenile Purple Worm
Juvenile Roc
Killer Bee
Kopru
Kopru Sovereign
Lava Ooze
Living Crystal Statue
Living Idol
Living Iron Statue
Living Rock Statue
Masher
Mastodon
Megalodon
Megatherium
Mottled Worm - NEW Monster?
Mud Golem
Mummified Saber Toothed Tiger - NEW Monster
Neanderthal Leader
Phanaton
Phanaton Bodyguard
Phanaton Tribal King
Phanaton War Chief
Pterafolk - NEW Monster? At least new in Mystara, but I love this addition!
Purple Wormling
Rakasta <3
Rakasta Tiger Rider
Rhagodessa
Robber Fly
Rock Baboon
Rock Baboon Alpha
Rock Python
Sandling
Sea Hydra
Sea Snake
Skeletal Mastodon - NEW Monster
Skeletal Snake - NEW Monster
Spinosaurus - NEW Monster
Spitting Cobra
Stegosaurus
Stone Juggernaut
Swarm of Sandlings
Titanothere
Totem Golem - NEW Monster
Trachtodon
Vampiric Ixitxacthitl - NEW Monster
Vampiric Ixitxacthitl Sovereign - NEW Monster
Velicoraptor - NEW Monster
Wastrilith - NEW Monster
Werecrocodile - NEW Monster?
Wereshark
Wooly Rhinoceros
Xochatateo - NEW Monster- type of filthy zombie
Zombie Shark

More on this book later! I am excited! :)

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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Tim Baker » Thu Feb 07, 2019 12:32 am

That's a great list. Thank you for compiling it!

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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Hugin » Thu Feb 07, 2019 3:51 am

That's nice list of monsters - not just the number, but interesting and useful ones at that!

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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Morfie » Thu Feb 07, 2019 5:24 am

I wish they would make a pdf of this :(

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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by RobJN » Thu Feb 07, 2019 9:11 am

They really, really need to get out of the habit of alphabetizing the "Giant" part of the name.
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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Havard » Thu Feb 07, 2019 12:05 pm

Morfie wrote:
Thu Feb 07, 2019 5:24 am
I wish they would make a pdf of this :(
Their website says this will never be made into a PDF. It could be part of the licencing agreement.

I agree it is a shame, especially since there are some maps, handouts etc that would be nice to give out to players.

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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Robin » Thu Feb 07, 2019 1:38 pm

I have ordered the book too ;) , even though it is 5th edition :? and actually really expensive (it took me a lot of time to collect the money, and the travel is even more expensive than the book itself...99.99 dollar in total=91.20euro... :evil: ), I do like the extra information on Mystara :lol: , so it has to be in my collection :geek: .

The following monsters of Havard's awesome list above I already had placed in my MMMC (Mystara Monster Manual Compiliation) book with BECMI statistics based on canon sources direct and indirect and expanded stats & info by AD&D2 and real world sources.
I share these here for those fans of the BECMI desiring stats for most monsters given.

Amber Golem ; http://www.pandius.com/Monster_Manual_5.pdf page 1458
Ancient Giant Squid; http://www.pandius.com/Monster_Manual_2.pdf page 347

Bamboo Golem (aka Bamboo Warrior from Thunderrift) http://www.pandius.com/Monster_Manual_5.pdf page 1459
Bronto saurus(aka Apatosaurus) http://www.pandius.com/Monster_Manual_2.pdf page 179

Cave lion (Aka Spotted Lion) http://www.pandius.com/Monster_Manual_2.pdf page 158
Ceratosaurus is similar to a Allosaurus http://www.pandius.com/Monster_Manual_2.pdf page 192

Deep Roth http://www.pandius.com/Monster_Manual_2.pdf page 55
Dimetrodon http://www.pandius.com/Monster_Manual_2.pdf page 203
Dolphin; http://www.pandius.com/Monster_Manual_2.pdf page 267
Drowned one (just a variety on a common zombie); http://www.pandius.com/Monster_Manual_4.pdf page 1154-1155

Fire Lizard; http://www.pandius.com/Monster_Manual_2.pdf page 379

Gargantuan ape; http://www.pandius.com/Monster_Manual_5.pdf page 1531 & 1540
Gargantuan crab and poisonous snak snake can be calculated from http://www.pandius.com/Monster_Manual_5.pdf page 1531
using the creature original tatistics crab see page 262, poisonous snake see page; 410-411 http://www.pandius.com/Monster_Manual_5.pdf 410-
Yet I assume such a large creature does not need poison, and is in fact a normal Greater Sea serpent; http://www.pandius.com/Monster_Manual_5.pdf page 407
Giant Draco Lizard; http://www.pandius.com/Monster_Manual_2.pdf page 380
Giant Crab Spider; http://www.pandius.com/Monster_Manual_3.pdf page 568
Giant ant; including giant soldier ant)http://www.pandius.com/Monster_Manual_3.pdf page 655-656
Giant horned chameleon; http://www.pandius.com/Monster_Manual_2.pdf page 381
Giant marine termite (aka sea termite )http://www.pandius.com/Monster_Manual_3.pdf page 665
Giant oyster; http://www.pandius.com/Monster_Manual_3.pdf page 733
Giant Quipper (aka cold water piranha) http://www.pandius.com/Monster_Manual_2.pdf page 286
Giant tuatara lizard; http://www.pandius.com/Monster_Manual_2.pdf page 381
Glass golem; http://www.pandius.com/Monster_Manual_5.pdf page 1472
Grangeri; http://www.pandius.com/Monster_Manual_2.pdf page 79

Ixacachitl Cleric/High cleric are indeed devilfish, Vampire Ixacachitl, and sovereign vampire Ixacachitl
http://www.pandius.com/Monster_Manual_2.pdf page 328-331
ixacachitl (Devilfish warrior) http://www.pandius.com/Monster_Manual_2.pdf page 334-335

Juvinele roc is just a small roc;http://www.pandius.com/Monster_Manual_2.pdf page 125
Juvinile purple worm (these stats suit best); http://www.pandius.com/Monster_Manual_3.pdf page 1056, but also read; 1052-1055

Killer bee (aka giant Bee) http://www.pandius.com/Monster_Manual_3.pdf page 657

Lava Ooze http://www.pandius.com/Monster_Manual_3.pdf page 1002
Living crystal statue; http://www.pandius.com/Monster_Manual_5.pdf page 1419
Living Idol (aka ceramic figure) http://www.pandius.com/Monster_Manual_5.pdf page 1429
Living iron statue; http://www.pandius.com/Monster_Manual_5.pdf page 1420
Living rock statue; http://www.pandius.com/Monster_Manual_5.pdf page 1421

Masher http://www.pandius.com/Monster_Manual_3.pdf page 1068
Mastadon; http://www.pandius.com/Monster_Manual_2.pdfpage 75
Megatherium; http://www.pandius.com/Monster_Manual_2.pdf page 77
Mottled worm(aka giant bloodworm)http://www.pandius.com/Monster_Manual_3.pdf page 1072
Mud golem; http://www.pandius.com/Monster_Manual_5.pdf page 1480

Rhagodessa; http://www.pandius.com/Monster_Manual_3.pdf page 586
Robberfly; http://www.pandius.com/Monster_Manual_3.pdf page 716
Rockbabboon; http://www.pandius.com/Monster_Manual_2.pdf page 84
Rock python; http://www.pandius.com/Monster_Manual_2.pdf page 399

Sea snake; http://www.pandius.com/Monster_Manual_2.pdf page 419
Spinosaurus; variant Tyrannosaurus spevies use Trex stts; http://www.pandius.com/Monster_Manual_2.pdf page 205
Spiiting cobra; http://www.pandius.com/Monster_Manual_2.pdf page 416
Stegosaurus; http://www.pandius.com/Monster_Manual_2.pdf page 185
Stone juggernaut http://www.pandius.com/Monster_Manual_5.pdf pages 1438-1439

Titanothere; http://www.pandius.com/Monster_Manual_2.pdf page 79
Trachodon; http://www.pandius.com/Monster_Manual_2.pdf page 189

Velociraptor; http://www.pandius.com/Monster_Manual_2.pdf page 194

Wooly rhinoceros; http://www.pandius.com/Monster_Manual_2.pdf page 79

Mummyfied sabretooth tiger are probably made by Rakasta clerics Using stolen Nithian knowledge to defend tombs; use the mummy description of the Mummy great cat; http://www.pandius.com/Monster_Manual_4.pdf page 1249
Skeletal Mastodon, Skeletal snake; see Animate dead spell http://www.pandius.com/Monster_Manual_4.pdf page 1156 and calculate as described based on original (Mastadon see above, see Giant constrictor snake http://www.pandius.com/Monster_Manual_2.pdf page 387

The Brine Elemental, Coral Golem, Xochatateo, Wastrilith, Pterafolk, are really new, (hmmm interesting to read these)
I think the Brine elemental being just another water elemental variant creature
Pterafolk were already described in AD&D2 http://www.lomion.de/cmm/pterran.php as Pterran or Pterrax http://www.lomion.de/cmm/pterrax.php
Just like the Wastrilith; http://www.lomion.de/cmm/tanagwas.php

others I haven't yet got to collect/compile/describe completely yet.
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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Havard » Fri Feb 08, 2019 10:39 pm

Very nice research Robin!

By "new" I meant not featured in BECMI or AD&D Mystara sources before. The Ceratosaurus and the Allosaurus are perhaps similar enough to use the same stats, although I think the Allosaurus can grow quite a bit larger.

Good point about the Bamboo Golem being in Rage of Rakasta (Thunder Rift). I wonder if the designers specifically brought it in from that module? Perhaps they came across it while doing research on Rakasta?


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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by NPCDave » Sat Feb 09, 2019 6:42 am

The Rakasta get quite an expansion in the 5E version of the Isle of Dread. Of course this book gives you both the blue and orange versions of the Isle of Dread as well, or you can call them the B/X and BECMI versions of the Isle of Dread.

But with respect to the 5E version, the original encounters from X1 are present and updated for 5E. Then additional encounters are provided for the island, additional encouters are provided for the central plateau, and additional dungeon levels are provided for the center of the plateau.

Back to the rakasta expansion...they are present as before, but they are explorers, not natives or shipwrecked voyagers. There is an old rakasta burial site with powerful lore hidden on the island, and several old sites marked to help locate the burial site.

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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by McDeath » Thu Feb 14, 2019 1:50 am

Are you guys just comparing blue vs orange atm. Having cracked open my copy of Moldvay Expert most of the monsters in there are in the Blue version of IOD. Sea serpent lesser was in there as was sea dragon. So its no wonder that AC09 had them in their sections. I also love the moldvay common wandering monster talbes Lvels 4-5, 6-7, and 8+. And that font is damn awesome. Always loved it.

Has anyone expanded or changed the hex sizes of the island and redrawn the map to say 1 hex = 1 mile or 1/2 mile size. It'd be a pretty big map but more detail in placement of encounters. Its something I never did but had thought of. There's certainly a few maps floating around bing.
Last edited by McDeath on Thu Feb 14, 2019 2:14 am, edited 1 time in total.

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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Robin » Thu Feb 14, 2019 2:10 am

McDeath wrote:
Thu Feb 14, 2019 1:50 am
Has anyone expanded or changed the hex sizes of the island and redrawn the map to say 1 hex = 1 mile or 1/2 mile size. It'd be a pretty big map but more detail in placement of encounters. Its something I never did but had thought of. There's certainly a few maps floating around bing.
Yes I have and still am planning to map the Whole Isle of Dread with ALL Isle of Dread information I can find into one singe hex map of my familiar style. Therefor I am awaiting my expensive order, to be addd to the material I have thus far (Dragon Dungeon Magazines, the Old and new sets, the maps thus far, other canon and fanon information.
yet as my 1-mile hex maps are made manually they take time, so this one will take some time before i begin and end with it.
yet it will come, be certain of that. :mrgreen: :geek: :ugeek:

But what do you mean with; ...
'There's certainly a few maps floating around bing.....'
I can't make heads nor toes with this?
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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Robin » Thu Feb 14, 2019 2:27 am

Havard wrote:
Fri Feb 08, 2019 10:39 pm
Very nice research Robin!

By "new" I meant not featured in BECMI or AD&D Mystara sources before. The Ceratosaurus and the Allosaurus are perhaps similar enough to use the same stats, although I think the Allosaurus can grow quite a bit larger.

Good point about the Bamboo Golem being in Rage of Rakasta (Thunder Rift). I wonder if the designers specifically brought it in from that module? Perhaps they came across it while doing research on Rakasta?


-Havard
Thanx.
Hope it helps players and DM's alike.

Indeed, the cerato is actually indeed a bit smaller, so at worst i would lower its HD by 1, keeping the rest equal, otherwise, i would keep all equal. even their habitat was similar.

Yes when I was searching through my constructs list, I saw no actual Bamboo golem, yet the description of the bamboo warrior was vague enough to imply they are the same, and just another name...for non-mages you only have statues and golems, and even this mix confusingly often.
that could well be possible. I heard some rumours they intended to use thunderrift originally as a pure seperate AD&D2 world like the many others, yet to bring it into Mystara, as there was no customer need for another new world, was done with the DM screen adventure, and a meager attempt to save thunderrift by bringing it into Mystara. Yet TSR died somewhere in the process and was taken over by the magic-card factory Wizards of the Coast, and then many worlds slowly died, or were pushed away. And later editions in respite, never returned to the fruitful loins of Mystara.
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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by NPCDave » Thu Feb 14, 2019 4:47 pm

Robin wrote:
Thu Feb 14, 2019 2:10 am
But what do you mean with; ...
'There's certainly a few maps floating around bing.....'
I can't make heads nor toes with this?
Bing is Microsoft's search engine that competes with google. He is just saying you can find a few Isle of Dread maps on the internet with a search.

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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Havard » Thu Feb 14, 2019 4:56 pm

Robin wrote:
Thu Feb 14, 2019 2:27 am
Indeed, the cerato is actually indeed a bit smaller, so at worst i would lower its HD by 1, keeping the rest equal, otherwise, i would keep all equal. even their habitat was similar.
Makes sense to me. Even more so for those using BECMI.
Yes when I was searching through my constructs list, I saw no actual Bamboo golem, yet the description of the bamboo warrior was vague enough to imply they are the same, and just another name...for non-mages you only have statues and golems, and even this mix confusingly often.
that could well be possible. I heard some rumours they intended to use thunderrift originally as a pure seperate AD&D2 world like the many others, yet to bring it into Mystara, as there was no customer need for another new world, was done with the DM screen adventure, and a meager attempt to save thunderrift by bringing it into Mystara. Yet TSR died somewhere in the process and was taken over by the magic-card factory Wizards of the Coast, and then many worlds slowly died, or were pushed away. And later editions in respite, never returned to the fruitful loins of Mystara.

The name of the monster in Rage of Rakasta is actually "Bamboo Warrior (Golem)". In BECMI you also have other constructs using the name "Warrior" such as the Silver Warrior, Winged Warrior and Guardian Warrior and Horse. All three from AC9. The latter is perhaps better described as a Terracotta Golem. BECMI also has the Living Statues which are typically weaker than Golems.

Later editions seem to prefer referring to all constructs as Golems though, which makes sense to me.

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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Robin » Fri Feb 15, 2019 4:20 pm

During the compilation of all forms of constructs I did notice this too. The Term Warrior seems to be a standard designation.
I do see a great difference between statues and golems, based on all the canon information given thus far.
Hence I split them into a few groups; Gargoyles, Statues, Golems, biological constructs(homunculus, Magen,Gargantuan, etc), Other constructs; (Any who do not fall into one of the earlier groups like Sabreclaw, ebbon tigre, guardian hand, skullwraith, but also Automans(HW) or Cyborg an bots)
Statues (aka Statua species) are programmed in a specific way and created for a specific purpose. To examplify; Meks, Juggernauts, Huptzeen, Shining Warrior I list in this group
Golems (Aka Robotum species) however are mostly created with the best materials on hand, have however much greater magical powers (especially immunities) and a basic intelligence to boost. To examplify; Necrophidius, Scarecrow(from Bruce's adventure), Collossal statues, Drolem I list in this group. They will perform their duties as given, but may divert of it if their are distractions of some kind...and even has a sense of 'selfawareness' and may develop an identity/persona
See pages http://www.pandius.com/Monster_Manual_5.pdf 1418 statues, 1451-1454
I did list the Bamboo warrior under Golem as in the Thunderrift description it was designated as such.
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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Robin » Fri Feb 15, 2019 4:23 pm

NPCDave wrote:
Thu Feb 14, 2019 4:47 pm
Robin wrote:
Thu Feb 14, 2019 2:10 am
But what do you mean with; ...
'There's certainly a few maps floating around bing.....'
I can't make heads nor toes with this?
Bing is Microsoft's search engine that competes with google. He is just saying you can find a few Isle of Dread maps on the internet with a search.
Ah thanx, I was really confused. Yes there are a few canon maps and even fanon maps existing, yet they seem to lack either detail like what a 1 hex map might give, ---or it lacks coherence and clarity .
hence i placed this on my to do list for upvcoming maps.
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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Robin » Sat Feb 16, 2019 2:01 pm

Ok I received the book. :D

:mrgreen: Neatly packed in a fitting cardboard box, with a D&D based valentine card ;)
:lol: The boek is even thicker than the RC, with somewhat thicker pure white paper. The inkscent is very low.

:( At first glance only the original color map of the sea of dread of the latest edition X1, is flawed. there are strange variations in squares in the greytone of the sea....making it appear as if badly scanned/copied.

:) The (new) creatures are listed in the back, with interesting art,

:lol: There are several useful tables added, which can be used in any D&D system without changing them.

:mrgreen: I like the paper, it is easy to write with pencil on it to make info's and changes, and even use an eraser without harm. use a soft pencil though (2B) and solid eraser, as hard pencils or soft erasers leave residue

:? As I dislike the later-than BECMI systems, I began changing that information back to BECMI...any skill/ability checks I simply replaced by the neccesarry skills in BECMI style (were I used the DC given in the book -12 as the negative Dungeon master adjustment to the BECMI skill. A DC14 skill/ability would thus be a similar skill check at -2, a DC8 would thus be a +4, and a DC20 a -8). This seems to be the easiests and best way to this.

:? Have to use BECMI stats on all creatures, as some might be totally new these have to be recalculated. Weird that a cave bear is not listed here but a polar bear with some added /changed stats are used. :roll:

:evil: I personally dislike the overload on gargantuan creatures. and looking at their stats, (like the Gargantuan crab) they don't really merit this designation IMHO. I thus change the Gargantuan to giant Crab, and the giant crabs to large ones, keeping the corporeal stats, revamping to BECMI the rest.

:| The interesting wandering monster tables have 5th ed. xp and source notations, which have to be changed if you prefer BECMI

I'll be back for more
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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by Kilr Kowalski » Wed Mar 06, 2019 12:41 am

So I got this yesterday and although I haven’t read it all yet, I think that the main benefit of the 5e expansion is having more plot through-lines in addition to the added adventure locales.

You still have the original hooks etc but there are more plot options (p207 “further Adventures ont he isle of dread”). This means that the Isle of dread can become more of a campaign.

With respect to the B1/B2 release there is more design and input from the revision teamin this one. Not including the map and handout reprints there is around 180 pages on the 5e version of the adventure.

Other features
  • The list of monsters is very impressive. I note they added Pterafolk which are also in Tomb of Annihilation - I havent checked the stats.

    Speaking of TOA, I think that some of the exhaustion heat and armour rules are either form the DMG or from TOA. They work well to offset the fact that the encounters are too sparsely spaced for 5e in the “explore the island” phase.

    The additional spells are nice too- snake missile does auto 2x 2d4 poison damage but would not be stopped by a shield spell in 5e, which is nice.

    The new magical items and NPCs are done nicely, and although some are mighty powerful you have to really work to find and obtain them.

All in all if you don’t play 5e and are nto an absolute completist then I would not bother to buy this- surely you already have a copy digital or hardcopy of the original (probably both) but if you are keen as mustard to drag your players in to mystara 5e this is really quite a good revision.

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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by pawsplay » Sat Mar 09, 2019 12:58 am

So this product turned out to be really expensive.

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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by NPCDave » Sat Mar 09, 2019 11:24 pm

You aren't wrong, although you can probably get it at a good discount, maybe up to 40% off, if you wait for Goodman Games has a sale.

There is an enormous amount of competition when it comes to smaller low-cost adventures. Goodman Games offers for sale plenty of smaller adventures between $7 and $15, WotC sponsors the Adventurers League along with a lot of freelance authors putting out cheap PDFs on the DMsGuild, and lots of old adventures are converted online for free.

So Goodman Games is targeting the luxury/premium market with this version of Isle of Dread, where you only have the WotC bigger adventures as the main competition and maybe a few others.

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Re: Isle of Dread GMG Edition - What does this mean for Mystara?

Post by McDeath » Sun Mar 10, 2019 1:06 am

Been some talk on reverse engineering 5e to older editions. Considering monster are mostly present in older editions that’s not so difficult though I know some like a hard formula to go by. I will probably wait for a sale. There’s some other stuff that has caught my eye lately.

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