[Malatra] Where's a Good Place to Start?

Soaring above the jungles of southern Kara-Tur, the Malatran Plateau has been invisible to the natives of Abeir-Toril for thousands of years. Most sages consider the area nothing more than an uninteresting wilderness.

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[Malatra] Where's a Good Place to Start?

Post by Tim Baker »

Howdy Malatra fans. I've noticed an uptick in the number of posts related to Malatra, lately. I'm glad to see there's a vibrant community for one of the lesser-known D&D settings! As someone who knows very little about the setting, where's a good place to start? Are there free resources that summarize that's cool and different about the setting? Since it's part of the Realms, has there been anything new released on the DM's Guild?

And while I'm thinking about it, have you considered a sub-forum for Malatra? With the Piazza index only going back a certain amount of time, it can be hard to find Malatra posts that are "oldies but goodies." A sub-forum would help with that. It might be worth checking to see if you've hit critical mass, and then make the request.

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Re: [Malatra] Where's a Good Place to Start?

Post by Big Mac »

I made a [Malatra] Other Malatra Websites (& Free Downloads) sticky, back in 2009.

There might be a few resources that are missing from it (as I've not checked it since 2016) but it has some good newbie-friendly information there that could help you evaluate the campaign setting.

I'm not aware of anything on DMs Guild, but Malatra: The Living Jungle is wholely inside of Kara-Tur, so should be covered by the same licence that applies to other Forgotten Realms subsettings. :)

Malatra: The Living Jungle is inside Kara-Tur, but it uses some radically different monsters.

The elevator pitch for the setting is this: Alien creatures from space get hunted by enemies and flee to Kara-Tur, where they construct a magical shield that makes the entire Malatra plateau invisible from both wildspace and the ground. They then bring in creatures and races that suit their purposes, before vanishing, leaving behind a lost world, where dinosaurs and various jungle monsters threaten the implanted tribal groups that they abandoned.

I'm still learning about this ancient lost race that created the magical devices that surround and protect the Malatran plateau, but it's possible that they were killed off, as the magic around the Living Jungle has not been renewed.

There is a second spacefaring race there (the Oscray). They look very similar to the Scro, but they came to Toril trying to escape from the Elven Navy and crashed into the magical shiled above Malatra. I was mostly interested in the Oscray, when I first started to learn about Living Jungle, so I have some gaps in my knowledge, but I think all the other races have their own unique selling points.
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Re: [Malatra] Where's a Good Place to Start?

Post by Tim Baker »

Thanks for the link to the websites/downloads page. That's handy! And I also appreciate the high level summary.

Something I couldn't get a great answer to in my relatively brief browsing: what conflict drives the adventure plots? Are characters seeking riches? Just trying to eek out their survival? I've heard factions mentioned -- is there a larger conflict between factions that drives much of the adventure?

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Re: [Malatra] Where's a Good Place to Start?

Post by Yaztromo »

Can you help me understanding better Living Jungle as a campaign?
I have this list of adventures (although I think just about half of them can be retraced, currently.... :?
dulsi wrote:
Tue Jan 12, 2010 1:35 am
1995 - The Year Of Awakening
1) From the Gods of Fire Mountain By Kevin Melka (February)
2) Along the River of Laughing Idols By Tom Prusa (February)
3) Into the Valley of Spirits By Dave Gross (February)
4) Dark Shadow Over Kuamu By David Baker (March)
5) Until the End of the World By Dave Gross (July)
6) Plague By Jean Rabe (September)
7) A Stitch in Time By David Baker (September)
8) Lair of the Headshrinker By Kevin Melka (September)
9) To Fight for a Tiger's Honor By Douglas Smith (October)
10) Lost Tribe of Fire Mountain By Daniel S. Donnelly (October) Mid-Level

1996 - The Year Of Discovery
11) Searching for a Flower By Robert Farnsworth & Susan Farnsworth (February) Mid-Level
12) The Revenge of the Exile By Tom Prusa (March)
13) The Golden Child By Kevin Melka (March) Mid-Level
14) Once Broken By Jean Rabe & J. Allan Fawcett (June)
15) For Chief and Tribe By Bill Bullock (August)
16) Thunder Lizard By Tom Prusa (September) Mid-Level
17) Curse of Fire Mountain By John Ireland (September)
18) Search for Blue Heron By Tom Prusa (September) Mid-Level
19) Spirits of the Lake By Sherrie Masdon (December) Mid-Level

1997 - The Year Of New Peoples
20) The Great Hunt By Daniel S. Donnelly (March) Low/Mid-Level
21) Mantu’s Sacrifice By Susan Threadgill (March)
22) Lion! By Douglas Smith (April)
23) Death from Above By Leonard S. Dessert (July) Mid-Level
24) Sharp Teeth, Mostly Tasty By Steve Null (July) Low/Mid-Level
25) Death from the Mists By Stephen H. Jay IV (September) Mid-Level
26) Ship from the Sky By Tom Prusa (September) Mid/High Level
27) If the Shu Fits By Leonard S. Dessert (September)

1998 - The Year Of Gathering Darkness
28) Quest for the Snake Mother By Tom Prusa (April) Low/Mid-Level
29) Trembling Village ByTom Prusa (April) Low/Mid-Level
30) Venom By Jean Rabe (July) All Levels
31) Masks of the Dohri By Jean Rabe & David Krolnik (August) All Levels
32) Huroola Prophet ByTom Prusa (September) Mid/High-Level
33) The Soulless Shu By Leonard S. Dessert (September) Low/Mid-Level
34) Dreaming Lake By Daniel Vitti (September) Mid-Level
35) Terror from Below By Leonard S. Dessert (October) Mid/High Level
36) On the Lookout By Linda Baldwin (October) Low/Mid-Levels
37) To Catch a Feathered Shu By Daniel S. Donnelly (November) All Levels

1999 - The Year Of Sorrow And Hope
38) Allies or Enemies? By Leonard S. Dessert (March) mid/high
39) The Sound of Silence By Tom Prusa (April) low/mid
40) The Sickness By David Krolnik (July) All
41) Spirit of Ash By Gregory A. Dreher (August) high
42) Monkey City By Robert Wiese (September) mid/high
43) Necromancer’s Stone By Tom Prusa (September) low/mid
44) Courage of a Coward By Tom Prusa (December) low/mid

2000 - The Year Of Great Change
45) Forgotten Father By Stephen H. Jay IV (January) mid
46) Web of Destruction By Gregory A. Dreher (January) mid/high
47) Dark Village By Tom Prusa (January) mid/high
48) Legacy of the Headshrinker By Tom Prusa & Daniel S. Donnelly (January) All
49) Warriors of the Katimaya By Stephen H. Jay IV (February) low/mid
50) Shu Fly Don't Bother Me By Christopher Reed (March) low
51) Shadows of Sin By Stephen H. Jay IV (June) low
52) The Lost Temple By Rick Brown & Anne Brown (July) high
53) Shadows of Earth By Tom Prusa (August) low
54) Momma Needs Her New Pair of Shus By Leonard S. Dessert (September)
55) Come the Tiger Tom By Prusa & Stephen H. Jay IV (September) high
56) Shadows of Change By Tom Prusa & Stephen H. Jay IV (September) all

2001 - The Year Of Tigers Curse
57) Herd By Morrie Mullins & Christy Nichols (February) all
58) Infection By Christoper Reed (February) all
59) Slithering Heights By Robert Therriault (February) all
60) Curse of the Lizard By King Daniel S. Donnelly (February) high
61) Madness By Christopher Reed (April)
62) An Army of One Thousand Gregory A. Dreher (August) all
63) Ten Times the Hero By Tom Prusa (September) All
64) Swarm By Stephen H. Jay IV (September) Mid
65) Come the Lion By Tom Prusa & Stephen H. Jay IV (September) All

2002 - The Year Of Despair
66) Lonely Chief By Tom Prusa (May)
67) The Tournament of Thokk By Gregory A. Dreher (May)
68) It Came from the Sky By David Krolnik (July)
69) Iron Will By Tom Prusa, Bob Lauderdale(August)
70) Snake Time By Tom Prusa (September)
71) Leaves By Tom Prusa, Stephen H. Jay IV (September) All
72) Dark Suns By Tom Prusa (September)
73) Eat, Drink, and Be Merry By Courtney Garis & Leonard S. Dessert
74) Recipe for Disaster By Tom Prusa & Bob Lauderdale (December)

2003 - The Year Of Lion’s Victory
75) And the Spirits Cried Tears of Black By Billy Elmore (April)
76) Night of the Dead Chiefs By Tom Prusa (May)
77) Engine of Destruction By James Stepanek (May)
78) Taboo Test By Tom Prusa (May)
79) Unnatural Balance By Gregory A. Dreher (August)
80) A Time for Heroes By Tom Prusa (August)

2007
81) Day Of The Saru Part 1 By Stephen H. Jay
Are they written to be run in this order or any order will do as long as your characters are within the range of levels suggested for that adventure (low, medium, high level)? Are there story arcs in this list, so that you need to be careful to run a few adventures in a specific order?
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Re: [Malatra] Where's a Good Place to Start?

Post by Yaztromo »

Tim Baker wrote:
Tue Sep 25, 2018 4:28 am
Something I couldn't get a great answer to in my relatively brief browsing: what conflict drives the adventure plots? Are characters seeking riches? Just trying to eek out their survival? I've heard factions mentioned -- is there a larger conflict between factions that drives much of the adventure?
Considering whet is explained in the guidelines for writing adventures for this campaign http://web.archive.org/web/200112180822 ... guides.asp these are the things that should drive the players:
Player Goals
Player Characters (heroes) in the Living Jungle must all be of good or neutral alignment; the campaign is meant to be heroic, not gritty and dark. Inspire the players to perform heroic deeds by giving them heroic goals: rescue, defense, exploration, diplomacy, or similar activities. Don’t lure the heroes only with the promise of tangible rewards; give them the chance to accomplish something altruistic or selfless. This does not mean heroes won’t ever go on a hunt, search for lost treasure, or compete for territory. But the main goal of each scenario should give the heroes a chance to show that they are heroes, not just treasure-hunters.
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Re: [Malatra] Where's a Good Place to Start?

Post by Seethyr »

I would pay good money to an adventurous amateur author who took on a campaign guide update for DMsGuild bringing Malatra into the modern 5e lore and rules.
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Re: [Malatra] Where's a Good Place to Start?

Post by apotheot »

Here is a better list of adventures; though note everything after A Time for Heroes was NOT through the RPGA. But several fans have created (or are creating) other new ones. The adventures are in the suggested playing order, though it does not include various shorts or interactives that have been created. And good luck finding all of them. (many are available to download from the Facebook Group)

1995 - The Year Of Awakening
From the Gods of Fire Mountain By Kevin Melka (February)
Along the River of Laughing Idols By Tom Prusa (February)
Into the Valley of Spirits By Dave Gross (February)
Dark Shadow Over Kuamu By David Baker (March)
Until the End of the World By Dave Gross (July)
Plague By Jean Rabe (September)
A Stitch in Time By David Baker (September)
Lair of the Headshrinker By Kevin Melka (September)
To Fight for a Tiger's Honor By Douglas Smith (October)
Lost Tribe of Fire Mountain By Daniel S. Donnelly (October) Mid-Level

1996 - The Year Of Discovery
Searching for a Flower By Robert Farnsworth & Susan Farnsworth (February) Mid-Level
The Revenge of the Exile By Tom Prusa (March)
The Golden Child By Kevin Melka (March) Mid-Level
Once Broken By Jean Rabe & J. Allan Fawcett (June)
For Chief and Tribe By Bill Bullock (August)
Thunder Lizard By Tom Prusa (September) Mid-Level
Curse of Fire Mountain By John Ireland (September)
Search for Blue Heron By Tom Prusa (September) Mid-Level
Spirits of the Lake By Sherrie Masdon (December) Mid-Level

1997 - The Year Of New Peoples
The Great Hunt By Daniel S. Donnelly (March) Low/Mid-Level
Mantu’s Sacrifice By Susan Threadgill (March)
Lion! By Douglas Smith (April)
Death from Above By Leonard S. Dessert (July) Mid-Level
Sharp Teeth, Mostly Tasty By Steve Null (July) Low/Mid-Level
Death from the Mists By Stephen H. Jay IV (September) Mid-Level
Ship from the Sky By Tom Prusa (September) Mid/High Level
If the Shu Fits By Leonard S. Dessert (September)

1998 - The Year Of Gathering Darkness
Quest for the Snake Mother By Tom Prusa (April) Low/Mid-Level
Trembling Village ByTom Prusa (April) Low/Mid-Level
Venom By Jean Rabe (July) All Levels
Masks of the Dohri By Jean Rabe & David Krolnik (August) All Levels
Huroola Prophet ByTom Prusa (September) Mid/High-Level
The Soulless Shu By Leonard S. Dessert (September) Low/Mid-Level
Dreaming Lake By Daniel Vitti (September) Mid-Level
Terror from Below By Leonard S. Dessert (October) Mid/High Level
On the Lookout By Linda Baldwin (October) Low/Mid-Levels
To Catch a Feathered Shu By Daniel S. Donnelly (November) All Levels

1999 - The Year Of Sorrow And Hope
Allies or Enemies? By Leonard S. Dessert (March) mid/high
The Sound of Silence By Tom Prusa (April) low/mid
The Sickness By David Krolnik (July) All
Spirit of Ash By Gregory A. Dreher (August) high
Monkey City By Robert Wiese (September) mid/high
Forgotten Father By Stephen H. Jay IV (January) mid
Necromancer’s Stone By Tom Prusa (September) low/mid
Courage of a Coward By Tom Prusa (December) low/mid
Death from Below(?) by Leonard Dessert(?)
Curse of the Snake Mother by Tom Prusa

2000 - The Year Of Great Change
Web of Destruction By Gregory A. Dreher (January) mid/high
Dark Village By Tom Prusa (January) mid/high
Legacy of the Headshrinker By Tom Prusa & Daniel S. Donnelly (January) All
Warriors of the Katimaya By Stephen H. Jay IV (February) low/mid
Shu Fly Don't Bother Me By Christopher Reed (March) low
Shadows of Sin By Stephen H. Jay IV (June) low
The Lost Temple By Rick Brown & Anne Brown (July) high Two versions of this one, one 2nd, one 3rd.
Shadows of Earth By Tom Prusa (August) low
Momma Needs Her New Pair of Shus By Leonard S. Dessert (September)
Come the Tiger Tom By Prusa & Stephen H. Jay IV (September) high
Shadows of Change By Tom Prusa & Stephen H. Jay IV (September) all

2001 - The Year Of Tigers Curse
Herd By Morrie Mullins & Christy Nichols (February) all
Infection By Christoper Reed (February) all
Slithering Heights By Robert Therriault (February) all
Curse of the Lizard By King Daniel S. Donnelly (February) high
Madness By Christopher Reed (April)
An Army of One Thousand Gregory A. Dreher (August) all
Ten Times the Hero By Tom Prusa (September) All
Swarm By Stephen H. Jay IV (September) Mid
Come the Lion By Tom Prusa & Stephen H. Jay IV (September) All

2002 - The Year Of Despair
Lonely Chief By Tom Prusa (May)
The Tournament of Thokk By Gregory A. Dreher (May)
Monkey's Business by Tom Prusa
It Came from the Sky By David Krolnik (July)
Iron Will By Tom Prusa, Bob Lauderdale(August)
Snake Time By Tom Prusa (September) +Certs pdf
Leaves By Tom Prusa, Stephen H. Jay IV (September) All
Dark Suns By Tom Prusa (September)
Eat, Drink, and Be Merry By Courtney Garis & Leonard S. Dessert
Recipe for Disaster By Tom Prusa & Bob Lauderdale (December)
Shadow's Kiss by Dawn Coakley

2003 - The Year Of Lion’s Victory
And the Spirits Cried Tears of Black By Billy Elmore (April)
Night of the Dead Chiefs By Tom Prusa (May)
Engine of Destruction By James Stepanek (May)
Taboo Test By Tom Prusa (May)
Unnatural Balance By Gregory A. Dreher (August)
A Time for Heroes By Tom Prusa (August)



Non-RPGAdventures (they take place sometime after The Year of Lion's Victory)
Changing Winds by David Morgan
The South Will Rise Again by James Stepanek
Day Of The Saru Part 1 By Stephen H. Jay and Ryan Conrad
Day of the Sary Part 2 By Stephen H. Jay and Ryan Conrad
Rodeo by Tom Prusa
Hatred in the First by John Hinkle
Mercy in the Second by Tom Prusa
Descent into the Darkness by John Hinkle
Promises: Jus Post Bellum by Ryan Conrad
Clutch by Ryan Conrad


In 5e there is also
Reawakening by Ryan Conrad
Revolution by Ryan Conrad
Return by Ryan Conrad
Redemption by Ryan Conrad

Hopefully many more in the future.
-Apotheot

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Re: [Malatra] Where's a Good Place to Start?

Post by apotheot »

Seethyr wrote:
Tue Jun 30, 2020 7:12 pm
I would pay good money to an adventurous amateur author who took on a campaign guide update for DMsGuild bringing Malatra into the modern 5e lore and rules.
One of my many projects, but we don't want to ignore the lore that has come before. So for 5e playtest stuff, much of what is happening is unfolding organically. The adventures as written are being run at cons, and the players choices are helping determine what happens next and how classes and races should work. So far only pre-gens have been used in order to get proper feedback about how well they work. There is also some big setting changes that need to occur between the end of 3x and 5e (such as the Day of the Saru), so those adventures need to be finished first. A few 5e nuggets have been shared on the Facebook group, as well as some of the other 3x adventures and things.
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Re: [Malatra] Where's a Good Place to Start?

Post by Seethyr »

apotheot wrote:
Tue Jun 30, 2020 10:28 pm
Seethyr wrote:
Tue Jun 30, 2020 7:12 pm
I would pay good money to an adventurous amateur author who took on a campaign guide update for DMsGuild bringing Malatra into the modern 5e lore and rules.
One of my many projects, but we don't want to ignore the lore that has come before. So for 5e playtest stuff, much of what is happening is unfolding organically. The adventures as written are being run at cons, and the players choices are helping determine what happens next and how classes and races should work. So far only pre-gens have been used in order to get proper feedback about how well they work. There is also some big setting changes that need to occur between the end of 3x and 5e (such as the Day of the Saru), so those adventures need to be finished first. A few 5e nuggets have been shared on the Facebook group, as well as some of the other 3x adventures and things.
-Apotheot
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Re: [Malatra] Where's a Good Place to Start?

Post by Yaztromo »

apotheot wrote:
Tue Jun 30, 2020 10:21 pm
Here is a better list of adventures; [...] And good luck finding all of them.
Not being able to find / download the adventures (especially if there is a suggested order for playing them to get the most from the campaign), is actually an issue. :roll:
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Re: [Malatra] Where's a Good Place to Start?

Post by Tim Baker »

Yaztromo wrote:
Tue Jun 30, 2020 1:19 pm
Considering whet is explained in the guidelines for writing adventures for this campaign http://web.archive.org/web/200112180822 ... guides.asp these are the things that should drive the players:
Player Goals
Player Characters (heroes) in the Living Jungle must all be of good or neutral alignment; the campaign is meant to be heroic, not gritty and dark. Inspire the players to perform heroic deeds by giving them heroic goals: rescue, defense, exploration, diplomacy, or similar activities. Don’t lure the heroes only with the promise of tangible rewards; give them the chance to accomplish something altruistic or selfless. This does not mean heroes won’t ever go on a hunt, search for lost treasure, or compete for territory. But the main goal of each scenario should give the heroes a chance to show that they are heroes, not just treasure-hunters.
Thanks, Yaztromo. That's a helpful start. Even after reading Malatra posts from time to time over the past couple years, I still couldn't tell you what the source of tension is in a typical Malatra adventure. Are there clear "good guys" and "bad guys?" Is the expectation that the PCs side with the good side to defeat evil?

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Re: [Malatra] Where's a Good Place to Start?

Post by Tim Baker »

Seethyr wrote:
Tue Jun 30, 2020 7:12 pm
I would pay good money to an adventurous amateur author who took on a campaign guide update for DMsGuild bringing Malatra into the modern 5e lore and rules.
I'd definitely be interested in that.

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Re: [Malatra] Where's a Good Place to Start?

Post by Tim Baker »

apotheot wrote:
Tue Jun 30, 2020 10:28 pm
There is also some big setting changes that need to occur between the end of 3x and 5e (such as the Day of the Saru), so those adventures need to be finished first.
I wasn't able to find much information on Day of the Saru, other than it being a duology by Steve Jay, and that it's set in -815 DR, so well within the Arcane Age.

What's the big conflict behind Day of the Saru?

With the 5e changes, will the timeline be advanced significantly? Or will it still be in the 8th or 9th Century DR?

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Re: [Malatra] Where's a Good Place to Start?

Post by Yaztromo »

Tim Baker wrote:
Thu Jul 02, 2020 3:08 am
Yaztromo wrote:
Tue Jun 30, 2020 1:19 pm
Considering whet is explained in the guidelines for writing adventures for this campaign http://web.archive.org/web/200112180822 ... guides.asp these are the things that should drive the players:
Player Goals
Player Characters (heroes) in the Living Jungle must all be of good or neutral alignment; the campaign is meant to be heroic, not gritty and dark. Inspire the players to perform heroic deeds by giving them heroic goals: rescue, defense, exploration, diplomacy, or similar activities. Don’t lure the heroes only with the promise of tangible rewards; give them the chance to accomplish something altruistic or selfless. This does not mean heroes won’t ever go on a hunt, search for lost treasure, or compete for territory. But the main goal of each scenario should give the heroes a chance to show that they are heroes, not just treasure-hunters.
Thanks, Yaztromo. That's a helpful start. Even after reading Malatra posts from time to time over the past couple years, I still couldn't tell you what the source of tension is in a typical Malatra adventure. Are there clear "good guys" and "bad guys?" Is the expectation that the PCs side with the good side to defeat evil?
I wish I knew much more about this setting to reply you properly, but, from the few adventures that I read, the characters are usually trying to solve local issues like natural disasters, preventing wars, making sure that pre-conditions of bad prophecies do not materialise, or things like that. There may be baddies, but it's not a great battle between good and bad fought at every scale, as far as I can understand, but rather a strive to maintain a natural balance between races, between sentients and nature / wild animals, between worshippers and spirits, and the like.
I hope it makes enough sense and that somebody else with more experience of this setting will cast more light.
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Re: [Malatra] Where's a Good Place to Start?

Post by Tim Baker »

Yaztromo wrote:
Thu Jul 02, 2020 9:17 am
I wish I knew much more about this setting to reply you properly, but, from the few adventures that I read, the characters are usually trying to solve local issues like natural disasters, preventing wars, making sure that pre-conditions of bad prophecies do not materialise, or things like that. There may be baddies, but it's not a great battle between good and bad fought at every scale, as far as I can understand, but rather a strive to maintain a natural balance between races, between sentients and nature / wild animals, between worshippers and spirits, and the like.
I hope it makes enough sense and that somebody else with more experience of this setting will cast more light.
That's quite helpful. That's the most in-depth explanation I've seen yet – nicely done. :)

Based on that description, it's likely not something my group would be interested in. However, I'm still interested to learn more. Perhaps something changes at higher levels, and my group could simply start their adventuring at that point.

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Re: [Malatra] Where's a Good Place to Start?

Post by Yaztromo »

Tim Baker wrote:
Thu Jul 02, 2020 9:26 am
That's the most in-depth explanation I've seen yet – nicely done. :)
I just hope I didn't get it too wrong... :mrgreen:
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Re: [Malatra] Where's a Good Place to Start?

Post by apotheot »

Tim Baker wrote:
Thu Jul 02, 2020 3:13 am
apotheot wrote:
Tue Jun 30, 2020 10:28 pm
There is also some big setting changes that need to occur between the end of 3x and 5e (such as the Day of the Saru), so those adventures need to be finished first.
I wasn't able to find much information on Day of the Saru, other than it being a duology by Steve Jay, and that it's set in -815 DR, so well within the Arcane Age.

What's the big conflict behind Day of the Saru?

With the 5e changes, will the timeline be advanced significantly? Or will it still be in the 8th or 9th Century DR?
The first adventure Steve wrote in 2007 and released for free online. It requires some retooling and major fixes which he tapped me to do. It takes place about 10 years after the end of the campaign and RPGA involvement in 2003.
The second, yes, should be taking place in about -815 DR, or roughly a 2000 or so years in the past. It is being written by me, based on an outline and some notes and conversations I had with Steve prior to his passing in 2018.
As for the conflict, its more of an issue with some setting tweaks that would affect things going forward in the timeline.
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Re: [Malatra] Where's a Good Place to Start?

Post by apotheot »

Yaztromo wrote:
Wed Jul 01, 2020 8:00 am
apotheot wrote:
Tue Jun 30, 2020 10:21 pm
Here is a better list of adventures; [...] And good luck finding all of them.
Not being able to find / download the adventures (especially if there is a suggested order for playing them to get the most from the campaign), is actually an issue. :roll:
For a few years, I have been running the adventures for home games, which all tie together in a very limited "living setting" in that it is only me doing it. I have had over 40 players involved, and about 15 of them have played more than a dozen or so of the games so have a adventures so have a good understanding of the setting now. To do this, one need not do all the adventures in order, (as most were designed to fit pretty much anywhere) but a few things should be kept...such as not running 3e adventures before 2e ones. But yes, finding the adventures is quite an issue. Note, the old Yahoo group helped some, and I saved as much as I could from that before it was taken down by Verizon in December. That stuff is on the facebook page. I personally found it easier to find most of the Living City, and Living Death due to their relative popularity at the time compared to the Living Jungle.
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Re: [Malatra] Where's a Good Place to Start?

Post by Tim Baker »

apotheot wrote:
Thu Jul 02, 2020 9:16 pm
As for the conflict, its more of an issue with some setting tweaks that would affect things going forward in the timeline.
When I asked about conflict, I was referring to the in-world conflict driving the plot of the duology. Is there a "big bad evil guy/gal?" An existential threat to Malatra? I was hoping that Day of the Saru would provide some insight into the type of stories that the setting strives to tell.

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Re: [Malatra] Where's a Good Place to Start?

Post by gnarfunk »

Has anyone read all the Living Jungle modules readily available? And if so, what comments have you?

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Re: [Malatra] Where's a Good Place to Start?

Post by apotheot »

Tim Baker wrote:
Thu Jul 02, 2020 9:36 pm
apotheot wrote:
Thu Jul 02, 2020 9:16 pm
As for the conflict, its more of an issue with some setting tweaks that would affect things going forward in the timeline.
When I asked about conflict, I was referring to the in-world conflict driving the plot of the duology. Is there a "big bad evil guy/gal?" An existential threat to Malatra? I was hoping that Day of the Saru would provide some insight into the type of stories that the setting strives to tell.
Right, though oddly the answer is pretty much the same. There is no over-arching conflict, but more a mystery that needs to be solved. Part one is shared on Dulsi's Identical Software page (see the Malatra links thread to find it). Steve wrote it after taking a few years off from the jungle and was unaware of some things that would have mattered though, so he wanted to do a revision. Hopefully the revision will be out (free on the facebook group) by the end of the month. Then I will concentrate on some of the other projects, including part 2.
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Re: [Malatra] Where's a Good Place to Start?

Post by apotheot »

gnarfunk wrote:
Fri Jul 03, 2020 3:29 am
Has anyone read all the Living Jungle modules readily available? And if so, what comments have you?
Everything that can be found. There is only one RPGA (official) adventure currently missing. Also about 5 unofficial ones that are known about. AFAIK about 10 other people have the same adventures I have currently including the surviving campaign coordinator, though there may have been more during the original run. I am likely currently the most knowledgeable about the setting, and my thoughts are all over the sub-forum here.
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Re: [Malatra] Where's a Good Place to Start?

Post by Tim Baker »

apotheot wrote:
Sat Jul 04, 2020 2:10 am
There is no over-arching conflict, but more a mystery that needs to be solved.
Is the mystery solved during the campaign? Or is it left open for each DM to customize for the group?

Is the mystery summarized in one of the Piazza threads, so I can better wrap my head around what the setting is about?

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Re: [Malatra] Where's a Good Place to Start?

Post by apotheot »

Tim Baker wrote:
Sun Jul 05, 2020 4:18 am
apotheot wrote:
Sat Jul 04, 2020 2:10 am
There is no over-arching conflict, but more a mystery that needs to be solved.
Is the mystery solved during the campaign? Or is it left open for each DM to customize for the group?

Is the mystery summarized in one of the Piazza threads, so I can better wrap my head around what the setting is about?
To be clear, the mystery is the driving force behind THAT (pair of) adventure(s) only. And yes, it will be solved there...but there will be ramification.
I should also point out, I just DID upload the big revision I was speaking about. It can be found in the Files section of the Facebook group.

Other adventures from the setting often focus more on survival, with likely the most prolific encounter being with garuda (dinosaurs). In fact, in the campaign it became something of in in-joke to have an OGE (Obligatory Garuda Encounter) in every adventure. They focus on exploration (its a big and old jungle out there, with any number of threats and dangers yet undiscovered). Some will focus on interaction with other tribes or the mysterious forces and taboos of the area. But there is no current over-arching 'villain' to the setting....the closest thing they had was the Enemy of the Ancients when they returned (see the post about the Adventure Path in the setting to learn more about which ones they factored into). But these were all defeated at the end of the campaign. Anything afterward (including the mods I mentioned) are more about rebuilding and growing.

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Re: [Malatra] Where's a Good Place to Start?

Post by Tim Baker »

apotheot wrote:
Sun Jul 05, 2020 12:56 pm
Other adventures from the setting often focus more on survival, with likely the most prolific encounter being with garuda (dinosaurs). In fact, in the campaign it became something of in in-joke to have an OGE (Obligatory Garuda Encounter) in every adventure. They focus on exploration (its a big and old jungle out there, with any number of threats and dangers yet undiscovered). Some will focus on interaction with other tribes or the mysterious forces and taboos of the area. But there is no current over-arching 'villain' to the setting....the closest thing they had was the Enemy of the Ancients when they returned (see the post about the Adventure Path in the setting to learn more about which ones they factored into). But these were all defeated at the end of the campaign. Anything afterward (including the mods I mentioned) are more about rebuilding and growing.
Thanks for patiently answering my questions. This summary was very helpful. I think I finally have a sense of what playing in Malatra would be like, at least at a very high level.

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