Favored by Mystra - Benefits and Obligations

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Gabriel Jansen
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Favored by Mystra - Benefits and Obligations

Post by Gabriel Jansen » Sat Oct 12, 2019 6:06 pm

Hi Everyone!

One of my players is a Mage devoted to goddess Mystra. In a recent scene, he encountered Mystra and pledged his services and adoration to her. She blessed him and he became a sort of champion to her cause, a chosen one. I need ideas to what sort of benefits I could give the player, and also what sort of code of conduct of the faith or obligations would be demanded from him in return.
So, if you where the Dm, what would be the benefits and obligations you would give to the player? As a player, what you would expect?

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Sturm
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Re: Favored by Mystra - Benefits and Obligations

Post by Sturm » Mon Oct 14, 2019 7:41 am

I'd give him an extra spell slot per level per day to cast any known unprepared spell.
But he would be obliged to help any follower of Mystra in danger and such encounters should happen quite often. He should also be directed by the church to find lost magic items, but to give them to someone in need rather than to keep them for himself.
Editor of Threshold, the Mystara Magazine: http://pandius.com/thrs_mag.html

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Tim Baker
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Re: Favored by Mystra - Benefits and Obligations

Post by Tim Baker » Mon Oct 14, 2019 11:58 pm

What edition are you running? I vaguely recall that the chosen of the gods were given mechanical abilities in some editions, but I can't remember the details. I wonder if we can refer back to the way they were handled in the past for ideas.

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Tim Baker
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Re: Favored by Mystra - Benefits and Obligations

Post by Tim Baker » Tue Oct 15, 2019 12:10 am

Tim Baker wrote:
Mon Oct 14, 2019 11:58 pm
What edition are you running? I vaguely recall that the chosen of the gods were given mechanical abilities in some editions, but I can't remember the details. I wonder if we can refer back to the way they were handled in the past for ideas.
I found it in the 4th Edition Forgotten Realms Player's Guide. The Chosen is given a divine spark and sworn to service of a particular deity. Of course, the deity's enemies also want to eradicate the Chosen.

Benefits include the following:
  • You live for centuries. Upon reaching the pinnacle of divinely sponsored power, you ascend to the celestial court and champion the deity's cause in the immortal realms.
  • You increase two ability scores by 2 each.
  • The first time you're reduced to 0 hit points each day, you regain hit points equal to half your maximum hit points.
  • When you have expended your last remaining encounter power, you regain the use of one encounter power of your choice. This would need to be adjusted for other editions, as not all classes have spells or abilities that fit the "once per short or long rest" model.
  • There are then eleven abilities based on the major gods that you can choose from. Since Mystra isn't present during the 4e-era of the Realms, she doesn't have a power listed. There's one called High Arcana that grants the caster and nearby allies either +2 to attack or +2 to defenses against arcane attacks until the end of the caster's next turn. That might work well for the Chosen of Mystra.

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