Star Trek Adventures Living Campaign by Modiphius

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Yaztromo
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Star Trek Adventures Living Campaign by Modiphius

Post by Yaztromo »

Hello, did anybody run these adventures (see https://www.modiphius.com/livingcampaign.html ) as part of Modiphius' organised play?
Any feedback?
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Re: Star Trek Adventures Living Campaign by Modiphius

Post by Big Mac »

It's a Living Campaign, Yaztromo, but not as we know it. ;-)

Joking aside, I like that this stuff is all free to download. It really adds value to a RPG when you have Web Enhancements to give you bonus content.
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Yaztromo
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Re: Star Trek Adventures Living Campaign by Modiphius

Post by Yaztromo »

Agree.

EDIT: actually, it looks like two Living Campaigns (set in different eras and with dfferent timelines) in one.
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Re: Star Trek Adventures Living Campaign by Modiphius

Post by Yaztromo »

The Living Campaign consists of two separate but related storylines: one set in the Original Series era (beginning in mid-2269) and the other in The Next Generation era (beginning in mid-2371). The Original Series missions follow the U.S.S. Lexington, a Constitution-class starship exploring the furthest reaches of the Beta Quadrant in 2269. The Next Generation missions can be played using one of the 3 available pre-generated canonical starships, the U.S.S. Venture, U.S.S. Thunderchild, or U.S.S. Bellerophon; or can be played using a starship of the Players' creation.

Each season of each era’s storyline consists of several adventures playable sequentially or individually based on the desires of a given Gamemaster and the crew of Players
I had a better look at them and there are, as mentioned, two different campaigns set in two very different timelines (so they cater for fans of different Str Trek eras ;) ) and they are not organizd in strict story arcs (where to play an adventure you need neessarily to have gone through the previous one), but there are rather a collection of independent "one offs".
It is difficult commenting poperly on the quality of he adventures before running or playing them, but they look well crafted to me and designed to be run in the scheduled time (other Living Worlds adventures tend to miss the time control mark by quite a lot...) and this is another plus, as it hints that behind the document there is a good playtesting.
Overall it looks like a very interesting project.
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Re: Star Trek Adventures Living Campaign by Modiphius

Post by finarvyn »

It does look pretty cool, and I'll need to dust off my Star Trek boxed set again to peek at 2d20 as imagined in the Star Trek universe.

I'm most interested in the TOS adventured, less interested in TNG.

As with the John Carter threads, however, I'll say that I'd like to play this more than run it.
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Re: Star Trek Adventures Living Campaign by Modiphius

Post by Yaztromo »

Did anybody actually play or run these adventures?
I'm really curious about their feedback.
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Re: Star Trek Adventures Living Campaign by Modiphius

Post by Yaztromo »

The adventures linked to The Original Series era (2269), at the moment, are:
“Adrift”: On route to Dourap IV to help with a d’kar fever outbreak, the ship encounters a subspace anomaly which disables warp drive and leaves the ship drifting at high sub-light speed toward the Klingon border. The crew must fix the ship and deal with intercepting Klingons, while trying to determine what is responsible for the ship’s problems.
“Abyss Station”: A small outpost called Abyss Station orbits and monitors Omega Draconis A*, a unique black hole. A nearby planet, Omega Draconis I, contains odd sentient lifeforms. When a powerful force looks to use the black hole as a weapon, the crew must gather information from the planet’s inhabitants while making sure the weapon is not activated.
“Fury of the Hive”: Starfleet asks the ship to check dilithium mining colony Coriolanus IV. When the ship is attacked by a "beehive" vessel, and the colony appears to have suffered a similar fate, the crew must race against time to figure out what is attacking, and how to stop it.
“Bacchus’ Irresistible Call”: The crew is ordered to the Bacchus system to investigate anomalous sensor readings, and also determine if several escaped criminals are hiding there. The strange ruins on the planet provide evidence of a powerful race that once dwelt there, a mystery that could advance Federation technology in breath-taking ways.
"We Came Forth...":​ After the events of Bacchus’s Irresistible Call, Admiral Banna Stoker orders the Lexington to investigate the fifth planet around 51 Pegasi that was referenced in the data recovered from Bacchus IV. While exploring the ruins of an ancient structure on the planet, the crew are transported to an impossibly massive space station at the edge of the Milky Way Galaxy.
"Simplicity": Admiral Stoker arrives aboard the U.S.S. Lexington, ordering the crew to investigate another site from the map found on Bacchus IV, resulting in a conflict with Starfleet itself.
"Punishment and Crime": The crew of the U.S.S. Lexington arrives at an uninhabited moon. As they wait for Starfleet’s follow-up orders, an unexpected coronal flare from the nearby star causes the ship to temporarily shut down – and reveals that the tech on the moon’s surface isn’t derelict or disabled.
While the adventures for The Next Generation era (2371), right now, are:
“Decision Point”: The characters are part of a rescue mission to locate the S.S. Tesla, whichcrash-landed in a remote wilderness area of Orgun III. The planet is suffering from geological upheaval, as well as atmospheric electromagnetic interference, forcing an away team to take a shuttle to the surface to investigate.
“Doomed to Repeat the Past”: Starfleet has received a backchannel communique from the Klingon Empire requesting aid for a plague that had been thought dead for centuries. Starfleet has deployed the U.S.S. Thunderchild to the B’el’th paH star system to provide relief and bring what the Federation knows about the virus, its origins, and its cure.
“Fading Suns”: The Venture is delivering scientific equipment to Epsilon 19, a scientific research station in the Osarin system, deep in the Shackleton Expanse. The star of the Osarin system is collapsing at an unusual rate and is mysteriously emitting triolic waves of increasing strength. Epsilon 19 was constructed to monitor the star and determine the reason for its rapid decay, as well as find the source of the triolic radiation.
“Convoy SE-119”: Starfleet must escort a convoy of merchant vessels carrying supplies from Narendra Station to a small research outpost deep within the Shackleton Expanse. Because the exploration of the Expanse is a joint concern between the Federation and the Klingon Empire, the Players’ vessel is supported by a Klingon cruiser, the K’Vort-class bird-of-prey I.K.S. MupwI’ (Hammer), under the command of Captain Akul.
“Tug of War”: Extended stellar and planetary survey missions to a remote part of the Shackleton Expanse near Sigma Librae and the Romulan Star Empire find an interesting planetary system that contains two Class-M planets that orbit each other, that show signs of a sublight spacefaring civilization that has recently destroyed itself.
“Signals”: A month ago, Starfleet picked up an unusual alien signal emanating from the Seku system, deep inside the Carina Nebula. The runabout Susquehanna was initially dispatched to investigate, but the crew failed to report and is presumed lost. Starfleet must investigate the source of the signal and locate the missing runabout.
"We Are the Stars": Following the discoveries on Seku VI during the episode Signals, Starfleet has ordered all starships assigned to Narendra Station to the region around the Alpha Toryui star system. They are to assist in the recovery of a civilian archaeological team and in assisting a Starfleet Corps of Engineers Geospatial survey platoon from Alpha Toryui II after long range sensors detected that the primary of
the system was days from gravitational collapse and becoming a supernova.
​"Assessor's Gambit": A scientific and strategic meeting aboard Narendra Station leads the crew on an investigation for lost Federation probes, to a planet teeming with ancient power.​
"The Displaced": A council of war is held aboard Narendra Station. Renewed hostilities with the Tzenkethi and possible Changeling infiltrations throughout the Alpha and Beta Quadrants have heightened tensions on the station. In addition, the current threat of a Romulan incursion into the Shackleton Expanse, raises its head again in the Candidate Three system.
Personally, I prefer the atmosphere of The Original Series, but I'd like to play any of these adventures, if there was a good-willing Game Master ready to run at least one adventure... :mrgreen:
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Re: Star Trek Adventures Living Campaign by Modiphius

Post by Yaztromo »

I found a Star Trek Adventures Living Campaign (the version for The Next Generation) on RPoL https://www.rpol.net/game.cgi?gi=70095&date=1593589764 but looks like it moved to some other platform (Roll20?) several months ago...
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